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Searched refs:bricky (Results 1 – 25 of 64) sorted by relevance

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/dports/games/assaultcube/AssaultCube_v1.2.0.2/packages/maps/official/
H A Dac_mines.cfg76 texture 0 "makke/bricky.jpg"
78 texture 0 "makke/bricky.jpg"
80 texture 0 "makke/bricky.jpg"
87 texture 0 "makke/bricky.jpg"
95 texture 0 "makke/bricky.jpg"
97 texture 0 "makke/bricky.jpg"
102 texture 0 "makke/bricky.jpg"
106 texture 0 "makke/bricky.jpg"
107 texture 0 "makke/bricky.jpg"
108 texture 0 "makke/bricky.jpg"
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H A Dac_rattrap.cfg65 texture 0 "makke/bricky.jpg"
H A Dac_depot.cfg161 texture 0 "makke/bricky.jpg"
H A Dac_urban.cfg98 texture 0 "makke/bricky.jpg"
H A Dac_power.cfg102 texture 0 "makke/bricky.jpg"
H A Dac_desert2.cfg89 texture 0 "makke/bricky.jpg"
H A Dac_sunset.cfg89 texture 0 "makke/bricky.jpg"
H A Dac_desert.cfg84 texture 0 "makke/bricky.jpg"
H A Dac_desert3.cfg89 texture 0 "makke/bricky.jpg"
H A Dac_elevation.cfg85 texture 0 "makke/bricky.jpg"
H A Dac_scaffold.cfg141 texture 0 "makke/bricky.jpg"
H A Dac_gothic.cfg135 texture 0 "makke/bricky.jpg"
H A Dac_shine.cfg144 texture 0 "makke/bricky.jpg"
H A Dac_toxic.cfg122 texture 0 "makke/bricky.jpg"
H A Dac_douze.cfg165 texture 0 "makke/bricky.jpg"
H A Dac_keller.cfg108 texture 0 "makke/bricky.jpg"
H A Dac_arabian.cfg162 texture 0 "makke/bricky.jpg"
H A Dac_arctic.cfg156 texture 0 "makke/bricky.jpg"
H A Dac_arid.cfg181 texture 0 "makke/bricky.jpg"
/dports/graphics/povray36/povray-3.6.1/source/
H A Dpattern.cpp876 DBL brickx, bricky, brickz; in brick_pattern() local
896 bricky = y / brickheight; in brick_pattern()
897 ibricky = (int) bricky; in brick_pattern()
898 bricky -= (DBL) ibricky; in brick_pattern()
900 if (bricky < 0.0) in brick_pattern()
902 bricky += 1.0; in brick_pattern()
905 if (bricky <= mortarheight) in brick_pattern()
911 ibricky = (int) bricky; in brick_pattern()
912 bricky -= (DBL) ibricky; in brick_pattern()
914 if (bricky < 0.0) in brick_pattern()
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/dports/graphics/megapov/megapov-1.2.1/source/
H A Dpattern.cpp1115 DBL brickx, bricky, brickz; in brick_pattern() local
1135 bricky = y / brickheight; in brick_pattern()
1136 ibricky = (int) bricky; in brick_pattern()
1137 bricky -= (DBL) ibricky; in brick_pattern()
1139 if (bricky < 0.0) in brick_pattern()
1141 bricky += 1.0; in brick_pattern()
1144 if (bricky <= mortarheight) in brick_pattern()
1150 ibricky = (int) bricky; in brick_pattern()
1151 bricky -= (DBL) ibricky; in brick_pattern()
1153 if (bricky < 0.0) in brick_pattern()
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/dports/graphics/p5-Gimp/Gimp-2.33/examples/
H A Dbricks27 my $brickw = ($imagew / $brickx); my $brickh = ($imageh / $bricky);
/dports/graphics/povray37/povray-3.7.0.10/source/backend/pattern/
H A Dpattern.cpp5094 DBL brickx, bricky, brickz; in brick_pattern() local
5114 bricky = y / brickheight; in brick_pattern()
5115 ibricky = (int) bricky; in brick_pattern()
5116 bricky -= (DBL) ibricky; in brick_pattern()
5118 if (bricky < 0.0) in brick_pattern()
5120 bricky += 1.0; in brick_pattern()
5123 if (bricky <= mortarheight) in brick_pattern()
5129 ibricky = (int) bricky; in brick_pattern()
5130 bricky -= (DBL) ibricky; in brick_pattern()
5132 if (bricky < 0.0) in brick_pattern()
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/material/
H A Dpattern.cpp5487 DBL brickx, bricky, brickz; in Evaluate() local
5507 bricky = y / brickheight; in Evaluate()
5508 ibricky = (int) bricky; in Evaluate()
5509 bricky -= (DBL) ibricky; in Evaluate()
5511 if (bricky < 0.0) in Evaluate()
5513 bricky += 1.0; in Evaluate()
5516 if (bricky <= mortarheight) in Evaluate()
5522 ibricky = (int) bricky; in Evaluate()
5523 bricky -= (DBL) ibricky; in Evaluate()
5525 if (bricky < 0.0) in Evaluate()
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/dports/games/wizznic/Wizznic-1.1/data/
H A Dempty.wzp50 # the teleport less "bricky". base tile sheets are 20x(NUMTILES*20) pixels

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