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Searched refs:build_shading_function (Results 1 – 8 of 8) sorted by relevance

/dports/print/ghostscript7-base/ghostscript-7.07/src/
H A Dzshade.c229 build_shading_function(i_ctx_t *i_ctx_p, const ref * op, gs_function_t ** ppfn, int num_inputs, in build_shading_function() function
289 (code = build_shading_function(i_ctx_p, op, &params.Function, 2, mem)) < 0 || in build_shading_1()
318 (code = build_shading_function(i_ctx_p, op, pFunction, 1, mem)) < 0 in build_directional_shading()
462 code = build_shading_function(i_ctx_p, op, pFunction, 1, mem); in build_mesh_shading()
/dports/print/ghostscript7-x11/ghostscript-7.07/src/
H A Dzshade.c229 build_shading_function(i_ctx_t *i_ctx_p, const ref * op, gs_function_t ** ppfn, int num_inputs, in build_shading_function() function
289 (code = build_shading_function(i_ctx_p, op, &params.Function, 2, mem)) < 0 || in build_shading_1()
318 (code = build_shading_function(i_ctx_p, op, pFunction, 1, mem)) < 0 in build_directional_shading()
462 code = build_shading_function(i_ctx_p, op, pFunction, 1, mem); in build_mesh_shading()
/dports/print/ghostscript8-x11/ghostscript-8.71/psi/
H A Dzshade.c245 build_shading_function(i_ctx_t *i_ctx_p, const ref * op, gs_function_t ** ppfn, in build_shading_function() function
346 code = build_shading_function(i_ctx_p, op, &params.Function, 2, mem, params.Domain); in build_shading_1()
385 (code = build_shading_function(i_ctx_p, op, pFunction, 1, mem, Domain)) < 0 in build_directional_shading()
510 code = build_shading_function(i_ctx_p, op, pFunction, 1, mem, NULL); in build_mesh_shading()
/dports/print/ghostscript9-x11/ghostscript-9.06/psi/
H A Dzshade.c247 build_shading_function(i_ctx_t *i_ctx_p, const ref * op, gs_function_t ** ppfn, in build_shading_function() function
348 code = build_shading_function(i_ctx_p, op, &params.Function, 2, mem, params.Domain); in build_shading_1()
387 (code = build_shading_function(i_ctx_p, op, pFunction, 1, mem, Domain)) < 0 in build_directional_shading()
512 code = build_shading_function(i_ctx_p, op, pFunction, 1, mem, NULL); in build_mesh_shading()
/dports/print/ghostscript9-agpl-x11/ghostscript-9.52/psi/
H A Dzshade.c249 build_shading_function(i_ctx_t *i_ctx_p, const ref * op, gs_function_t ** ppfn, in build_shading_function() function
350 code = build_shading_function(i_ctx_p, op, &params.Function, 2, mem, params.Domain); in build_shading_1()
389 (code = build_shading_function(i_ctx_p, op, pFunction, 1, mem, Domain)) < 0 in build_directional_shading()
514 code = build_shading_function(i_ctx_p, op, pFunction, 1, mem, NULL); in build_mesh_shading()
/dports/print/ghostscript9-agpl-base/ghostscript-9.52/psi/
H A Dzshade.c249 build_shading_function(i_ctx_t *i_ctx_p, const ref * op, gs_function_t ** ppfn, in build_shading_function() function
350 code = build_shading_function(i_ctx_p, op, &params.Function, 2, mem, params.Domain); in build_shading_1()
389 (code = build_shading_function(i_ctx_p, op, pFunction, 1, mem, Domain)) < 0 in build_directional_shading()
514 code = build_shading_function(i_ctx_p, op, pFunction, 1, mem, NULL); in build_mesh_shading()
/dports/print/ghostscript8-base/ghostscript-8.71/psi/
H A Dzshade.c245 build_shading_function(i_ctx_t *i_ctx_p, const ref * op, gs_function_t ** ppfn, in build_shading_function() function
346 code = build_shading_function(i_ctx_p, op, &params.Function, 2, mem, params.Domain); in build_shading_1()
385 (code = build_shading_function(i_ctx_p, op, pFunction, 1, mem, Domain)) < 0 in build_directional_shading()
510 code = build_shading_function(i_ctx_p, op, pFunction, 1, mem, NULL); in build_mesh_shading()
/dports/print/ghostscript9-base/ghostscript-9.06/psi/
H A Dzshade.c247 build_shading_function(i_ctx_t *i_ctx_p, const ref * op, gs_function_t ** ppfn, in build_shading_function() function
348 code = build_shading_function(i_ctx_p, op, &params.Function, 2, mem, params.Domain); in build_shading_1()
387 (code = build_shading_function(i_ctx_p, op, pFunction, 1, mem, Domain)) < 0 in build_directional_shading()
512 code = build_shading_function(i_ctx_p, op, pFunction, 1, mem, NULL); in build_mesh_shading()