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Searched refs:brick_c (Results 1 – 8 of 8) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dbricks.c68 if (IS_GROWN_BRICK_CHAR(game->bricks[mx][my].brick_c)) in client_brick_remove()
76 game->bricks[mx][my].brick_c = ' '; in client_brick_remove()
161 brick->brick_c = brick_get_char( brick->id ); in client_brick_grow()
171 brick->brick_c -= 32; /* f->F, ... */ in client_brick_grow()
282 if ( game->bricks[mx][my].brick_c == 'v' ) in client_brick_loose_dur()
283 game->bricks[mx][my].brick_c = 'c'; in client_brick_loose_dur()
285 game->bricks[mx][my].brick_c--; /* successive order */ in client_brick_loose_dur()
/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dbricks.c145 cur_game->bricks[mx][my].brick_c = brick_conv_table[id].c; in brick_grow()
152 cur_game->bricks[mx][my].brick_c -= 32; /* f->F, ... */ in brick_grow()
203 if (IS_GROWN_BRICK_CHAR(cur_game->bricks[mx][my].brick_c)) in brick_remove()
216 cur_game->bricks[mx][my].brick_c = ' '; in brick_remove()
251 game->bricks[mx][my].brick_c = ' '; in brick_set_by_id()
262 game->bricks[mx][my].brick_c = brick_conv_table[k].c; in brick_set_by_id()
671 game->bricks[i][j].brick_c = ' '; in bricks_init()
1009 if ( cur_game->bricks[mx][my].brick_c == 'v' ) in brick_loose_dur()
1010 cur_game->bricks[mx][my].brick_c = 'c'; in brick_loose_dur()
1012 cur_game->bricks[mx][my].brick_c--; /* successive order */ in brick_loose_dur()
H A Dgamedefs.h359 char brick_c; /* original character when saved to file */ member
H A Dgame.c454 shot->bricks[i][j] = cur_game->bricks[i+1][j+y_off].brick_c; in game_get_level_snapshot()
/dports/games/glmaze/glmaze/levels/
H A D369.maz13 texture[C]="levels/brick_c.bmp"
H A Dempty.maz13 texture[C]="levels/brick_c.bmp"
H A Dmaze.maz13 texture[C]="levels/brick_c.bmp"
H A Dcomplex.maz13 texture[C]="levels/brick_c.bmp"