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Searched refs:bouncetype (Results 1 – 9 of 9) sorted by relevance

/dports/mail/p5-Sisimai/Sisimai-v4.25.11/lib/Sisimai/Lhost/
H A DAmazonSES.pm36 my $bouncetype = {
136 if( exists $bouncetype->{ $o->{'bounceType'} } &&
137 exists $bouncetype->{ $o->{'bounceType'} }->{ $o->{'bounceSubType'} } ) {
142 … $v->{'reason'} = $bouncetype->{ $o->{'bounceType'} }->{ $o->{'bounceSubType'} };
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dweapon.cpp146 int bouncetype, variant; member
171 if(bouncetype == BNC_GRENADE && offsetmillis > 0 && offset.z < 0) in limitoffset()
191 bnc.bouncetype = type; in newbouncer()
226 if(b->bouncetype != BNC_GIBS || b->bounces >= 2) return; in bounced()
236 if(bnc.bouncetype==BNC_GRENADE && bnc.vel.magnitude() > 50.0f) in updatebouncers()
256 if(bnc.bouncetype==BNC_GRENADE) in updatebouncers()
497 if(b.bouncetype == BNC_GRENADE && b.owner == d && b.id == id && !b.local) in explodeeffects()
843 if(bnc.bouncetype!=BNC_GRENADE) continue; in adddynlights()
878 if(bnc.bouncetype==BNC_GRENADE) in renderbouncers()
886 switch(bnc.bouncetype) in renderbouncers()
[all …]
/dports/games/tesseract/tesseract/src/game/
H A Dweapon.cpp142 int bouncetype, variant; member
165 bnc.bouncetype = type; in newbouncer()
192 if(b->bouncetype != BNC_GIBS || b->bounces >= 2) return; in bounced()
743 switch(bnc.bouncetype) in renderbouncers()
/dports/games/tesseract-data/tesseract/src/game/
H A Dweapon.cpp142 int bouncetype, variant; member
165 bnc.bouncetype = type; in newbouncer()
192 if(b->bouncetype != BNC_GIBS || b->bounces >= 2) return; in bounced()
743 switch(bnc.bouncetype) in renderbouncers()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dweapon.cpp489 …if((p->bouncetype==BT_NADE || p->bouncetype==BT_GIB) && p->applyphysics()) movebounceent(p, 1, fal… in movebounceents()
516 switch(p->bouncetype) in renderbounceents()
568 p->bouncetype = BT_GIB; in addgib()
969 bouncetype = BT_NADE; in grenadeent()
H A Dentity.h595 int millis, timetolive, bouncetype; // see enum above
600 bounceent() : bouncetype(BT_NONE), rotspeed(1.0f), plclipped(false), owner(NULL) in bounceent()
H A Drendermodel.cpp640 loopv(bounceents) if(bounceents[i]->bouncetype==BT_GIB && bounceents[i]->owner==d) return; in renderclient()
/dports/x11/xlockmore/xlockmore-5.67/modes/
H A Dkaleid.c218 int bouncetype; member
353 switch (kp->bouncetype) { in GeneralPolarMoveAndBounce()
1166 kp->bouncetype = INTRAND(0, 2); in init_kaleid()
1277 kp->bouncetype = INTRAND(0, 2); in change_pen()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp1050 DEFINE_PROPERTY(bouncetype, S, Actor) in DEFINE_PROPERTY() argument