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Searched refs:bottomheight (Results 1 – 25 of 72) sorted by relevance

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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_maputl.c383 delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2))); in P_CameraLineOpening()
384 delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2))); in P_CameraLineOpening()
386 opentop = bottomheight; in P_CameraLineOpening()
407 delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2))); in P_CameraLineOpening()
408 delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2))); in P_CameraLineOpening()
410 opentop = bottomheight; in P_CameraLineOpening()
609 delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2))); in P_LineOpening()
610 delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2))); in P_LineOpening()
615 opentop = bottomheight; in P_LineOpening()
651 delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2))); in P_LineOpening()
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H A Dp_ceilng.c108 ceiling->bottomheight = dest; in T_MoveCeiling()
140 ceiling->bottomheight = dest; in T_MoveCeiling()
217 fixed_t dest = ceiling->bottomheight; in T_MoveCeiling()
227 ceiling->bottomheight = dest; in T_MoveCeiling()
243 fixed_t dest = ceiling->bottomheight; in T_MoveCeiling()
259 ceiling->bottomheight = dest; in T_MoveCeiling()
315 …ePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight-(ceiling->topheight-ceiling->bottomh… in T_CrushCeiling()
432 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
433 ceiling->bottomheight += 4*FRACUNIT; in EV_DoCeiling()
650 ceiling->bottomheight = sec->floorheight + FRACUNIT; in EV_DoCrush()
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H A Dp_map.c3237 fixed_t topheight, bottomheight; in P_IsClimbingValid() local
3260 if ((bottomheight > mo->z) && ((mo->z - mo->momz) > bottomheight)) in P_IsClimbingValid()
3349 fixed_t topheight, bottomheight; in PTR_GlideClimbTraverse() local
3581 fixed_t topheight, bottomheight; in P_CheckLavaWall() local
3614 if (bottomheight > mo->z) in P_CheckLavaWall()
4203 bottomheight = *rover->bottomheight; in PIT_ChangeSector()
5012 delta1 = z - (bottomheight + ((topheight - bottomheight)/2)); in P_FloorzAtPos()
5013 delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2)); in P_FloorzAtPos()
5056 delta1 = z - (bottomheight + ((topheight - bottomheight)/2)); in P_CeilingzAtPos()
5057 delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2)); in P_CeilingzAtPos()
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H A Dp_user.c1108 fixed_t bottomheight, topheight; in P_PlayerCanDamage() local
1150 bottomheight = player->mo->z; in P_PlayerCanDamage()
1155 fixed_t swap = bottomheight; in P_PlayerCanDamage()
1156 bottomheight = topheight; in P_PlayerCanDamage()
2256 fixed_t topheight, bottomheight; in P_InSpaceSector() local
3358 fixed_t bottomheight; in P_DoClimbing() local
10204 myceilingz = bottomheight; in P_MoveChaseCamera()
10323 && midz < bottomheight) in P_MoveChaseCamera()
10636 fixed_t bottomheight; in P_CalcPostImg() local
10672 fixed_t bottomheight; in P_CalcPostImg() local
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_ceilng.c65 ceiling->bottomheight, ceiling->crush, 1, in T_MoveCeiling()
148 ceiling->bottomheight = sec->floorheight + (8 * FRACUNIT); in EV_DoCeiling()
156 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
159 ceiling->bottomheight += 8 * FRACUNIT; in EV_DoCeiling()
168 ceiling->bottomheight = in EV_DoCeiling()
196 ceiling->bottomheight = destHeight; in EV_DoCeiling()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_ceilng.c65 ceiling->bottomheight, ceiling->crush, 1, in T_MoveCeiling()
148 ceiling->bottomheight = sec->floorheight + (8 * FRACUNIT); in EV_DoCeiling()
156 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
159 ceiling->bottomheight += 8 * FRACUNIT; in EV_DoCeiling()
168 ceiling->bottomheight = in EV_DoCeiling()
196 ceiling->bottomheight = destHeight; in EV_DoCeiling()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_ceilng.c60 ceiling->bottomheight, ceiling->crush, 1, ceiling->direction); in T_MoveCeiling()
142 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling()
150 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
153 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
162 ceiling->bottomheight = sec->ceilingheight-arg[2]*FRACUNIT; in EV_DoCeiling()
189 ceiling->bottomheight = destHeight; in EV_DoCeiling()
/dports/misc/py-mxnet/incubator-mxnet-1.9.0/src/operator/
H A Dcorrelation.cu50 int bottomwidth, int bottomheight, int bottomchannels, in CorrelateData() argument
110 int bottomwidth, int bottomheight, int pbottomwidth, int pbottomheight, in CorrelateDataBackward0() argument
