Searched refs:boss_index (Results 1 – 2 of 2) sorted by relevance
2037 int boss_index; in boss_spew_robot() local2039 boss_index = Robot_info[objp->id].boss_flag - BOSS_D2; in boss_spew_robot()2041 Assert((boss_index >= 0) && (boss_index < NUM_D2_BOSSES)); in boss_spew_robot()2049 …objnum = create_gated_robot( segnum, Spew_bots[boss_index][(Max_spew_bots[boss_index] * d_rand()) … in boss_spew_robot()2302 int boss_id, boss_index; in do_boss_stuff() local2308 boss_index = boss_id - BOSS_D2; in do_boss_stuff()2330 if (!Boss_dying && Boss_teleports[boss_index]) { in do_boss_stuff()
2390 int boss_index; in boss_spew_robot() local2393 boss_index = Robot_info[get_robot_id(objp)].boss_flag - BOSS_D2; in boss_spew_robot()2395 Assert((boss_index >= 0) && (boss_index < NUM_D2_BOSSES)); in boss_spew_robot()2403 …p = create_gated_robot(Vclip, vcobjptr, segnum, Spew_bots[boss_index][(Max_spew_bots[boss_index] *… in boss_spew_robot()2669 int boss_id, boss_index; in do_d2_boss_stuff() local2676 boss_index = boss_id - BOSS_D2; in do_d2_boss_stuff()2690 if (!BossUniqueState.Boss_dying && Boss_teleports[boss_index]) { in do_d2_boss_stuff()