/dports/games/assaultcube/AssaultCube_v1.2.0.2/packages/maps/official/ |
H A D | ac_mines.cfg | 76 texture 0 "makke/bricky.jpg" 78 texture 0 "makke/bricky.jpg" 80 texture 0 "makke/bricky.jpg" 87 texture 0 "makke/bricky.jpg" 95 texture 0 "makke/bricky.jpg" 97 texture 0 "makke/bricky.jpg" 102 texture 0 "makke/bricky.jpg" 106 texture 0 "makke/bricky.jpg" 107 texture 0 "makke/bricky.jpg" 108 texture 0 "makke/bricky.jpg" [all …]
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H A D | ac_rattrap.cfg | 65 texture 0 "makke/bricky.jpg"
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H A D | ac_depot.cfg | 161 texture 0 "makke/bricky.jpg"
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H A D | ac_urban.cfg | 98 texture 0 "makke/bricky.jpg"
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H A D | ac_power.cfg | 102 texture 0 "makke/bricky.jpg"
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H A D | ac_desert2.cfg | 89 texture 0 "makke/bricky.jpg"
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H A D | ac_sunset.cfg | 89 texture 0 "makke/bricky.jpg"
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H A D | ac_desert.cfg | 84 texture 0 "makke/bricky.jpg"
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H A D | ac_desert3.cfg | 89 texture 0 "makke/bricky.jpg"
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H A D | ac_elevation.cfg | 85 texture 0 "makke/bricky.jpg"
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H A D | ac_scaffold.cfg | 141 texture 0 "makke/bricky.jpg"
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H A D | ac_gothic.cfg | 135 texture 0 "makke/bricky.jpg"
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H A D | ac_shine.cfg | 144 texture 0 "makke/bricky.jpg"
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H A D | ac_toxic.cfg | 122 texture 0 "makke/bricky.jpg"
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H A D | ac_douze.cfg | 165 texture 0 "makke/bricky.jpg"
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H A D | ac_keller.cfg | 108 texture 0 "makke/bricky.jpg"
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H A D | ac_arabian.cfg | 162 texture 0 "makke/bricky.jpg"
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H A D | ac_arctic.cfg | 156 texture 0 "makke/bricky.jpg"
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H A D | ac_arid.cfg | 181 texture 0 "makke/bricky.jpg"
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/dports/graphics/povray36/povray-3.6.1/source/ |
H A D | pattern.cpp | 876 DBL brickx, bricky, brickz; in brick_pattern() local 896 bricky = y / brickheight; in brick_pattern() 897 ibricky = (int) bricky; in brick_pattern() 898 bricky -= (DBL) ibricky; in brick_pattern() 900 if (bricky < 0.0) in brick_pattern() 902 bricky += 1.0; in brick_pattern() 905 if (bricky <= mortarheight) in brick_pattern() 911 ibricky = (int) bricky; in brick_pattern() 912 bricky -= (DBL) ibricky; in brick_pattern() 914 if (bricky < 0.0) in brick_pattern() [all …]
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/dports/graphics/megapov/megapov-1.2.1/source/ |
H A D | pattern.cpp | 1115 DBL brickx, bricky, brickz; in brick_pattern() local 1135 bricky = y / brickheight; in brick_pattern() 1136 ibricky = (int) bricky; in brick_pattern() 1137 bricky -= (DBL) ibricky; in brick_pattern() 1139 if (bricky < 0.0) in brick_pattern() 1141 bricky += 1.0; in brick_pattern() 1144 if (bricky <= mortarheight) in brick_pattern() 1150 ibricky = (int) bricky; in brick_pattern() 1151 bricky -= (DBL) ibricky; in brick_pattern() 1153 if (bricky < 0.0) in brick_pattern() [all …]
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/dports/graphics/p5-Gimp/Gimp-2.33/examples/ |
H A D | bricks | 27 my $brickw = ($imagew / $brickx); my $brickh = ($imageh / $bricky);
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/pattern/ |
H A D | pattern.cpp | 5094 DBL brickx, bricky, brickz; in brick_pattern() local 5114 bricky = y / brickheight; in brick_pattern() 5115 ibricky = (int) bricky; in brick_pattern() 5116 bricky -= (DBL) ibricky; in brick_pattern() 5118 if (bricky < 0.0) in brick_pattern() 5120 bricky += 1.0; in brick_pattern() 5123 if (bricky <= mortarheight) in brick_pattern() 5129 ibricky = (int) bricky; in brick_pattern() 5130 bricky -= (DBL) ibricky; in brick_pattern() 5132 if (bricky < 0.0) in brick_pattern() [all …]
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/material/ |
H A D | pattern.cpp | 5487 DBL brickx, bricky, brickz; in Evaluate() local 5507 bricky = y / brickheight; in Evaluate() 5508 ibricky = (int) bricky; in Evaluate() 5509 bricky -= (DBL) ibricky; in Evaluate() 5511 if (bricky < 0.0) in Evaluate() 5513 bricky += 1.0; in Evaluate() 5516 if (bricky <= mortarheight) in Evaluate() 5522 ibricky = (int) bricky; in Evaluate() 5523 bricky -= (DBL) ibricky; in Evaluate() 5525 if (bricky < 0.0) in Evaluate() [all …]
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/dports/games/wizznic/Wizznic-1.1/data/ |
H A D | empty.wzp | 50 # the teleport less "bricky". base tile sheets are 20x(NUMTILES*20) pixels
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