Home
last modified time | relevance | path

Searched refs:bones_num (Results 1 – 12 of 12) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDLLoader.cpp865 while (iIterations++ < pcHeader->bones_num) { in CalcAbsBoneMatrices_3DGS_MDL7()
946 if (pcHeader->bones_num) { in LoadBones_3DGS_MDL7()
957 for (uint32_t crank = 0; crank < pcHeader->bones_num;++crank) in LoadBones_3DGS_MDL7()
1322 AI_SWAP4(pcHeader->bones_num); in InternReadFile_3DGS_MDL7()
1345 szCurrent += pcHeader->bones_num * pcHeader->bone_stc_size; in InternReadFile_3DGS_MDL7()
1621 if(pcBoneTransforms->bone_index >= pcHeader->bones_num) { in ParseBoneTrafoKeys_3DGS_MDL7()
1650 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in AddBonesToNodeGraph_3DGS_MDL7()
1659 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in AddBonesToNodeGraph_3DGS_MDL7()
1681 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in BuildOutputAnims_3DGS_MDL7()
1696 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in BuildOutputAnims_3DGS_MDL7()
[all …]
H A DMDLFileData.h177 uint32_t bones_num; member
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLLoader.cpp919 while (iIterations++ < pcHeader->bones_num) { in CalcAbsBoneMatrices_3DGS_MDL7()
920 for (uint32_t iBone = 0; iBone < pcHeader->bones_num;++iBone) { in CalcAbsBoneMatrices_3DGS_MDL7()
1000 if (pcHeader->bones_num) { in LoadBones_3DGS_MDL7()
1011 for (uint32_t crank = 0; crank < pcHeader->bones_num;++crank) in LoadBones_3DGS_MDL7()
1378 AI_SWAP4(pcHeader->bones_num); in InternReadFile_3DGS_MDL7()
1401 szCurrent += pcHeader->bones_num * pcHeader->bone_stc_size; in InternReadFile_3DGS_MDL7()
1710 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in AddBonesToNodeGraph_3DGS_MDL7()
1719 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in AddBonesToNodeGraph_3DGS_MDL7()
1741 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in BuildOutputAnims_3DGS_MDL7()
1756 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in BuildOutputAnims_3DGS_MDL7()
[all …]
H A DMDLFileData.h183 uint32_t bones_num; member
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDLLoader.cpp895 while (iIterations++ < pcHeader->bones_num) { in CalcAbsBoneMatrices_3DGS_MDL7()
896 for (uint32_t iBone = 0; iBone < pcHeader->bones_num;++iBone) { in CalcAbsBoneMatrices_3DGS_MDL7()
976 if (pcHeader->bones_num) { in LoadBones_3DGS_MDL7()
987 for (uint32_t crank = 0; crank < pcHeader->bones_num;++crank) in LoadBones_3DGS_MDL7()
1352 AI_SWAP4(pcHeader->bones_num); in InternReadFile_3DGS_MDL7()
1375 szCurrent += pcHeader->bones_num * pcHeader->bone_stc_size; in InternReadFile_3DGS_MDL7()
1680 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in AddBonesToNodeGraph_3DGS_MDL7()
1689 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in AddBonesToNodeGraph_3DGS_MDL7()
1711 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in BuildOutputAnims_3DGS_MDL7()
1726 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in BuildOutputAnims_3DGS_MDL7()
[all …]
H A DMDLFileData.h189 uint32_t bones_num; member
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLLoader.cpp910 while (iIterations++ < pcHeader->bones_num) { in CalcAbsBoneMatrices_3DGS_MDL7()
911 for (uint32_t iBone = 0; iBone < pcHeader->bones_num; ++iBone) { in CalcAbsBoneMatrices_3DGS_MDL7()
989 if (pcHeader->bones_num) { in LoadBones_3DGS_MDL7()
999 for (uint32_t crank = 0; crank < pcHeader->bones_num; ++crank) in LoadBones_3DGS_MDL7()
1362 AI_SWAP4(pcHeader->bones_num); in InternReadFile_3DGS_MDL7()
1385 szCurrent += pcHeader->bones_num * pcHeader->bone_stc_size; in InternReadFile_3DGS_MDL7()
1688 for (uint32_t i = 0; i < pcHeader->bones_num; ++i) { in AddBonesToNodeGraph_3DGS_MDL7()
1697 for (uint32_t i = 0; i < pcHeader->bones_num; ++i) { in AddBonesToNodeGraph_3DGS_MDL7()
1718 for (uint32_t i = 0; i < pcHeader->bones_num; ++i) { in BuildOutputAnims_3DGS_MDL7()
1735 for (uint32_t i = 0; i < pcHeader->bones_num; ++i) { in BuildOutputAnims_3DGS_MDL7()
[all …]
H A DMDLFileData.h183 uint32_t bones_num; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDLLoader.cpp901 while (iIterations++ < pcHeader->bones_num) { in CalcAbsBoneMatrices_3DGS_MDL7()
902 for (uint32_t iBone = 0; iBone < pcHeader->bones_num;++iBone) { in CalcAbsBoneMatrices_3DGS_MDL7()
982 if (pcHeader->bones_num) { in LoadBones_3DGS_MDL7()
993 for (uint32_t crank = 0; crank < pcHeader->bones_num;++crank) in LoadBones_3DGS_MDL7()
1358 AI_SWAP4(pcHeader->bones_num); in InternReadFile_3DGS_MDL7()
1381 szCurrent += pcHeader->bones_num * pcHeader->bone_stc_size; in InternReadFile_3DGS_MDL7()
1690 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in AddBonesToNodeGraph_3DGS_MDL7()
1699 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in AddBonesToNodeGraph_3DGS_MDL7()
1721 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in BuildOutputAnims_3DGS_MDL7()
1736 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in BuildOutputAnims_3DGS_MDL7()
[all …]
H A DMDLFileData.h184 uint32_t bones_num; member
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDLLoader.cpp902 while (iIterations++ < pcHeader->bones_num) { in CalcAbsBoneMatrices_3DGS_MDL7()
903 for (uint32_t iBone = 0; iBone < pcHeader->bones_num;++iBone) { in CalcAbsBoneMatrices_3DGS_MDL7()
983 if (pcHeader->bones_num) { in LoadBones_3DGS_MDL7()
994 for (uint32_t crank = 0; crank < pcHeader->bones_num;++crank) in LoadBones_3DGS_MDL7()
1361 AI_SWAP4(pcHeader->bones_num); in InternReadFile_3DGS_MDL7()
1384 szCurrent += pcHeader->bones_num * pcHeader->bone_stc_size; in InternReadFile_3DGS_MDL7()
1693 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in AddBonesToNodeGraph_3DGS_MDL7()
1702 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in AddBonesToNodeGraph_3DGS_MDL7()
1724 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in BuildOutputAnims_3DGS_MDL7()
1739 for (uint32_t i = 0; i < pcHeader->bones_num;++i) { in BuildOutputAnims_3DGS_MDL7()
[all …]
H A DMDLFileData.h182 uint32_t bones_num; member