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Searched refs:bouncefactor (Results 1 – 25 of 32) sorted by relevance

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/dports/games/xonotic/Xonotic/source/qcsrc/client/weapons/
H A Dprojectile.qc365 this.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor);
383 this.bouncefactor = WEP_CVAR(mortar, bouncefactor);
465 this.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor);
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/
H A Dmortar.qc23 P(class, prefix, bouncefactor, float, NONE) \
227 gren.bouncefactor = WEP_CVAR(mortar, bouncefactor);
278 gren.bouncefactor = WEP_CVAR(mortar, bouncefactor);
H A Delectro.qc23 P(class, prefix, bouncefactor, float, SEC) \
460 proj.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor);
/dports/games/xonotic/Xonotic/source/qcsrc/common/physics/movetypes/
H A Dtoss.qc72 float bouncefac = this.bouncefactor; if (!bouncefac) bouncefac = 0.5;
H A Dmovetypes.qh12 .float bouncefactor;
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dsv_phys.c2595 float bouncefactor; in SV_Physics_Toss() local
2662 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor); in SV_Physics_Toss()
2663 if (!bouncefactor) in SV_Physics_Toss()
2664 bouncefactor = 1.0f; in SV_Physics_Toss()
2666 …ector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor); in SV_Physics_Toss()
2672 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor); in SV_Physics_Toss()
2673 if (!bouncefactor) in SV_Physics_Toss()
2674 bouncefactor = 0.5f; in SV_Physics_Toss()
2680 …ector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor); in SV_Physics_Toss()
H A Dprvm_offsets.h8 PRVM_DECLARE_clientfieldfloat(bouncefactor)
232 PRVM_DECLARE_field(bouncefactor)
628 PRVM_DECLARE_serverfieldfloat(bouncefactor)
H A Dworld.c2934 bouncefactor1 = PRVM_gameedictfloat(ed1, bouncefactor); in nearCallback()
2945 bouncefactor2 = PRVM_gameedictfloat(ed2, bouncefactor); in nearCallback()
/dports/games/darkplaces/darkplaces/
H A Dsv_phys.c2594 float bouncefactor; in SV_Physics_Toss() local
2661 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor); in SV_Physics_Toss()
2662 if (!bouncefactor) in SV_Physics_Toss()
2663 bouncefactor = 1.0f; in SV_Physics_Toss()
2665 …ector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor); in SV_Physics_Toss()
2671 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor); in SV_Physics_Toss()
2672 if (!bouncefactor) in SV_Physics_Toss()
2673 bouncefactor = 0.5f; in SV_Physics_Toss()
2679 …ector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor); in SV_Physics_Toss()
H A Dprvm_offsets.h8 PRVM_DECLARE_clientfieldfloat(bouncefactor)
232 PRVM_DECLARE_field(bouncefactor)
628 PRVM_DECLARE_serverfieldfloat(bouncefactor)
H A Dworld.c2934 bouncefactor1 = PRVM_gameedictfloat(ed1, bouncefactor); in nearCallback()
2945 bouncefactor2 = PRVM_gameedictfloat(ed2, bouncefactor); in nearCallback()
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_entity_world.cpp1720 void VEntity::BounceWall(float overbounce, float bouncefactor) in BounceWall() argument
1782 …Velocity = ClipVelocity(Velocity * bouncefactor, BestSlideLine->normal, overbounce * bouncefactor); in BounceWall()
2403 P_GET_FLOAT(bouncefactor); in IMPLEMENT_FUNCTION()
2405 Self->BounceWall(overbounce, bouncefactor); in IMPLEMENT_FUNCTION()
/dports/games/xonotic/Xonotic/source/qcsrc/common/monsters/monster/
H A Dspider.qc166 proj.bouncefactor = 0.3;
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dprogsvm.h231 int bouncefactor; // ssqc member
H A Dsv_phys.c2082 float bouncefactor = 0.5f; in SV_Physics_Toss() local
2085 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.bouncefactor); in SV_Physics_Toss()
2087 bouncefactor = val->_float; in SV_Physics_Toss()
2093 …(ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 1 + bouncefactor); in SV_Physics_Toss()
H A Dprvm_edict.c1635 prog->fieldoffsets.bouncefactor = PRVM_ED_FindFieldOffset("bouncefactor"); in PRVM_FindOffsets()
/dports/games/xonotic/Xonotic/source/qcsrc/common/gamemodes/gamemode/nexball/
H A Dnexball.qc601 this.bouncefactor = autocvar_g_nexball_basketball_bouncefactor;
613 this.bouncefactor = autocvar_g_nexball_football_bouncefactor;
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_mobj.cpp286 << bouncefactor in Serialize()
1485 else velz = FixedMul(velz, bouncefactor); in FloorBounceMissile()
1490 velx = FixedMul (velx - MulScale15 (plane.a, dot), bouncefactor); in FloorBounceMissile()
1491 vely = FixedMul (vely - MulScale15 (plane.b, dot), bouncefactor); in FloorBounceMissile()
1492 velz = FixedMul (velz - MulScale15 (plane.c, dot), bouncefactor); in FloorBounceMissile()
6506 query->BounceFlags.GetValue(), FIXED2FLOAT(query->bouncefactor), in PrintMiscActorInfo()
H A Dactor.h1084 fixed_t bouncefactor; // Strife's grenades use 50%, Hexen's Flechettes 70. variable
H A Dd_dehacked.cpp1094 info->bouncefactor = ((value[0] & MF_NOGRAVITY) ? MBF_BOUNCE_NOGRAVITY in PatchThing()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp1076 DEFINE_PROPERTY(bouncefactor, F, Actor) in DEFINE_PROPERTY() argument
1079 defaults->bouncefactor = clamp<fixed_t>(id, 0, FRACUNIT); in DEFINE_PROPERTY()
/dports/games/xonotic/Xonotic/source/qcsrc/common/vehicles/vehicle/
H A Dracer.qc559 instance.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
H A Draptor.qc720 instance.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DEntity.vc386 native final void BounceWall(float overbounce, float bouncefactor);
/dports/games/wordwarvi/wordwarvi-1.0.4/
H A Dwordwarvi.c5925 void bounce(int *vx, int *vy, int slope, double bouncefactor) in bounce() argument
5937 *vx = (*vx * bouncefactor) + (randomn(7)); /* bounce a bit to the right */ in bounce()
5938 *vy = -(*vy * bouncefactor); in bounce()
5940 *vx = (*vx * bouncefactor) - (randomn(7)); /* bounce a bit to the left */ in bounce()
5941 *vy = -(*vy * bouncefactor); in bounce()
5943 *vy = -(*vy * bouncefactor); in bounce()
5944 *vx = (*vx * bouncefactor) + (randomn(10)-6); /* bounce a bit left or right */ in bounce()

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