Searched refs:btnMenu (Results 1 – 8 of 8) sorted by relevance
49 Gui::MenuToolButton* btnMenu() override;
51 Gui::MenuToolButton* btnMenu() override; in UI_FWD()
89 Gui::MenuToolButton* GUI_Podcasts::btnMenu() in btnMenu() function in GUI_Podcasts
104 virtual MenuToolButton* btnMenu()=0;
113 Gui::MenuToolButton* GUI_Stream::btnMenu()
387 m->btnTool = btnMenu(); in assignUiVariables()
481 b->position.x = btnMenu->position.x + 20; in addMainMenuItem()482 b->position.y = btnMenu->position.y + (mainMenu.size()+1)*22; in addMainMenuItem()587 btnMenu = new DebugButton(200, &menuReceiver, 700); in init()588 btnMenu->position = Vector(20, 20); in init()589 btnMenu->label->setText("Menu"); in init()590 btnMenu->followCamera = 1; in init()591 btnMenu->alpha = 0; in init()593 dsq->game->addRenderObject(btnMenu, LR_HUD); in init()2938 btnMenu->alpha = 1; in toggle()2970 btnMenu->alpha = 0; in toggle()
486 DebugButton *btnMenu; variable