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Searched refs:brightKneelAndFireLargeWeapon (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Danimation.h141 brightKneelAndFireLargeWeapon = 50, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/
H A Danim_dat.cpp132 return (altfire ? Animation::brightKneelAndFireLargeWeapon : Animation::kneelAndFireLargeWeapon); in getActionNumberForSequence()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dgravity_process.cpp357 lastanim != Animation::brightKneelAndFireLargeWeapon)) { in actorFallStoppedCru()