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Searched refs:bool8 (Results 1 – 25 of 474) sorted by relevance

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/dports/games/libretro-snes9x/snes9x-73aa348/
H A Dsnes9x.h135 bool8 InDMA;
201 bool8 SA1;
202 bool8 C4;
203 bool8 SDD1;
206 bool8 OBC1;
208 bool8 SRTC;
209 bool8 BS;
212 bool8 MSU1;
229 bool8 PAL;
240 bool8 Mute;
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H A Dnetplay.h67 volatile bool8 Connected;
68 volatile bool8 SaidHello;
69 volatile bool8 Paused;
70 volatile bool8 Ready;
108 bool8 ClientPaused;
111 bool8 SyncByReset;
121 volatile bool8 Abort;
125 volatile bool8 Paused;
129 volatile bool8 Answer;
179 bool8 S9xNPInitialise ();
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H A Dmemmap.h88 bool8 HiROM;
89 bool8 LoROM;
98 bool8 Init (void);
108 bool8 LoadROM (const char *);
109 bool8 LoadROMInt (int32);
112 bool8 LoadMultiCartInt ();
113 bool8 LoadSufamiTurbo ();
114 bool8 LoadBSCart ();
115 bool8 LoadGNEXT ();
119 bool8 LoadSRTC (void);
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H A Dcheats.h18 bool8 conditional;
19 bool8 cond_true;
21 bool8 enabled;
27 bool8 enabled;
34 bool8 enabled;
83 bool8 S9xLoadCheatFile (const char *filename);
84 bool8 S9xSaveCheatFile (const char *filename);
94 void S9xSearchForChange (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, bool8, bool8);
95 …d S9xSearchForValue (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8, bool8);
96 void S9xSearchForAddress (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8);
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/
H A Dsnes9x.h304 bool8 InDMA;
305 bool8 InHDMA;
360 bool8 SA1;
361 bool8 C4;
362 bool8 SDD1;
365 bool8 OBC1;
367 bool8 SRTC;
368 bool8 BS;
386 bool8 PAL;
397 bool8 Mute;
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H A Dnetplay.h238 volatile bool8 Connected;
239 volatile bool8 SaidHello;
240 volatile bool8 Paused;
241 volatile bool8 Ready;
279 bool8 ClientPaused;
282 bool8 SyncByReset;
292 volatile bool8 Abort;
296 volatile bool8 Paused;
300 volatile bool8 Answer;
350 bool8 S9xNPInitialise ();
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H A Dmemmap.h262 bool8 HiROM;
263 bool8 LoROM;
272 bool8 Init (void);
281 bool8 LoadROM (const char *);
282 bool8 LoadROMInt (int32);
285 bool8 LoadMultiCartInt ();
286 bool8 LoadSufamiTurbo ();
287 bool8 LoadSameGame ();
288 bool8 LoadGNEXT ();
292 bool8 LoadSRTC (void);
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H A Dcheats.h192 bool8 enabled;
193 bool8 saved;
250 void S9xAddCheat (bool8, bool8, uint32, uint8);
253 bool8 S9xLoadCheatFile (const char *);
254 bool8 S9xSaveCheatFile (const char *);
257 void S9xSearchForChange (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, bool8, bool8);
258 …d S9xSearchForValue (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8, bool8);
259 void S9xSearchForAddress (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8);
264 const char * S9xGoldFingerToRaw (const char *, uint32 &, bool8 &, uint8 &, uint8 bytes[3]);
/dports/games/libretro-snes9x2010/snes9x2010-714b1c8/src/
H A Dsnes9x.h304 bool8 InDMA;
305 bool8 InHDMA;
353 bool8 SA1;
354 bool8 C4;
355 bool8 SDD1;
358 bool8 OBC1;
360 bool8 SRTC;
361 bool8 BS;
377 bool8 PAL;
385 bool8 Mute;
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H A Dppu.h295 bool8 OBJChanged;
297 bool8 Interlace;
299 bool8 PseudoHires;
326 bool8 High;
406 bool8 CGFLIP;
407 bool8 RenderSub;
410 bool8 OBJAddition;
413 bool8 Mode7HFlip;
414 bool8 Mode7VFlip;
415 bool8 BGMosaic[4];
