Searched refs:boneRightHand (Results 1 – 2 of 2) sorted by relevance
307 Bone *boneLeftHand, *boneRightHand; variable
3803 boneLeftHand = boneRightHand = 0; in Avatar()4166 boneRightHand = skeletalSprite.getBoneByName("RightArm"); in refreshModel()4173 boneLeftHand = boneRightHand = 0; in refreshModel()7100 if (leftHandEmitter && rightHandEmitter && boneLeftHand && boneRightHand) in onUpdate()7103 rightHandEmitter->position = boneRightHand->getWorldCollidePosition(Vector(0,16)); in onUpdate()