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Searched refs:btnNetReady (Results 1 – 4 of 4) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DGui_Network.cpp98 btnNetReady->setEnabled(allReady); in rebuildPlayerList()
230 btnNetReady->setEnabled(!enabled); in setNetGuiHosting()
231 btnNetReady->setCaption(enabled ? TR("#{NetStart}") : TR("#{NetReady}")); in setNetGuiHosting()
327 btnNetReady->setCaption(TR("#{NetReady}")); in returnToLobby()
507 btnNetReady->setCaption( TR("#{NetNew}") ); in evBtnNetReady()
513 btnNetReady->setCaption( TR("#{NetStart}") ); in evBtnNetReady()
518 btnNetReady->setCaption( TR("#{NetWaiting}") ); in evBtnNetReady()
519 else btnNetReady->setCaption( TR("#{NetReady}") ); in evBtnNetReady()
H A DCGui.cpp54 ,btnNetReady(0), btnNetLeave(0) in CGui()
H A DCGui.h514 Btn btnNetReady, btnNetLeave; void evBtnNetReady(WP), evBtnNetLeave(WP); variable
H A DGui_Init.cpp542 Btn("btnNetReady", evBtnNetReady); btnNetReady = btn; in InitGui()