/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/texmap/ |
H A D | ntmap.cpp | 245 return fixmul(t.verts[bottom_vertex].u - t.verts[top_vertex].u, recip_dy); in compute_du_dy_lin() 251 return fixmul(t.verts[bottom_vertex].v - t.verts[top_vertex].v, recip_dy); in compute_dv_dy_lin() 256 return fixmul(t.verts[bottom_vertex].l - t.verts[top_vertex].l, recip_dy); in compute_dl_dy_lin() 259 fix compute_dx_dy(const g3ds_tmap &t, int top_vertex,int bottom_vertex, fix recip_dy) in compute_dx_dy() argument 261 return fixmul(t.verts[bottom_vertex].x2d - t.verts[top_vertex].x2d, recip_dy); in compute_dx_dy() 264 static fix compute_du_dy(const g3ds_tmap &t, int top_vertex,int bottom_vertex, fix recip_dy) in compute_du_dy() argument 266 …return fixmul(fixmul(t.verts[bottom_vertex].u,t.verts[bottom_vertex].z) - fixmul(t.verts[top_verte… in compute_du_dy() 269 static fix compute_dv_dy(const g3ds_tmap &t, int top_vertex,int bottom_vertex, fix recip_dy) in compute_dv_dy() argument 271 …return fixmul(fixmul(t.verts[bottom_vertex].v,t.verts[bottom_vertex].z) - fixmul(t.verts[top_verte… in compute_dv_dy() 274 static fix compute_dz_dy(const g3ds_tmap &t, int top_vertex,int bottom_vertex, fix recip_dy) in compute_dz_dy() argument [all …]
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H A D | texmapl.h | 46 fix compute_dx_dy(const g3ds_tmap &t, int top_vertex,int bottom_vertex, fix recip_dy);
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/dports/games/d2x/d2x-0.2.5/texmap/ |
H A D | ntmap.c | 412 return fixmul(t->verts[bottom_vertex].u - t->verts[top_vertex].u, recip_dy); in compute_du_dy_lin() 418 return fixmul(t->verts[bottom_vertex].v - t->verts[top_vertex].v, recip_dy); in compute_dv_dy_lin() 423 return fixmul(t->verts[bottom_vertex].l - t->verts[top_vertex].l, recip_dy); in compute_dl_dy_lin() 427 fix compute_dx_dy(g3ds_tmap *t, int top_vertex,int bottom_vertex, fix recip_dy) in compute_dx_dy() argument 429 return fixmul(t->verts[bottom_vertex].x2d - t->verts[top_vertex].x2d, recip_dy); in compute_dx_dy() 432 fix compute_du_dy(g3ds_tmap *t, int top_vertex,int bottom_vertex, fix recip_dy) in compute_du_dy() argument 434 …return fixmul(fixmul(t->verts[bottom_vertex].u,t->verts[bottom_vertex].z) - fixmul(t->verts[top_ve… in compute_du_dy() 438 fix compute_dv_dy(g3ds_tmap *t, int top_vertex,int bottom_vertex, fix recip_dy) in compute_dv_dy() argument 440 …return fixmul(fixmul(t->verts[bottom_vertex].v,t->verts[bottom_vertex].z) - fixmul(t->verts[top_ve… in compute_dv_dy() 444 fix compute_dz_dy(g3ds_tmap *t, int top_vertex,int bottom_vertex, fix recip_dy) in compute_dz_dy() argument [all …]
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H A D | texmapl.h | 73 extern fix compute_dx_dy(g3ds_tmap *t, int top_vertex,int bottom_vertex, fix recip_dy);
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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_video/ |
H A D | crrc_sky.cpp | 823 float bottom_vertex[12][3]; in repaint() local 901 bottom_vertex[i][0] = cos((double)theta) * BOTTOM_RADIUS; in repaint() 902 bottom_vertex[i][2] = sin((double)theta) * BOTTOM_RADIUS; in repaint() 903 bottom_vertex[i][1] = BOTTOM_ELEV; in repaint() 904 bottom_texture[i][0]=(bottom_vertex[i][0] / diameter) + 0.5; in repaint() 905 bottom_texture[i][1]=(bottom_vertex[i][2] / diameter) + 0.5; in repaint() 1085 sgSetVec3(vertex, bottom_vertex[i][0], bottom_vertex[i][2], bottom_vertex[i][1]); in repaint() 1096 sgSetVec3(vertex, bottom_vertex[0][0], bottom_vertex[0][2], bottom_vertex[0][1]); in repaint()
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/dports/x11-toolkits/plib/plib-1.8.5/src/ssgAux/ |
H A D | ssgaSkyDome.cxx | 131 sgVec3 bottom_vertex[12]; in build() local 153 sgSetVec3( bottom_vertex[i], in build() 199 lower_ring_vl->add( bottom_vertex[i] ); in build() 205 lower_ring_vl->add( bottom_vertex[0] ); in build()
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/dports/math/cgal/CGAL-5.3/include/CGAL/Optimal_bounding_box/internal/ |
H A D | optimize_2.h | 80 auto bot_pos = pol.bottom_vertex(); in compute_2D_deviation()
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/dports/math/cgal/CGAL-5.3/include/CGAL/ |
H A D | Polygon_2.h | 397 Vertex_const_iterator bottom_vertex() const in bottom_vertex() function
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