Searched refs:build_step_y_c (Results 1 – 1 of 1) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gui.cpp | 33 const int build_step_y_c = 40; variable 916 …this->button_nbuilders2[BUILDING_MINE] = new ImageButton(40, 20, 19, build_step_y_c, game_g->panel… in setup() 927 …on_nbuilders2[BUILDING_FACTORY] = new ImageButton(40, 20 + build_step_y_c, 19, build_step_y_c, gam… in setup() 938 …tton_nbuilders2[BUILDING_LAB] = new ImageButton(40, 20 + 2*build_step_y_c, 19, build_step_y_c, gam… in setup() 1459 …n_clocks[ clock_index ]->draw(offset_panel_x_c + 72, offset_panel_y_c + 16 + build_step_y_c*(i-1)); in draw() 1460 …Image::writeNumbers(offset_panel_x_c + 80, offset_panel_y_c + 34 + build_step_y_c*(i-1), game_g->n… in draw() 1463 …game_g->icon_clocks[ 0 ]->draw(offset_panel_x_c + 72, offset_panel_y_c + 16 + build_step_y_c*(i-1)… in draw() 1464 … game_g->icon_infinity->draw(offset_panel_x_c + 74, offset_panel_y_c + 32 + build_step_y_c*(i-1)); in draw()
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