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Searched refs:bowDrawingSoundChannel (Results 1 – 1 of 1) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dacthudweapon.cpp297 FMOD_CHANNEL* bowDrawingSoundChannel = NULL; variable
300 OPENAL_SOUND* bowDrawingSoundChannel = NULL; variable
739 bowDrawingSoundChannel = playSound(410, 64); in actHudWeapon()
905 if ( bowDrawingSoundChannel ) in actHudWeapon()
910 if ( bowDrawingSoundChannel ) in actHudWeapon()
927 if ( bowDrawingSoundChannel ) in actHudWeapon()
932 if ( bowDrawingSoundChannel ) in actHudWeapon()
952 OPENAL_Channel_Stop(bowDrawingSoundChannel); in actHudWeapon()
954 FMOD_Channel_Stop(bowDrawingSoundChannel); in actHudWeapon()
957 bowDrawingSoundChannel = NULL; in actHudWeapon()
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