Searched refs:bowDrawBaseTicks (Results 1 – 1 of 1) sorted by relevance
295 Uint32 bowDrawBaseTicks = 50; variable578 if ( (my->ticks - bowStartDrawingTick) >= bowDrawBaseTicks / 4 ) in actHudWeapon()827 Uint32 bowFireRate = bowDrawBaseTicks; in actHudWeapon()834 bowFireRate = bowDrawBaseTicks * (rangedAttackGetSpeedModifier(stats[clientnum])); in actHudWeapon()891 bowFireRate = bowDrawBaseTicks * (rangedAttackGetSpeedModifier(stats[clientnum])); in actHudWeapon()