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Searched refs:boneRightHand (Results 1 – 2 of 2) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DAvatar.h307 Bone *boneLeftHand, *boneRightHand; variable
H A DAvatar.cpp3803 boneLeftHand = boneRightHand = 0; in Avatar()
4166 boneRightHand = skeletalSprite.getBoneByName("RightArm"); in refreshModel()
4173 boneLeftHand = boneRightHand = 0; in refreshModel()
7100 if (leftHandEmitter && rightHandEmitter && boneLeftHand && boneRightHand) in onUpdate()
7103 rightHandEmitter->position = boneRightHand->getWorldCollidePosition(Vector(0,16)); in onUpdate()