116 int m = (index / bottomchannels / bottomwidth) % bottomheight + pad_size; // h-pos in CorrelateDataBackward0()
171 int bottomwidth, int bottomheight, int pbottomwidth, int pbottomheight, in CorrelateDataBackward1() argument
180 int m = (index / bottomchannels / bottomwidth) % bottomheight + pad_size; // h-pos in CorrelateDataBackward1()
238 int bottomwidth, int bottomheight, int bottomchannels, in CorrelateDataSubtract() argument
259 int idx1 = ((item * bottomheight + y1 + j) * bottomwidth + x1 + i) \ in CorrelateDataSubtract()
261 int idx2 = ((item * bottomheight + y2 + j) * bottomwidth + x2 + i) \ in CorrelateDataSubtract()
278 int stride1, int stride2, int bottomwidth, int bottomheight, in CorrelateDataBackward0Subtract() argument
285 int m = (index / bottomchannels / bottomwidth) % bottomheight + pad_size; // h-pos in CorrelateDataBackward0Subtract()
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/dports/misc/mxnet/incubator-mxnet-1.9.0/src/operator/
H A Dcorrelation.cu50 int bottomwidth, int bottomheight, int bottomchannels, in CorrelateData() argument
110 int bottomwidth, int bottomheight, int pbottomwidth, int pbottomheight, in CorrelateDataBackward0() argument
116 int m = (index / bottomchannels / bottomwidth) % bottomheight + pad_size; // h-pos in CorrelateDataBackward0()
171 int bottomwidth, int bottomheight, int pbottomwidth, int pbottomheight, in CorrelateDataBackward1() argument
180 int m = (index / bottomchannels / bottomwidth) % bottomheight + pad_size; // h-pos in CorrelateDataBackward1()
238 int bottomwidth, int bottomheight, int bottomchannels, in CorrelateDataSubtract() argument
259 int idx1 = ((item * bottomheight + y1 + j) * bottomwidth + x1 + i) \ in CorrelateDataSubtract()
261 int idx2 = ((item * bottomheight + y2 + j) * bottomwidth + x2 + i) \ in CorrelateDataSubtract()
278 int stride1, int stride2, int bottomwidth, int bottomheight, in CorrelateDataBackward0Subtract() argument
285 int m = (index / bottomchannels / bottomwidth) % bottomheight + pad_size; // h-pos in CorrelateDataBackward0Subtract()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_ceilng.c143 ceiling->bottomheight, in T_MoveCeiling()
301 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling()
313 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
315 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
327 ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec); in EV_DoCeiling()
333 ceiling->bottomheight = P_FindHighestFloorSurrounding(sec); in EV_DoCeiling()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_ceilng.c141 ceiling->bottomheight, in T_MoveCeiling()
296 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling()
307 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
309 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
321 ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec); in EV_DoCeiling()
327 ceiling->bottomheight = P_FindHighestFloorSurrounding(sec); in EV_DoCeiling()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_ceilng.c142 ceiling->bottomheight, in T_MoveCeiling()
281 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling()
292 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
294 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
307 ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec); in EV_DoCeiling()
313 ceiling->bottomheight = P_FindHighestFloorSurrounding(sec); in EV_DoCeiling()
H A Dr_segs.c1394 if(ff_light->height < *ffloor->bottomheight) in R_RenderThickSideRange()
1499 offsetvalue -= *ffloor->topheight - *ffloor->bottomheight; in R_RenderThickSideRange()
2744 || *bff->bottomheight < *fff->bottomheight) in R_StoreWallRange()
2807 || *fff->bottomheight < *bff->bottomheight) in R_StoreWallRange()
2832 || *bff->bottomheight >= frontsector->ceilingheight) in R_StoreWallRange()
2851 || *fff->bottomheight >= frontsector->ceilingheight) in R_StoreWallRange()
2854 || *fff->bottomheight >= backsector->ceilingheight) in R_StoreWallRange()
2995 : *ff_light->caster->bottomheight; in R_StoreWallRange()
3012 && (ff_light->height != *ff_light->caster->bottomheight)) in R_StoreWallRange()
3063 && *bff->bottomheight >= backsector->floorheight in R_StoreWallRange()
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H A Dr_bsp.c926 if(*fff->bottomheight <= frontsector->ceilingheight in R_Subsector()
927 && *fff->bottomheight >= frontsector->floorheight in R_Subsector()
928 && ((viewz < *fff->bottomheight && (fff->flags & FF_OUTER_PLANES)) in R_Subsector()
929 || (viewz > *fff->bottomheight && (fff->flags & FF_INNER_PLANES)))) in R_Subsector()
934 ff_light = R_GetPlaneLight_viewz(frontsector, *fff->bottomheight); in R_Subsector()
