Searched refs:bowDrawingSoundChannel (Results 1 – 1 of 1) sorted by relevance
297 FMOD_CHANNEL* bowDrawingSoundChannel = NULL; variable300 OPENAL_SOUND* bowDrawingSoundChannel = NULL; variable739 bowDrawingSoundChannel = playSound(410, 64); in actHudWeapon()905 if ( bowDrawingSoundChannel ) in actHudWeapon()910 if ( bowDrawingSoundChannel ) in actHudWeapon()927 if ( bowDrawingSoundChannel ) in actHudWeapon()932 if ( bowDrawingSoundChannel ) in actHudWeapon()952 OPENAL_Channel_Stop(bowDrawingSoundChannel); in actHudWeapon()954 FMOD_Channel_Stop(bowDrawingSoundChannel); in actHudWeapon()957 bowDrawingSoundChannel = NULL; in actHudWeapon()[all …]