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Searched refs:bubble_x (Results 1 – 4 of 4) sorted by relevance

/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/core/page/
H A Dvalidation_message_overlay_delegate.cc259 double bubble_x = in AdjustBubblePosition() local
261 if (bubble_x < view_rect.X()) in AdjustBubblePosition()
262 bubble_x = view_rect.X(); in AdjustBubblePosition()
263 else if (bubble_x + bubble_size_.Width() > view_rect.MaxX()) in AdjustBubblePosition()
264 bubble_x = view_rect.MaxX() - bubble_size_.Width(); in AdjustBubblePosition()
267 container.SetInlineStyleProperty(CSSPropertyID::kLeft, bubble_x / zoom_factor, in AdjustBubblePosition()
288 if (bubble_x + arrow_anchor_x < anchor_rect_left) { in AdjustBubblePosition()
289 arrow_anchor_x = anchor_rect_left - bubble_x; in AdjustBubblePosition()
300 if (bubble_x + arrow_anchor_x > anchor_rect_right) { in AdjustBubblePosition()
301 arrow_anchor_x = anchor_rect_right - bubble_x; in AdjustBubblePosition()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/page/
H A Dvalidation_message_overlay_delegate.cc262 double bubble_x = in AdjustBubblePosition() local
264 if (bubble_x < view_rect.X()) in AdjustBubblePosition()
265 bubble_x = view_rect.X(); in AdjustBubblePosition()
266 else if (bubble_x + bubble_size_.Width() > view_rect.MaxX()) in AdjustBubblePosition()
267 bubble_x = view_rect.MaxX() - bubble_size_.Width(); in AdjustBubblePosition()
270 container.SetInlineStyleProperty(CSSPropertyID::kLeft, bubble_x / zoom_factor, in AdjustBubblePosition()
291 if (bubble_x + arrow_anchor_x < anchor_rect_left) { in AdjustBubblePosition()
292 arrow_anchor_x = anchor_rect_left - bubble_x; in AdjustBubblePosition()
303 if (bubble_x + arrow_anchor_x > anchor_rect_right) { in AdjustBubblePosition()
304 arrow_anchor_x = anchor_rect_right - bubble_x; in AdjustBubblePosition()
/dports/games/xcowsay/xcowsay-1.5.1/
H A DChangeLog131 * src/display_cow.c (display_cow): Use bubble_x and bubble_y
/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Object.cpp4680 int32_t bubble_x = tx+Random(16)-8; in Splash() local
4682 BubbleOut(bubble_x,bubble_y); in Splash()