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dglobal_switches.h62 bool8 debugging_and_console;
66 bool8 mega_hilite;
67 bool8 texturedActors;
68 bool8 litActors;
69 bool8 polyActors;
70 bool8 wireframeActors;
72 bool8 speechLineNumbers;
73 bool8 joystickVibration;
74 bool8 socket_watch;
77 bool8 mega_timer;
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H A Dobject_structs.h260 bool8 bulletOn;
267 bool8 pushed;
271 bool8 custom;
282 bool8 on_players_floor;
306 bool8 on_stairs;
317 bool8 y_locked;
325 bool8 Fetch_custom();
327 bool8 Is_crouched();
426 bool8 auto_panning;
429 bool8 camera_held;
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H A Doptions_manager_pc.h61 bool8 m_logoAttached;
65 bool8 m_movieBackdrop;
67 bool8 m_loopingMovie;
255 bool8 visible;
355 bool8 m_editing;
356 bool8 m_defaultWiper;
373 bool8 m_configLimiter;
389 bool8 m_lastLineDisplayed;
443 bool8 AnimateThoseBrackets(bool8 forwards);
444 bool8 AnimateBracketsToBox(bool8 forwards, uint32 surface_id = working_buffer_id);
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H A Dline_of_sight.h110 inline void SetCanSeeInDarkFlag(uint32 nID, bool8 bState);
113 inline void SetNeverInShadowFlag(uint32 nID, bool8 bState);
116 inline void ShadowsOnOff(bool8 bState) { m_bHandleShadows = bState; } in ShadowsOnOff()
119bool8 ObjectToObject(uint32 nObserverID, uint32 nTargetID, _barrier_ray_type eRayType, bool8 bCanS…
122 inline bool8 LineOfSight(uint32 nObserverID, uint32 nTargetID);
131 bool8 FailingOnHeight() const { return (m_bFailingOnHeight); } in FailingOnHeight()
152 bool8 m_bHandleShadows; // Turns shadow handling on/off.
164 inline void SetPackedBit(uint8 *pnArray, uint32 i, uint32 j, bool8 bValue);
165 inline bool8 GetPackedBit(uint8 *pnArray, uint32 i, uint32 j) const;
193 inline void _line_of_sight::SetCanSeeInDarkFlag(uint32 nID, bool8 bState) { in SetCanSeeInDarkFlag()
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H A Dplayer.h163 bool8 stepped_on_step;
321 bool8 crouch;
323 bool8 forward_lock;
325 bool8 remora_lock;
326 bool8 interact_lock;
327 bool8 fire_lock;
328 bool8 inv_lock;
330 bool8 has_weapon;
336 bool8 player_exists;
337 bool8 haveCamera;
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H A Dcluster_manager_pc.h57 bool8 m_multipleCDDrives;
68 bool8 m_minimumInstall;
82 bool8 m_installDone;
104 bool8 AreWeRunningAMinimumInstall() { return m_minimumInstall; } in AreWeRunningAMinimumInstall()
107 bool8 CheckDiscInsertedWithCancel(MISSION_ID mission);
111 bool8 StartMissionInstall(MISSION_ID mission);
112 bool8 InstallMission();
125 bool8 IsMissionDataInstalled(MISSION_ID &m);
128 bool8 CheckForCD(int32 number);
130 bool8 MissingCDWithCancel(int32 number);
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H A Dicon_menu.h96 bool8 CycleIconMenu(const _input &sKeyboardState);
108 …void Activate(const _icon_list *pIconList, const _icon_menu_duplicates &sDuplicates, bool8 bAllowE…
114 bool8 IsActive() const { return ((m_eIconMenuGameState == ACTIVE) ? TRUE8 : FALSE8); } in IsActive()
117 bool8 IsHolding() const { return (m_bValidSelection); } in IsHolding()
125 bool8 IsAdding() const;
176 bool8 m_bValidSelection; // Gets set true when a selection is made and false when it is read.
177 bool8 m_nKeyLock; // Stops key-repeat.
178 bool8 m_bHighlightVisible; // Whether or not the highlight is visible on the selected icon.
179 bool8 m_bAllowEscape; // Allows backstep to escape from the menu if true.
181 bool8 m_bWiderThanScreen; // Set to true when the icons won't all fit on the screen.
