Searched refs:boss_dir (Results 1 – 5 of 5) sorted by relevance
/dports/games/meritous/meritous_v12_src/src/ |
H A D | boss.c | 62 float boss_dir; variable 954 static float boss_dir = 0.0; in BC_BossCombat() local 957 move_x += cos(boss_dir) * (4 + (3 - boss_lives)/2); in BC_BossCombat() 958 move_y += sin(boss_dir) * (4 + (3 - boss_lives)/2); in BC_BossCombat() 975 move_x += cos(boss_dir) * (4 + (3 - boss_lives)/2); in BC_BossCombat() 976 move_y += sin(boss_dir) * (4 + (3 - boss_lives)/2); in BC_BossCombat() 1268 mx = boss_x + cos(boss_dir)*(4 + (player_shield==30)); in BC_BossCombat() 1274 boss_dir = CHDir(boss_dir, pdir, 0.3); in BC_BossCombat() 1276 boss_dir = CHDir(boss_dir, RandomDir(), 1); in BC_BossCombat() 1333 cboss_dir = boss_dir; in BC_BossCombat() [all …]
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | multibot.c | 1082 vms_vector boss_dir; in multi_do_boss_actions() local 1100 vm_vec_sub(&boss_dir, &Objects[Players[pnum].objnum].pos, &boss_obj->pos); in multi_do_boss_actions() 1101 vm_vector_2_matrix(&boss_obj->orient, &boss_dir, NULL, NULL); in multi_do_boss_actions()
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H A D | ai2.c | 2134 vms_vector boss_dir; in teleport_boss() local 2155 vm_vec_sub(&boss_dir, &Objects[Players[Player_num].objnum].pos, &objp->pos); in teleport_boss() 2156 vm_vector_2_matrix(&objp->orient, &boss_dir, NULL, NULL); in teleport_boss()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | multibot.cpp | 1125 const auto boss_dir = vm_vec_sub(vcobjptr(vcplayerptr(pnum)->objnum)->pos, boss_obj->pos); in multi_do_boss_teleport() local 1126 vm_vector_2_matrix(boss_obj->orient, boss_dir, nullptr, nullptr); in multi_do_boss_teleport()
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H A D | ai.cpp | 2314 const auto boss_dir = vm_vec_sub(target_pos, objp->pos); in teleport_boss() local 2315 vm_vector_2_matrix(objp->orient, boss_dir, nullptr, nullptr); in teleport_boss()
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