Searched refs:bubble_x (Results 1 – 4 of 4) sorted by relevance
259 double bubble_x = in AdjustBubblePosition() local261 if (bubble_x < view_rect.X()) in AdjustBubblePosition()262 bubble_x = view_rect.X(); in AdjustBubblePosition()263 else if (bubble_x + bubble_size_.Width() > view_rect.MaxX()) in AdjustBubblePosition()264 bubble_x = view_rect.MaxX() - bubble_size_.Width(); in AdjustBubblePosition()267 container.SetInlineStyleProperty(CSSPropertyID::kLeft, bubble_x / zoom_factor, in AdjustBubblePosition()288 if (bubble_x + arrow_anchor_x < anchor_rect_left) { in AdjustBubblePosition()289 arrow_anchor_x = anchor_rect_left - bubble_x; in AdjustBubblePosition()300 if (bubble_x + arrow_anchor_x > anchor_rect_right) { in AdjustBubblePosition()301 arrow_anchor_x = anchor_rect_right - bubble_x; in AdjustBubblePosition()
262 double bubble_x = in AdjustBubblePosition() local264 if (bubble_x < view_rect.X()) in AdjustBubblePosition()265 bubble_x = view_rect.X(); in AdjustBubblePosition()266 else if (bubble_x + bubble_size_.Width() > view_rect.MaxX()) in AdjustBubblePosition()267 bubble_x = view_rect.MaxX() - bubble_size_.Width(); in AdjustBubblePosition()270 container.SetInlineStyleProperty(CSSPropertyID::kLeft, bubble_x / zoom_factor, in AdjustBubblePosition()291 if (bubble_x + arrow_anchor_x < anchor_rect_left) { in AdjustBubblePosition()292 arrow_anchor_x = anchor_rect_left - bubble_x; in AdjustBubblePosition()303 if (bubble_x + arrow_anchor_x > anchor_rect_right) { in AdjustBubblePosition()304 arrow_anchor_x = anchor_rect_right - bubble_x; in AdjustBubblePosition()
131 * src/display_cow.c (display_cow): Use bubble_x and bubble_y
4680 int32_t bubble_x = tx+Random(16)-8; in Splash() local4682 BubbleOut(bubble_x,bubble_y); in Splash()