/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_maputl.c | 383 delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2))); in P_CameraLineOpening() 384 delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2))); in P_CameraLineOpening() 386 opentop = bottomheight; in P_CameraLineOpening() 407 delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2))); in P_CameraLineOpening() 408 delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2))); in P_CameraLineOpening() 410 opentop = bottomheight; in P_CameraLineOpening() 609 delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2))); in P_LineOpening() 610 delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2))); in P_LineOpening() 615 opentop = bottomheight; in P_LineOpening() 651 delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2))); in P_LineOpening() [all …]
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H A D | p_ceilng.c | 108 ceiling->bottomheight = dest; in T_MoveCeiling() 140 ceiling->bottomheight = dest; in T_MoveCeiling() 217 fixed_t dest = ceiling->bottomheight; in T_MoveCeiling() 227 ceiling->bottomheight = dest; in T_MoveCeiling() 243 fixed_t dest = ceiling->bottomheight; in T_MoveCeiling() 259 ceiling->bottomheight = dest; in T_MoveCeiling() 315 …ePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight-(ceiling->topheight-ceiling->bottomh… in T_CrushCeiling() 432 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 433 ceiling->bottomheight += 4*FRACUNIT; in EV_DoCeiling() 650 ceiling->bottomheight = sec->floorheight + FRACUNIT; in EV_DoCrush() [all …]
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H A D | p_map.c | 3237 fixed_t topheight, bottomheight; in P_IsClimbingValid() local 3260 if ((bottomheight > mo->z) && ((mo->z - mo->momz) > bottomheight)) in P_IsClimbingValid() 3349 fixed_t topheight, bottomheight; in PTR_GlideClimbTraverse() local 3581 fixed_t topheight, bottomheight; in P_CheckLavaWall() local 3614 if (bottomheight > mo->z) in P_CheckLavaWall() 4203 bottomheight = *rover->bottomheight; in PIT_ChangeSector() 5012 delta1 = z - (bottomheight + ((topheight - bottomheight)/2)); in P_FloorzAtPos() 5013 delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2)); in P_FloorzAtPos() 5056 delta1 = z - (bottomheight + ((topheight - bottomheight)/2)); in P_CeilingzAtPos() 5057 delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2)); in P_CeilingzAtPos() [all …]
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H A D | p_user.c | 1108 fixed_t bottomheight, topheight; in P_PlayerCanDamage() local 1150 bottomheight = player->mo->z; in P_PlayerCanDamage() 1155 fixed_t swap = bottomheight; in P_PlayerCanDamage() 1156 bottomheight = topheight; in P_PlayerCanDamage() 2256 fixed_t topheight, bottomheight; in P_InSpaceSector() local 3358 fixed_t bottomheight; in P_DoClimbing() local 10204 myceilingz = bottomheight; in P_MoveChaseCamera() 10323 && midz < bottomheight) in P_MoveChaseCamera() 10636 fixed_t bottomheight; in P_CalcPostImg() local 10672 fixed_t bottomheight; in P_CalcPostImg() local [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_ceilng.c | 65 ceiling->bottomheight, ceiling->crush, 1, in T_MoveCeiling() 148 ceiling->bottomheight = sec->floorheight + (8 * FRACUNIT); in EV_DoCeiling() 156 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 159 ceiling->bottomheight += 8 * FRACUNIT; in EV_DoCeiling() 168 ceiling->bottomheight = in EV_DoCeiling() 196 ceiling->bottomheight = destHeight; in EV_DoCeiling()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_ceilng.c | 65 ceiling->bottomheight, ceiling->crush, 1, in T_MoveCeiling() 148 ceiling->bottomheight = sec->floorheight + (8 * FRACUNIT); in EV_DoCeiling() 156 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 159 ceiling->bottomheight += 8 * FRACUNIT; in EV_DoCeiling() 168 ceiling->bottomheight = in EV_DoCeiling() 196 ceiling->bottomheight = destHeight; in EV_DoCeiling()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_ceilng.c | 60 ceiling->bottomheight, ceiling->crush, 1, ceiling->direction); in T_MoveCeiling() 142 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling() 150 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 153 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling() 162 ceiling->bottomheight = sec->ceilingheight-arg[2]*FRACUNIT; in EV_DoCeiling() 189 ceiling->bottomheight = destHeight; in EV_DoCeiling()
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/dports/misc/py-mxnet/incubator-mxnet-1.9.0/src/operator/ |
