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Searched refs:bt_attack (Results 1 – 16 of 16) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/
H A Da_playerpawn.cpp294 if(buttonstate[bt_attack] && (player->flags & player_t::PF_WEAPONREADY)) in Tick()
296 fireButton = bt_attack; in Tick()
322 player->attackheld = buttonstate[bt_attack]|buttonstate[bt_altattack]; in Tick()
H A Da_inventory.cpp660 if((player->ReadyWeapon->mode == AWeapon::PrimaryFire && buttonstate[bt_attack]) || in ACTION_FUNCTION()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_spbal.c313 buttonpoll[bt_attack] = (turboFire = (buttonState & turboFireMask) ? true : false ); in PollSpaceBall()
317 if (buttonState & attackMask) buttonpoll[bt_attack] = true; in PollSpaceBall()
H A Drt_def.h357 bt_attack=0, enumerator
H A Drt_playr.c187 int buttonmouse[MAX_MOUSEBTN*2] = {bt_attack, bt_strafe, di_north,bt_nobutton,bt_nobutton,
192 bt_attack, bt_strafe, bt_run, bt_use,
198 int buttonmouse[MAX_MOUSEBTN*2] = {bt_attack, bt_strafe, di_north,
201 int buttonjoy[MAX_JOYBTN*2] = {bt_attack, bt_strafe, bt_run, bt_use,
2319 buttonpoll[bt_attack ] |= VR_BUTTON(VR_ATTACKBUTTON ); in PollVirtualReality()
2850 buttonpoll[ bt_attack ] || in PollControls()
4460 if ((pstate->buttonstate[bt_attack]) && (pstate->weapon <= wp_firewall)) in T_Attack()
4510 if (pstate->buttonstate[bt_attack] && pstate->ammo) in T_Attack()
6063 if (pstate->buttonstate[bt_attack]) in T_Player()
6102 if ((pstate->weapon != wp_split) || (!pstate->buttonheld[bt_attack])) in T_Player()
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H A Drt_net.c2702 if (pstate->buttonstate[bt_attack]) in UpdatePlayerObj()
H A Drt_menu.c142 di_west, di_east, di_north, di_south, bt_run, bt_use, bt_attack,
608 bt_attack, bt_strafe, bt_strafeleft, bt_straferight, bt_lookup,
H A Drt_actor.c4892 (!pstate->buttonstate[bt_attack]) in T_Projectile()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_agent.cpp2685 buttonheld[bt_attack] = true; in Cmd_Fire()
3405 } else if (Keyboard[ScanCode::sc_return] || buttonstate[bt_attack]) { in InputFloor()
4203 if (buttonstate[bt_attack] && !buttonheld[bt_attack]) { in T_Attack()
4204 buttonstate[bt_attack] = false; in T_Attack()
4261 if (buttonstate[bt_attack]) { in T_Attack()
4304 if (gamestate.ammo && buttonstate[bt_attack]) { in T_Attack()
4310 if (gamestate.ammo && buttonstate[bt_attack]) { in T_Attack()
4354 if (gamestate.plasma_detonators && buttonstate[bt_attack]) { in T_Attack()
4385 if (gamestate.ammo && buttonstate[bt_attack]) { in T_Attack()
4429 if (buttonstate[bt_attack] && !buttonheld[bt_attack]) { in T_Player()
H A Did_in.cpp1717 return Keyboard[buttonscan[bt_attack]]; in in_is_binding_pressed()
1878 Keyboard[buttonscan[bt_attack]] = false; in in_reset_binding_state()
H A D3d_play.cpp335 buttonstate[bt_attack] = true; in PollKeyboardButtons()
H A D3d_def.h2360 bt_attack = 0, enumerator
H A D3d_main.cpp6666 bt_attack, in set_vanilla_controls()
6673 bt_attack, in set_vanilla_controls()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/android/
H A Din_android.cpp120 key = bt_attack; in PortableAction()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_def.h284 bt_attack=0, enumerator
H A Dwl_play.cpp80 { bt_attack, "Attack", 0, sc_Control, 0, NULL, 0},