/dports/games/xonotic/Xonotic/source/qcsrc/client/weapons/ |
H A D | projectile.qc | 365 this.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor); 383 this.bouncefactor = WEP_CVAR(mortar, bouncefactor); 465 this.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor);
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/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/ |
H A D | mortar.qc | 23 P(class, prefix, bouncefactor, float, NONE) \ 227 gren.bouncefactor = WEP_CVAR(mortar, bouncefactor); 278 gren.bouncefactor = WEP_CVAR(mortar, bouncefactor);
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H A D | electro.qc | 23 P(class, prefix, bouncefactor, float, SEC) \ 460 proj.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor);
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/dports/games/xonotic/Xonotic/source/qcsrc/common/physics/movetypes/ |
H A D | toss.qc | 72 float bouncefac = this.bouncefactor; if (!bouncefac) bouncefac = 0.5;
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H A D | movetypes.qh | 12 .float bouncefactor;
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | sv_phys.c | 2595 float bouncefactor; in SV_Physics_Toss() local 2662 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor); in SV_Physics_Toss() 2663 if (!bouncefactor) in SV_Physics_Toss() 2664 bouncefactor = 1.0f; in SV_Physics_Toss() 2666 …ector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor); in SV_Physics_Toss() 2672 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor); in SV_Physics_Toss() 2673 if (!bouncefactor) in SV_Physics_Toss() 2674 bouncefactor = 0.5f; in SV_Physics_Toss() 2680 …ector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor); in SV_Physics_Toss()
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H A D | prvm_offsets.h | 8 PRVM_DECLARE_clientfieldfloat(bouncefactor) 232 PRVM_DECLARE_field(bouncefactor) 628 PRVM_DECLARE_serverfieldfloat(bouncefactor)
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H A D | world.c | 2934 bouncefactor1 = PRVM_gameedictfloat(ed1, bouncefactor); in nearCallback() 2945 bouncefactor2 = PRVM_gameedictfloat(ed2, bouncefactor); in nearCallback()
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/dports/games/darkplaces/darkplaces/ |
H A D | sv_phys.c | 2594 float bouncefactor; in SV_Physics_Toss() local 2661 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor); in SV_Physics_Toss() 2662 if (!bouncefactor) in SV_Physics_Toss() 2663 bouncefactor = 1.0f; in SV_Physics_Toss() 2665 …ector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor); in SV_Physics_Toss() 2671 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor); in SV_Physics_Toss() 2672 if (!bouncefactor) in SV_Physics_Toss() 2673 bouncefactor = 0.5f; in SV_Physics_Toss() 2679 …ector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor); in SV_Physics_Toss()
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H A D | prvm_offsets.h | 8 PRVM_DECLARE_clientfieldfloat(bouncefactor) 232 PRVM_DECLARE_field(bouncefactor) 628 PRVM_DECLARE_serverfieldfloat(bouncefactor)
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H A D | world.c | 2934 bouncefactor1 = PRVM_gameedictfloat(ed1, bouncefactor); in nearCallback() 2945 bouncefactor2 = PRVM_gameedictfloat(ed2, bouncefactor); in nearCallback()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_entity_world.cpp | 1720 void VEntity::BounceWall(float overbounce, float bouncefactor) in BounceWall() argument 1782 …Velocity = ClipVelocity(Velocity * bouncefactor, BestSlideLine->normal, overbounce * bouncefactor); in BounceWall() 2403 P_GET_FLOAT(bouncefactor); in IMPLEMENT_FUNCTION() 2405 Self->BounceWall(overbounce, bouncefactor); in IMPLEMENT_FUNCTION()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/monsters/monster/ |
H A D | spider.qc | 166 proj.bouncefactor = 0.3;
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | progsvm.h | 231 int bouncefactor; // ssqc member
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H A D | sv_phys.c | 2082 float bouncefactor = 0.5f; in SV_Physics_Toss() local 2085 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.bouncefactor); in SV_Physics_Toss() 2087 bouncefactor = val->_float; in SV_Physics_Toss() 2093 …(ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1 + bouncefactor); in SV_Physics_Toss()
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H A D | prvm_edict.c | 1635 prog->fieldoffsets.bouncefactor = PRVM_ED_FindFieldOffset("bouncefactor"); in PRVM_FindOffsets()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/gamemodes/gamemode/nexball/ |
H A D | nexball.qc | 601 this.bouncefactor = autocvar_g_nexball_basketball_bouncefactor; 613 this.bouncefactor = autocvar_g_nexball_football_bouncefactor;
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_mobj.cpp | 286 << bouncefactor in Serialize() 1485 else velz = FixedMul(velz, bouncefactor); in FloorBounceMissile() 1490 velx = FixedMul (velx - MulScale15 (plane.a, dot), bouncefactor); in FloorBounceMissile() 1491 vely = FixedMul (vely - MulScale15 (plane.b, dot), bouncefactor); in FloorBounceMissile() 1492 velz = FixedMul (velz - MulScale15 (plane.c, dot), bouncefactor); in FloorBounceMissile() 6506 query->BounceFlags.GetValue(), FIXED2FLOAT(query->bouncefactor), in PrintMiscActorInfo()
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H A D | actor.h | 1084 fixed_t bouncefactor; // Strife's grenades use 50%, Hexen's Flechettes 70. variable
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H A D | d_dehacked.cpp | 1094 info->bouncefactor = ((value[0] & MF_NOGRAVITY) ? MBF_BOUNCE_NOGRAVITY in PatchThing()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_properties.cpp | 1076 DEFINE_PROPERTY(bouncefactor, F, Actor) in DEFINE_PROPERTY() argument 1079 defaults->bouncefactor = clamp<fixed_t>(id, 0, FRACUNIT); in DEFINE_PROPERTY()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/vehicles/vehicle/ |
H A D | racer.qc | 559 instance.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
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H A D | raptor.qc | 720 instance.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
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/dports/games/vavoom/vavoom-1.33/progs/common/engine/ |
H A D | Entity.vc | 386 native final void BounceWall(float overbounce, float bouncefactor);
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/dports/games/wordwarvi/wordwarvi-1.0.4/ |
H A D | wordwarvi.c | 5925 void bounce(int *vx, int *vy, int slope, double bouncefactor) in bounce() argument 5937 *vx = (*vx * bouncefactor) + (randomn(7)); /* bounce a bit to the right */ in bounce() 5938 *vy = -(*vy * bouncefactor); in bounce() 5940 *vx = (*vx * bouncefactor) - (randomn(7)); /* bounce a bit to the left */ in bounce() 5941 *vy = -(*vy * bouncefactor); in bounce() 5943 *vy = -(*vy * bouncefactor); in bounce() 5944 *vx = (*vx * bouncefactor) + (randomn(10)-6); /* bounce a bit left or right */ in bounce()
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