H A D | correlation.cu | 50 int bottomwidth, int bottomheight, int bottomchannels, in CorrelateData() argument 110 int bottomwidth, int bottomheight, int pbottomwidth, int pbottomheight, in CorrelateDataBackward0() argument 116 int m = (index / bottomchannels / bottomwidth) % bottomheight + pad_size; // h-pos in CorrelateDataBackward0() 171 int bottomwidth, int bottomheight, int pbottomwidth, int pbottomheight, in CorrelateDataBackward1() argument 180 int m = (index / bottomchannels / bottomwidth) % bottomheight + pad_size; // h-pos in CorrelateDataBackward1() 238 int bottomwidth, int bottomheight, int bottomchannels, in CorrelateDataSubtract() argument 259 int idx1 = ((item * bottomheight + y1 + j) * bottomwidth + x1 + i) \ in CorrelateDataSubtract() 261 int idx2 = ((item * bottomheight + y2 + j) * bottomwidth + x2 + i) \ in CorrelateDataSubtract() 278 int stride1, int stride2, int bottomwidth, int bottomheight, in CorrelateDataBackward0Subtract() argument 285 int m = (index / bottomchannels / bottomwidth) % bottomheight + pad_size; // h-pos in CorrelateDataBackward0Subtract() [all …]
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/dports/misc/mxnet/incubator-mxnet-1.9.0/src/operator/ |
H A D | correlation.cu | 50 int bottomwidth, int bottomheight, int bottomchannels, in CorrelateData() argument 110 int bottomwidth, int bottomheight, int pbottomwidth, int pbottomheight, in CorrelateDataBackward0() argument 116 int m = (index / bottomchannels / bottomwidth) % bottomheight + pad_size; // h-pos in CorrelateDataBackward0() 171 int bottomwidth, int bottomheight, int pbottomwidth, int pbottomheight, in CorrelateDataBackward1() argument 180 int m = (index / bottomchannels / bottomwidth) % bottomheight + pad_size; // h-pos in CorrelateDataBackward1() 238 int bottomwidth, int bottomheight, int bottomchannels, in CorrelateDataSubtract() argument 259 int idx1 = ((item * bottomheight + y1 + j) * bottomwidth + x1 + i) \ in CorrelateDataSubtract() 261 int idx2 = ((item * bottomheight + y2 + j) * bottomwidth + x2 + i) \ in CorrelateDataSubtract() 278 int stride1, int stride2, int bottomwidth, int bottomheight, in CorrelateDataBackward0Subtract() argument 285 int m = (index / bottomchannels / bottomwidth) % bottomheight + pad_size; // h-pos in CorrelateDataBackward0Subtract() [all …]
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_ceilng.c | 143 ceiling->bottomheight, in T_MoveCeiling() 301 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling() 313 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 315 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling() 327 ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec); in EV_DoCeiling() 333 ceiling->bottomheight = P_FindHighestFloorSurrounding(sec); in EV_DoCeiling()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_ceilng.c | 141 ceiling->bottomheight, in T_MoveCeiling() 296 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling() 307 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 309 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling() 321 ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec); in EV_DoCeiling() 327 ceiling->bottomheight = P_FindHighestFloorSurrounding(sec); in EV_DoCeiling()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_ceilng.c | 142 ceiling->bottomheight, in T_MoveCeiling() 281 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling() 292 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 294 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling() 307 ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec); in EV_DoCeiling() 313 ceiling->bottomheight = P_FindHighestFloorSurrounding(sec); in EV_DoCeiling()
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H A D | r_segs.c | 1394 if(ff_light->height < *ffloor->bottomheight) in R_RenderThickSideRange() 1499 offsetvalue -= *ffloor->topheight - *ffloor->bottomheight; in R_RenderThickSideRange() 2744 || *bff->bottomheight < *fff->bottomheight) in R_StoreWallRange() 2807 || *fff->bottomheight < *bff->bottomheight) in R_StoreWallRange() 2832 || *bff->bottomheight >= frontsector->ceilingheight) in R_StoreWallRange() 2851 || *fff->bottomheight >= frontsector->ceilingheight) in R_StoreWallRange() 2854 || *fff->bottomheight >= backsector->ceilingheight) in R_StoreWallRange() 2995 : *ff_light->caster->bottomheight; in R_StoreWallRange() 3012 && (ff_light->height != *ff_light->caster->bottomheight)) in R_StoreWallRange() 3063 && *bff->bottomheight >= backsector->floorheight in R_StoreWallRange() [all …]
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H A D | r_bsp.c | 926 if(*fff->bottomheight <= frontsector->ceilingheight in R_Subsector() 927 && *fff->bottomheight >= frontsector->floorheight in R_Subsector() 928 && ((viewz < *fff->bottomheight && (fff->flags & FF_OUTER_PLANES)) in R_Subsector() 929 || (viewz > *fff->bottomheight && (fff->flags & FF_INNER_PLANES)))) in R_Subsector() 934 ff_light = R_GetPlaneLight_viewz(frontsector, *fff->bottomheight); in R_Subsector() 936 R_FindPlane(*fff->bottomheight, in R_Subsector() 944 ffplane[numffplane].height = *fff->bottomheight; in R_Subsector() 1067 && *rover->bottomheight > bestheight && *rover->bottomheight < maxheight) in R_Prep3DFloors() 1070 bestheight = *rover->bottomheight; in R_Prep3DFloors() 1112 if(bestheight == *best->bottomheight) in R_Prep3DFloors()
