Searched refs:bouncetype (Results 1 – 9 of 9) sorted by relevance
/dports/mail/p5-Sisimai/Sisimai-v4.25.11/lib/Sisimai/Lhost/ |
H A D | AmazonSES.pm | 36 my $bouncetype = { 136 if( exists $bouncetype->{ $o->{'bounceType'} } && 137 exists $bouncetype->{ $o->{'bounceType'} }->{ $o->{'bounceSubType'} } ) { 142 … $v->{'reason'} = $bouncetype->{ $o->{'bounceType'} }->{ $o->{'bounceSubType'} };
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | weapon.cpp | 146 int bouncetype, variant; member 171 if(bouncetype == BNC_GRENADE && offsetmillis > 0 && offset.z < 0) in limitoffset() 191 bnc.bouncetype = type; in newbouncer() 226 if(b->bouncetype != BNC_GIBS || b->bounces >= 2) return; in bounced() 236 if(bnc.bouncetype==BNC_GRENADE && bnc.vel.magnitude() > 50.0f) in updatebouncers() 256 if(bnc.bouncetype==BNC_GRENADE) in updatebouncers() 497 if(b.bouncetype == BNC_GRENADE && b.owner == d && b.id == id && !b.local) in explodeeffects() 843 if(bnc.bouncetype!=BNC_GRENADE) continue; in adddynlights() 878 if(bnc.bouncetype==BNC_GRENADE) in renderbouncers() 886 switch(bnc.bouncetype) in renderbouncers() [all …]
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/dports/games/tesseract/tesseract/src/game/ |
H A D | weapon.cpp | 142 int bouncetype, variant; member 165 bnc.bouncetype = type; in newbouncer() 192 if(b->bouncetype != BNC_GIBS || b->bounces >= 2) return; in bounced() 743 switch(bnc.bouncetype) in renderbouncers()
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | weapon.cpp | 142 int bouncetype, variant; member 165 bnc.bouncetype = type; in newbouncer() 192 if(b->bouncetype != BNC_GIBS || b->bounces >= 2) return; in bounced() 743 switch(bnc.bouncetype) in renderbouncers()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | weapon.cpp | 489 …if((p->bouncetype==BT_NADE || p->bouncetype==BT_GIB) && p->applyphysics()) movebounceent(p, 1, fal… in movebounceents() 516 switch(p->bouncetype) in renderbounceents() 568 p->bouncetype = BT_GIB; in addgib() 969 bouncetype = BT_NADE; in grenadeent()
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H A D | entity.h | 595 int millis, timetolive, bouncetype; // see enum above 600 bounceent() : bouncetype(BT_NONE), rotspeed(1.0f), plclipped(false), owner(NULL) in bounceent()
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H A D | rendermodel.cpp | 640 loopv(bounceents) if(bounceents[i]->bouncetype==BT_GIB && bounceents[i]->owner==d) return; in renderclient()
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/dports/x11/xlockmore/xlockmore-5.67/modes/ |
H A D | kaleid.c | 218 int bouncetype; member 353 switch (kp->bouncetype) { in GeneralPolarMoveAndBounce() 1166 kp->bouncetype = INTRAND(0, 2); in init_kaleid() 1277 kp->bouncetype = INTRAND(0, 2); in change_pen()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_properties.cpp | 1050 DEFINE_PROPERTY(bouncetype, S, Actor) in DEFINE_PROPERTY() argument
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