Searched refs:bound_screen (Results 1 – 6 of 6) sorted by relevance
110 void bound_screen(bool in_game = true);
55 alephone::Screen::instance()->bound_screen(true); in Start()
183 alephone::Screen::instance()->bound_screen(in_game); in BoundScreen()
108 scr->bound_screen(); in start_draw()
483 void Screen::bound_screen(bool in_game) in bound_screen() function in Screen1449 Screen::instance()->bound_screen(); in render_screen()
705 let bound_screen = pipeline.bind_texture(screen_fb.color_slot()); in frame() localVariable707 iface.framebuffer.update(&bound_screen); in frame()740 iface.framebuffer.update(&bound_screen); in frame()