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H A Dsound_logic_entry.h57 void Initialise(uint32 nID, bool8 bFull = TRUE8);
61 inline bool8 HeardSound();
63 bool8 HeardThis(const char *pcSoundID);
64 void SetSuspendedFlag(bool8 bSuspend) { in SetSuspendedFlag()
73 bool8 AddSoundRegistration(const char *pcSoundID);
85bool8 m_bHeardSomething; // Gets set to true when there is a sound ev…
87bool8 m_bSuspended; // Set true when mega is suspended from this…
97 inline bool8 _sound_logic_entry::HeardSound() { return (m_bHeardSomething); } in HeardSound()
/dports/games/libretro-snes9x/snes9x-73aa348/macosx/
H A Dmac-cart.h24 bool8 NavOpenROMImage (FSRef *);
25 bool8 NavBeginOpenROMImageSheet (WindowRef, CFStringRef);
26 bool8 NavEndOpenROMImageSheet (FSRef *);
27 bool8 NavBeginChooseFolderSheet (WindowRef);
28 bool8 NavEndChooseFolderSheet (FSRef *);
29 bool8 NavFreezeTo (char *);
30 bool8 NavDefrostFrom (char *);
31 bool8 NavRecordMovieTo (char *);
32 bool8 NavPlayMovieFrom (char *);
33 bool8 NavQTMovieRecordTo (char *);
H A Dmac-snes9x.h61 bool8 SNES9X_OpenCart (FSRef *);
62 bool8 SNES9X_OpenMultiCart (void);
63 bool8 SNES9X_Freeze (void);
64 bool8 SNES9X_FreezeTo (void);
65 bool8 SNES9X_Defrost (void);
66 bool8 SNES9X_DefrostFrom (void);
67 bool8 SNES9X_RecordMovie (void);
68 bool8 SNES9X_PlayMovie (void);
69 bool8 SNES9X_QTMovieRecord (void);
H A Dmac-os.h100 bool8 benchmark;
101 bool8 glForceNoTextureRectangle;
102 bool8 glUseClientStrageApple;
103 bool8 glUseTexturePriority;
111 extern volatile bool8 running, s9xthreadrunning;
112 extern volatile bool8 eventQueued, windowExtend;
129 extern bool8 finished, cartOpen,
131 extern bool8 fullscreen, autoRes,
138 extern bool8 macSoundLagEnable;
145 extern bool8 macQTRecord;
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/macosx/
H A Dmac-cart.h198 bool8 NavOpenROMImage (FSRef *);
199 bool8 NavBeginOpenROMImageSheet (WindowRef, CFStringRef);
200 bool8 NavEndOpenROMImageSheet (FSRef *);
201 bool8 NavBeginChooseFolderSheet (WindowRef);
202 bool8 NavEndChooseFolderSheet (FSRef *);
203 bool8 NavFreezeTo (char *);
204 bool8 NavDefrostFrom (char *);
205 bool8 NavRecordMovieTo (char *);
206 bool8 NavPlayMovieFrom (char *);
207 bool8 NavQTMovieRecordTo (char *);
H A Dmac-snes9x.h235 bool8 SNES9X_OpenCart (FSRef *);
236 bool8 SNES9X_OpenMultiCart (void);
237 bool8 SNES9X_Freeze (void);
238 bool8 SNES9X_FreezeTo (void);
239 bool8 SNES9X_Defrost (void);
240 bool8 SNES9X_DefrostFrom (void);
241 bool8 SNES9X_RecordMovie (void);
242 bool8 SNES9X_PlayMovie (void);
243 bool8 SNES9X_QTMovieRecord (void);
H A Dmac-os.h274 bool8 benchmark;
275 bool8 glForceNoTextureRectangle;
276 bool8 glUseClientStrageApple;
277 bool8 glUseTexturePriority;
284 extern volatile bool8 running, s9xthreadrunning;
285 extern volatile bool8 eventQueued, windowExtend;
302 extern bool8 finished, cartOpen,
304 extern bool8 fullscreen, autoRes,
311 extern bool8 macSoundLagEnable;
318 extern bool8 macQTRecord;
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/sound/
H A Dmusic_manager.h52 bool8 m_paused;
64 bool8 UpdateMusic();
66 bool8 LoadMusic(const char *clusterName, uint32 byteOffsetToWav, int32 vol = 128);
67 bool8 StartMusic(const char *clusterName, uint32 byteOffsetToWav, int32 vol = 128);
68 bool8 PlayMusic();
70 void SetMusicPausedStatus(bool8 p = TRUE8);
73 bool8 IsPlaying();
74 bool8 IsPaused() { return m_paused; } in IsPaused()
78 bool8 OpenMusic(Common::SeekableReadStream *stream);

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