936 R_FindPlane(*fff->bottomheight, in R_Subsector()
944 ffplane[numffplane].height = *fff->bottomheight; in R_Subsector()
1067 && *rover->bottomheight > bestheight && *rover->bottomheight < maxheight) in R_Prep3DFloors()
1070 bestheight = *rover->bottomheight; in R_Prep3DFloors()
1112 if(bestheight == *best->bottomheight) in R_Prep3DFloors()
H A Dp_maputl.c406 if( (*rovflr->bottomheight + *rovflr->topheight) >= midthing2 ) in P_LineOpening()
409 if(*rovflr->bottomheight < opentop) in P_LineOpening()
410 opentop = *rovflr->bottomheight; in P_LineOpening()
431 if( (*rovflr->bottomheight + *rovflr->topheight) >= midthing2 ) in P_LineOpening()
434 if(*rovflr->bottomheight < opentop) in P_LineOpening()
435 opentop = *rovflr->bottomheight; in P_LineOpening()
H A Dp_map.c1182 *rovflr->bottomheight + ((*rovflr->topheight - *rovflr->bottomheight)/2); in P_CheckPosition()
1192 if(*rovflr->bottomheight < tmr_ceilingz ) in P_CheckPosition()
1193 tmr_ceilingz = *rovflr->bottomheight; in P_CheckPosition()
2266 if(lar_lastz < *rovflr->bottomheight in PTR_AimTraverse()
2292 if( lar_lastz < *rovflr->bottomheight in PTR_AimTraverse()
2465 if( lar_lastz < *rovflr->bottomheight in PTR_ShootTraverse()
2491 if( lar_lastz < *rovflr->bottomheight in PTR_ShootTraverse()
2534 && *rovflr->bottomheight < ceilingz in PTR_ShootTraverse()
2536 ceilingz = *rovflr->bottomheight; in PTR_ShootTraverse()
2679 && *rovflr->bottomheight > lar_lastz in PTR_ShootTraverse()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_ceilng.c100 ceiling->bottomheight, in T_MoveCeiling()
210 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling()
222 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
234 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
236 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_ceilng.c100 ceiling->bottomheight, in T_MoveCeiling()
210 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling()
222 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
234 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
236 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_ceilng.c142 ceiling->bottomheight, in T_MoveCeiling()
299 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling()
310 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
312 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
324 ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec); in EV_DoCeiling()
330 ceiling->bottomheight = P_FindHighestFloorSurrounding(sec); in EV_DoCeiling()
/dports/games/heretic/glheretic-1.2/
H A Dp_ceilng.c54 ceiling->bottomheight,ceiling->crush,1,ceiling->direction); in T_MoveCeiling()
138 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling()
147 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
149 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_ceilng.c68 ceiling->bottomheight, ceiling->crush, 1, in T_MoveCeiling()
150 ceiling->bottomheight = sec->floorheight + (8 * FRACUNIT); in EV_DoCeiling()
159 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
161 ceiling->bottomheight += 8 * FRACUNIT; in EV_DoCeiling()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_ceilng.c68 ceiling->bottomheight, ceiling->crush, 1, in T_MoveCeiling()
150 ceiling->bottomheight = sec->floorheight + (8 * FRACUNIT); in EV_DoCeiling()
159 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
161 ceiling->bottomheight += 8 * FRACUNIT; in EV_DoCeiling()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_ceilng.c100 ceiling->bottomheight, in T_MoveCeiling()
204 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling()
215 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
217 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_ceilng.c100 ceiling->bottomheight, in T_MoveCeiling()
204 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling()
215 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling()
217 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw_main.c1379 bheight = FIXED_TO_FLOAT( *caster->bottomheight ); in HWR_SplitWall()
1950 if (*bff->topheight < lowcut || *bff->bottomheight > highcut) in HWR_StoreWallRange()
1954 l = *bff->bottomheight; in HWR_StoreWallRange()
2034 if (*fff->topheight < lowcut || *fff->bottomheight > highcut) in HWR_StoreWallRange()
2038 l = *fff->bottomheight; in HWR_StoreWallRange()
2887 if (*fff->bottomheight <= gr_frontsector->ceilingheight in HWR_Subsector()
2888 && *fff->bottomheight >= gr_frontsector->floorheight in HWR_Subsector()
2896 R_GetPlaneLight_viewz(gr_frontsector, *fff->bottomheight); in HWR_Subsector()
2898 *fff->bottomheight, *ff_light->lightlevel, in HWR_Subsector()
2905 R_GetPlaneLight_viewz(gr_frontsector, *fff->bottomheight); in HWR_Subsector()
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