/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Vegetation.ocd/Coral.ocd/ |
H A D | Script.c | 94 var bone_index = Random(GetLength(bones)); in AddFork() local 95 var bone = bones[bone_index]; in AddFork() 96 RemoveArrayIndex(bones, bone_index, true); in AddFork()
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/dports/games/openclonk/openclonk-release-8.1-src/src/lib/ |
H A D | StdMeshMath.h | 45 uint16_t bone_index[MaxBoneWeightCount]; member 52 std::uninitialized_fill(std::begin(bone_index), std::end(bone_index), 0); in StdMeshVertex()
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H A D | StdMeshLoaderBinary.cpp | 515 size_t bone_index = bone_lookup[ba.bone]; in LoadMeshBinary() local 527 vertex.bone_index[weight_index] = bone_index; in LoadMeshBinary()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MMD/ |
H A D | MMDPmxParser.h | 98 : bone_index(0) in PmxVertexSkinningBDEF1() 101 int bone_index; variable 396 : bone_index(0) in PmxMorphBoneOffset() 405 int bone_index; variable
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H A D | MMDPmdParser.h | 91 uint16_t bone_index[2]; variable 102 stream->read((char*) bone_index, sizeof(uint16_t) * 2); in Read() 295 uint16_t bone_index; 300 stream->read((char*) &bone_index, sizeof(uint16_t)); in Read()
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H A D | MMDPmxParser.cpp | 144 this->bone_index = ReadIndex(stream, setting->bone_index_size); in Read() 313 this->bone_index = ReadIndex(stream, setting->bone_index_size); in Read()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MMD/ |
H A D | MMDPmxParser.h | 98 : bone_index(0) in PmxVertexSkinningBDEF1() 101 int bone_index; variable 396 : bone_index(0) in PmxMorphBoneOffset() 405 int bone_index; variable
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H A D | MMDPmdParser.h | 91 uint16_t bone_index[2]; variable 102 stream->read((char*) bone_index, sizeof(uint16_t) * 2); in Read() 295 uint16_t bone_index; 300 stream->read((char*) &bone_index, sizeof(uint16_t)); in Read()
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H A D | MMDPmxParser.cpp | 144 this->bone_index = ReadIndex(stream, setting->bone_index_size); in Read() 313 this->bone_index = ReadIndex(stream, setting->bone_index_size); in Read()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | MMDPmxParser.h | 96 : bone_index(0) in PmxVertexSkinningBDEF1() 99 int bone_index; variable 394 : bone_index(0) in PmxMorphBoneOffset() 403 int bone_index; variable
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H A D | MMDPmdParser.h | 90 uint16_t bone_index[2]; variable 101 stream->read((char*) bone_index, sizeof(uint16_t) * 2); in Read() 294 uint16_t bone_index; 299 stream->read((char*) &bone_index, sizeof(uint16_t)); in Read()
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H A D | MMDPmxParser.cpp | 139 this->bone_index = ReadIndex(stream, setting->bone_index_size); in Read() 308 this->bone_index = ReadIndex(stream, setting->bone_index_size); in Read()
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/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/ |
H A D | C4DrawMeshGL.cpp | 643 for (size_t bone_index = 0; bone_index < mesh_instance.GetBoneCount(); ++bone_index) in CookBoneTransforms() local 645 const StdMeshMatrix &bone = mesh_instance.GetBoneTransform(bone_index); in CookBoneTransforms() 682 const auto &bone = mesh_instance.GetBoneTransform(in.bone_index[i]); in PretransformMeshVertex() 874 …bute(C4SSA_BoneIndices0), 4, GL_SHORT, GL_FALSE, sizeof(StdMeshVertex), VERTEX_OFFSET(bone_index)); in RenderSubMeshImpl() 875 …zeof(StdMeshVertex), VERTEX_OFFSET(bone_index) + 4 * sizeof(std::remove_all_extents<decltype(StdMe… in RenderSubMeshImpl()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/physics/ |
H A D | physics.h | 96 void Physics_SetBoneCollision(struct physics_data_s *physics, int bone_index, int collision);
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/dports/science/chrono/chrono-7.0.1/src/chrono_thirdparty/HACDv2/ |
H A D | AutoGeometry.cpp | 171 void setTransform(const HACD::SimpleBone &b,hacd::HaI32 bone_index) in setTransform() argument 174 mBoneIndex = bone_index; in setTransform()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/HalfLife/ |
H A D | HL1MDLLoader.cpp | 897 const int bone_index = bone_it->first; in read_meshes() local 900 scene_bone->mName = temp_bones_[bone_index].node->mName; in read_meshes() 902 scene_bone->mOffsetMatrix = temp_bones_[bone_index].offset_matrix; in read_meshes() 904 auto vertex_ids = bone_triverts.at(bone_index); in read_meshes()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | skeleton.cpp | 367 uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i]; in _notification() local 368 ERR_CONTINUE(bone_index >= (uint32_t)len); in _notification() 369 …vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pos… in _notification()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | skeleton.cpp | 367 uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i]; in _notification() local 368 ERR_CONTINUE(bone_index >= (uint32_t)len); in _notification() 369 …vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pos… in _notification()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/HalfLife/ |
H A D | HL1MDLLoader.cpp | 895 const int bone_index = bone_it->first; in read_meshes() local 898 scene_bone->mName = temp_bones_[bone_index].node->mName; in read_meshes() 900 scene_bone->mOffsetMatrix = temp_bones_[bone_index].offset_matrix; in read_meshes() 902 auto vertex_ids = bone_triverts.at(bone_index); in read_meshes()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | polygon_2d.cpp | 259 int bone_index = bone->get_index_in_skeleton(); in _notification() local 273 bonesw[j * 4 + k] = bone_index; in _notification()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | polygon_2d.cpp | 259 int bone_index = bone->get_index_in_skeleton(); in _notification() local 273 bonesw[j * 4 + k] = bone_index; in _notification()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | MDLFileData.h | 633 uint16_t bone_index; member
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/ |
H A D | MDLFileData.h | 619 uint16_t bone_index; member
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MDLFileData.h | 645 uint16_t bone_index; member
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/ |
H A D | MDLFileData.h | 619 uint16_t bone_index; member
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