Searched refs:brick_count (Results 1 – 3 of 3) sorted by relevance
158 cur_game->brick_count++; in brick_grow()279 game->brick_count = game->bricks_left = 0; in bricks_create_barrier()286 game->brick_count++; game->bricks_left++; in bricks_create_barrier()292 game->brick_count++; game->bricks_left++; in bricks_create_barrier()479 game->brick_count++; in bricks_add_invader()553 game->brick_count++; in brick_create_instable()751 game->brick_count = game->bricks_left; in bricks_init()
184 if (level->type==LT_NORMAL && game->game_type == GT_NETWORK && game->brick_count == 0 ) in game_init()482 stats->total_brick_count += cur_game->brick_count; in game_update_stats()
432 int brick_count; /* is not changed as it is needed for stats */ member