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Searched refs:buildingStatus (Results 1 – 9 of 9) sorted by relevance

/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.platform.ui/bundles/org.eclipse.jface/src/org/eclipse/jface/dialogs/
H A DErrorDialog.java446 if (!buildingStatus.matches(displayMask)) { in populateList()
450 Throwable t = buildingStatus.getException(); in populateList()
458 String message = buildingStatus.getMessage(); in populateList()
499 IStatus[] children = buildingStatus.getChildren(); in populateList()
535 if (!buildingStatus.matches(displayMask)) { in listContentExists()
539 Throwable t = buildingStatus.getException(); in listContentExists()
562 IStatus[] children = buildingStatus.getChildren(); in listContentExists()
630 if (!buildingStatus.matches(displayMask)) { in populateCopyBuffer()
636 buffer.append(buildingStatus.getMessage()); in populateCopyBuffer()
640 Throwable t = buildingStatus.getException(); in populateCopyBuffer()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_base.cpp396 if (building->buildingStatus != status) in B_CheckBuildingTypeStatus()
540 if (building->buildingStatus == B_STATUS_WORKING) in B_GetMaxBuildingLevel()
631 if (building->buildingStatus == B_STATUS_WORKING in B_CheckUpdateBuilding()
812 building->buildingStatus = B_STATUS_NOT_SET; in B_BuildingDestroy()
996 switch (building->buildingStatus) { in B_BuildingStatus()
1035 building->buildingStatus = status; in B_UpdateAllBaseBuildingStatus()
1402 buildingNew->buildingStatus = B_STATUS_UNDER_CONSTRUCTION; in B_SetBuildingByClick()
1445 …if (building->buildingStatus == B_STATUS_UNDER_CONSTRUCTION || building->buildingStatus == B_STATU… in B_DrawBuilding()
1520 if (building->buildingStatus != B_STATUS_NOT_SET) in B_GetNumberOfBuildingsInBaseByBuildingType()
1939 Com_Printf("%i ", building->buildingStatus); in B_BuildingList_f()
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H A Dcp_building.h97 buildingStatus_t buildingStatus; member
H A Dcp_building.cpp106 …{"status", V_INT, offsetof(building_t, buildingStatus), MEMBER_SIZEOF(building_t, buildingStatus)}…
H A Dcp_base_callbacks.cpp610 if (building->buildingStatus == B_STATUS_WORKING) { in B_MarkBuildingDestroy()
769 if (b->buildingStatus == B_STATUS_UNDER_CONSTRUCTION) { in B_CheckBuildingStatusForMenu_f()
H A Dcp_campaign.cpp1487 if (building->buildingStatus == B_STATUS_WORKING in CP_GetSalaryUpKeepBase()
1488 || building->buildingStatus == B_STATUS_CONSTRUCTION_FINISHED) in CP_GetSalaryUpKeepBase()
H A Dcp_basedefence_callbacks.cpp553 if (building->buildingStatus == B_STATUS_WORKING) in BDEF_RemoveBattery_f()
H A Dcp_cgame_callbacks.cpp481 switch (building->buildingStatus) { in GAME_CP_DrawBase()
/dports/games/ufoai/ufoai-2.5-source/src/tests/
H A Dtest_campaign.cpp1224 CU_ASSERT_EQUAL(building1->buildingStatus, B_STATUS_UNDER_CONSTRUCTION); in testBuildingConstruction()
1229 CU_ASSERT_EQUAL(building1->buildingStatus, B_STATUS_WORKING); in testBuildingConstruction()