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Searched refs:bone_setAnimated (Results 1 – 4 of 4) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dfinalspiritcommon.lua75 bone_setAnimated(v.noteBone, ANIM_POS)
76 bone_setAnimated(v.glow, ANIM_POS)
H A Dli.lua832 bone_setAnimated(v.bone_head, ANIM_POS)
835 bone_setAnimated(v.bone_head, ANIM_ALL)
1141 bone_setAnimated(v.bone_head, ANIM_ALL)
1269 bone_setAnimated(v.bone_head, ANIM_ALL)
1280 bone_setAnimated(v.bone_head, ANIM_ALL)
1287 bone_setAnimated(v.bone_head, ANIM_ALL)
H A Dcreatorform6.lua129 bone_setAnimated(v.eye, ANIM_POS)
331 bone_setAnimated(v.eye, ANIM_ALL)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp3849 luaFunc(bone_setAnimated) in luaFunc() argument
9575 luaRegister(bone_setAnimated),