Searched refs:bone_setAnimated (Results 1 – 4 of 4) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | finalspiritcommon.lua | 75 bone_setAnimated(v.noteBone, ANIM_POS) 76 bone_setAnimated(v.glow, ANIM_POS)
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H A D | li.lua | 832 bone_setAnimated(v.bone_head, ANIM_POS) 835 bone_setAnimated(v.bone_head, ANIM_ALL) 1141 bone_setAnimated(v.bone_head, ANIM_ALL) 1269 bone_setAnimated(v.bone_head, ANIM_ALL) 1280 bone_setAnimated(v.bone_head, ANIM_ALL) 1287 bone_setAnimated(v.bone_head, ANIM_ALL)
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H A D | creatorform6.lua | 129 bone_setAnimated(v.eye, ANIM_POS) 331 bone_setAnimated(v.eye, ANIM_ALL)
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | ScriptInterface.cpp | 3849 luaFunc(bone_setAnimated) in luaFunc() argument 9575 luaRegister(bone_setAnimated),
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