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Searched refs:bone_index (Results 1 – 25 of 47) sorted by relevance

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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Vegetation.ocd/Coral.ocd/
H A DScript.c94 var bone_index = Random(GetLength(bones)); in AddFork() local
95 var bone = bones[bone_index]; in AddFork()
96 RemoveArrayIndex(bones, bone_index, true); in AddFork()
/dports/games/openclonk/openclonk-release-8.1-src/src/lib/
H A DStdMeshMath.h45 uint16_t bone_index[MaxBoneWeightCount]; member
52 std::uninitialized_fill(std::begin(bone_index), std::end(bone_index), 0); in StdMeshVertex()
H A DStdMeshLoaderBinary.cpp515 size_t bone_index = bone_lookup[ba.bone]; in LoadMeshBinary() local
527 vertex.bone_index[weight_index] = bone_index; in LoadMeshBinary()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MMD/
H A DMMDPmxParser.h98 : bone_index(0) in PmxVertexSkinningBDEF1()
101 int bone_index; variable
396 : bone_index(0) in PmxMorphBoneOffset()
405 int bone_index; variable
H A DMMDPmdParser.h91 uint16_t bone_index[2]; variable
102 stream->read((char*) bone_index, sizeof(uint16_t) * 2); in Read()
295 uint16_t bone_index;
300 stream->read((char*) &bone_index, sizeof(uint16_t)); in Read()
H A DMMDPmxParser.cpp144 this->bone_index = ReadIndex(stream, setting->bone_index_size); in Read()
313 this->bone_index = ReadIndex(stream, setting->bone_index_size); in Read()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MMD/
H A DMMDPmxParser.h98 : bone_index(0) in PmxVertexSkinningBDEF1()
101 int bone_index; variable
396 : bone_index(0) in PmxMorphBoneOffset()
405 int bone_index; variable
H A DMMDPmdParser.h91 uint16_t bone_index[2]; variable
102 stream->read((char*) bone_index, sizeof(uint16_t) * 2); in Read()
295 uint16_t bone_index;
300 stream->read((char*) &bone_index, sizeof(uint16_t)); in Read()
H A DMMDPmxParser.cpp144 this->bone_index = ReadIndex(stream, setting->bone_index_size); in Read()
313 this->bone_index = ReadIndex(stream, setting->bone_index_size); in Read()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMMDPmxParser.h96 : bone_index(0) in PmxVertexSkinningBDEF1()
99 int bone_index; variable
394 : bone_index(0) in PmxMorphBoneOffset()
403 int bone_index; variable
H A DMMDPmdParser.h90 uint16_t bone_index[2]; variable
101 stream->read((char*) bone_index, sizeof(uint16_t) * 2); in Read()
294 uint16_t bone_index;
299 stream->read((char*) &bone_index, sizeof(uint16_t)); in Read()
H A DMMDPmxParser.cpp139 this->bone_index = ReadIndex(stream, setting->bone_index_size); in Read()
308 this->bone_index = ReadIndex(stream, setting->bone_index_size); in Read()
/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/
H A DC4DrawMeshGL.cpp643 for (size_t bone_index = 0; bone_index < mesh_instance.GetBoneCount(); ++bone_index) in CookBoneTransforms() local
645 const StdMeshMatrix &bone = mesh_instance.GetBoneTransform(bone_index); in CookBoneTransforms()
682 const auto &bone = mesh_instance.GetBoneTransform(in.bone_index[i]); in PretransformMeshVertex()
874 …bute(C4SSA_BoneIndices0), 4, GL_SHORT, GL_FALSE, sizeof(StdMeshVertex), VERTEX_OFFSET(bone_index)); in RenderSubMeshImpl()
875 …zeof(StdMeshVertex), VERTEX_OFFSET(bone_index) + 4 * sizeof(std::remove_all_extents<decltype(StdMe… in RenderSubMeshImpl()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/physics/
H A Dphysics.h96 void Physics_SetBoneCollision(struct physics_data_s *physics, int bone_index, int collision);
/dports/science/chrono/chrono-7.0.1/src/chrono_thirdparty/HACDv2/
H A DAutoGeometry.cpp171 void setTransform(const HACD::SimpleBone &b,hacd::HaI32 bone_index) in setTransform() argument
174 mBoneIndex = bone_index; in setTransform()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/HalfLife/
H A DHL1MDLLoader.cpp897 const int bone_index = bone_it->first; in read_meshes() local
900 scene_bone->mName = temp_bones_[bone_index].node->mName; in read_meshes()
902 scene_bone->mOffsetMatrix = temp_bones_[bone_index].offset_matrix; in read_meshes()
904 auto vertex_ids = bone_triverts.at(bone_index); in read_meshes()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dskeleton.cpp367 uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i]; in _notification() local
368 ERR_CONTINUE(bone_index >= (uint32_t)len); in _notification()
369 …vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pos… in _notification()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dskeleton.cpp367 uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i]; in _notification() local
368 ERR_CONTINUE(bone_index >= (uint32_t)len); in _notification()
369 …vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pos… in _notification()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/HalfLife/
H A DHL1MDLLoader.cpp895 const int bone_index = bone_it->first; in read_meshes() local
898 scene_bone->mName = temp_bones_[bone_index].node->mName; in read_meshes()
900 scene_bone->mOffsetMatrix = temp_bones_[bone_index].offset_matrix; in read_meshes()
902 auto vertex_ids = bone_triverts.at(bone_index); in read_meshes()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dpolygon_2d.cpp259 int bone_index = bone->get_index_in_skeleton(); in _notification() local
273 bonesw[j * 4 + k] = bone_index; in _notification()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dpolygon_2d.cpp259 int bone_index = bone->get_index_in_skeleton(); in _notification() local
273 bonesw[j * 4 + k] = bone_index; in _notification()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDLFileData.h633 uint16_t bone_index; member
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLFileData.h619 uint16_t bone_index; member
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDLFileData.h645 uint16_t bone_index; member
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLFileData.h619 uint16_t bone_index; member

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