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Searched refs:boss2_move_walk (Results 1 – 18 of 18) sorted by relevance

/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_boss2.c219 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
410 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_boss2.c238 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
429 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_boss2.c238 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
429 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_boss2.c219 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
410 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_boss2.c238 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
429 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_boss2.c219 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
410 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_boss2.c220 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
411 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_boss2.c238 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
429 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_boss2.c231 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
422 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_boss2.c219 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
410 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_boss2.c233 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
421 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_boss2.c246 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
440 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_boss2.c238 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
429 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/q2pro/q2pro/game/
H A Dm_boss2.c238 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
429 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_boss2.c238 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
429 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_boss2.c238 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
429 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_boss2.c322 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
518 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_boss2.c322 mmove_t boss2_move_walk = {FRAME_walk1, FRAME_walk20, boss2_frames_walk, NULL}; variable
518 self->monsterinfo.currentmove = &boss2_move_walk; in boss2_walk()