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Searched refs:brick_count (Results 1 – 3 of 3) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dbricks.c158 cur_game->brick_count++; in brick_grow()
279 game->brick_count = game->bricks_left = 0; in bricks_create_barrier()
286 game->brick_count++; game->bricks_left++; in bricks_create_barrier()
292 game->brick_count++; game->bricks_left++; in bricks_create_barrier()
479 game->brick_count++; in bricks_add_invader()
553 game->brick_count++; in brick_create_instable()
751 game->brick_count = game->bricks_left; in bricks_init()
H A Dgame.c184 if (level->type==LT_NORMAL && game->game_type == GT_NETWORK && game->brick_count == 0 ) in game_init()
482 stats->total_brick_count += cur_game->brick_count; in game_update_stats()
H A Dgamedefs.h432 int brick_count; /* is not changed as it is needed for stats */ member