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H A D | p_maputl.c | 406 if( (*rovflr->bottomheight + *rovflr->topheight) >= midthing2 ) in P_LineOpening() 409 if(*rovflr->bottomheight < opentop) in P_LineOpening() 410 opentop = *rovflr->bottomheight; in P_LineOpening() 431 if( (*rovflr->bottomheight + *rovflr->topheight) >= midthing2 ) in P_LineOpening() 434 if(*rovflr->bottomheight < opentop) in P_LineOpening() 435 opentop = *rovflr->bottomheight; in P_LineOpening()
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H A D | p_map.c | 1182 *rovflr->bottomheight + ((*rovflr->topheight - *rovflr->bottomheight)/2); in P_CheckPosition() 1192 if(*rovflr->bottomheight < tmr_ceilingz ) in P_CheckPosition() 1193 tmr_ceilingz = *rovflr->bottomheight; in P_CheckPosition() 2266 if(lar_lastz < *rovflr->bottomheight in PTR_AimTraverse() 2292 if( lar_lastz < *rovflr->bottomheight in PTR_AimTraverse() 2465 if( lar_lastz < *rovflr->bottomheight in PTR_ShootTraverse() 2491 if( lar_lastz < *rovflr->bottomheight in PTR_ShootTraverse() 2534 && *rovflr->bottomheight < ceilingz in PTR_ShootTraverse() 2536 ceilingz = *rovflr->bottomheight; in PTR_ShootTraverse() 2679 && *rovflr->bottomheight > lar_lastz in PTR_ShootTraverse() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_ceilng.c | 100 ceiling->bottomheight, in T_MoveCeiling() 210 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling() 222 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 234 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 236 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_ceilng.c | 100 ceiling->bottomheight, in T_MoveCeiling() 210 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling() 222 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 234 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 236 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_ceilng.c | 142 ceiling->bottomheight, in T_MoveCeiling() 299 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling() 310 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 312 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling() 324 ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec); in EV_DoCeiling() 330 ceiling->bottomheight = P_FindHighestFloorSurrounding(sec); in EV_DoCeiling()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_ceilng.c | 54 ceiling->bottomheight,ceiling->crush,1,ceiling->direction); in T_MoveCeiling() 138 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling() 147 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 149 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_ceilng.c | 68 ceiling->bottomheight, ceiling->crush, 1, in T_MoveCeiling() 150 ceiling->bottomheight = sec->floorheight + (8 * FRACUNIT); in EV_DoCeiling() 159 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 161 ceiling->bottomheight += 8 * FRACUNIT; in EV_DoCeiling()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_ceilng.c | 68 ceiling->bottomheight, ceiling->crush, 1, in T_MoveCeiling() 150 ceiling->bottomheight = sec->floorheight + (8 * FRACUNIT); in EV_DoCeiling() 159 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 161 ceiling->bottomheight += 8 * FRACUNIT; in EV_DoCeiling()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_ceilng.c | 100 ceiling->bottomheight, in T_MoveCeiling() 204 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling() 215 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 217 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_ceilng.c | 100 ceiling->bottomheight, in T_MoveCeiling() 204 ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); in EV_DoCeiling() 215 ceiling->bottomheight = sec->floorheight; in EV_DoCeiling() 217 ceiling->bottomheight += 8*FRACUNIT; in EV_DoCeiling()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/ |
H A D | hw_main.c | 1379 bheight = FIXED_TO_FLOAT( *caster->bottomheight ); in HWR_SplitWall() 1950 if (*bff->topheight < lowcut || *bff->bottomheight > highcut) in HWR_StoreWallRange() 1954 l = *bff->bottomheight; in HWR_StoreWallRange() 2034 if (*fff->topheight < lowcut || *fff->bottomheight > highcut) in HWR_StoreWallRange() 2038 l = *fff->bottomheight; in HWR_StoreWallRange() 2887 if (*fff->bottomheight <= gr_frontsector->ceilingheight in HWR_Subsector() 2888 && *fff->bottomheight >= gr_frontsector->floorheight in HWR_Subsector() 2896 R_GetPlaneLight_viewz(gr_frontsector, *fff->bottomheight); in HWR_Subsector() 2898 *fff->bottomheight, *ff_light->lightlevel, in HWR_Subsector() 2905 R_GetPlaneLight_viewz(gr_frontsector, *fff->bottomheight); in HWR_Subsector() [all …]
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