Searched refs:buildingStatus (Results 1 – 9 of 9) sorted by relevance
446 if (!buildingStatus.matches(displayMask)) { in populateList()450 Throwable t = buildingStatus.getException(); in populateList()458 String message = buildingStatus.getMessage(); in populateList()499 IStatus[] children = buildingStatus.getChildren(); in populateList()535 if (!buildingStatus.matches(displayMask)) { in listContentExists()539 Throwable t = buildingStatus.getException(); in listContentExists()562 IStatus[] children = buildingStatus.getChildren(); in listContentExists()630 if (!buildingStatus.matches(displayMask)) { in populateCopyBuffer()636 buffer.append(buildingStatus.getMessage()); in populateCopyBuffer()640 Throwable t = buildingStatus.getException(); in populateCopyBuffer()[all …]
396 if (building->buildingStatus != status) in B_CheckBuildingTypeStatus()540 if (building->buildingStatus == B_STATUS_WORKING) in B_GetMaxBuildingLevel()631 if (building->buildingStatus == B_STATUS_WORKING in B_CheckUpdateBuilding()812 building->buildingStatus = B_STATUS_NOT_SET; in B_BuildingDestroy()996 switch (building->buildingStatus) { in B_BuildingStatus()1035 building->buildingStatus = status; in B_UpdateAllBaseBuildingStatus()1402 buildingNew->buildingStatus = B_STATUS_UNDER_CONSTRUCTION; in B_SetBuildingByClick()1445 …if (building->buildingStatus == B_STATUS_UNDER_CONSTRUCTION || building->buildingStatus == B_STATU… in B_DrawBuilding()1520 if (building->buildingStatus != B_STATUS_NOT_SET) in B_GetNumberOfBuildingsInBaseByBuildingType()1939 Com_Printf("%i ", building->buildingStatus); in B_BuildingList_f()[all …]
97 buildingStatus_t buildingStatus; member
106 …{"status", V_INT, offsetof(building_t, buildingStatus), MEMBER_SIZEOF(building_t, buildingStatus)}…
610 if (building->buildingStatus == B_STATUS_WORKING) { in B_MarkBuildingDestroy()769 if (b->buildingStatus == B_STATUS_UNDER_CONSTRUCTION) { in B_CheckBuildingStatusForMenu_f()
1487 if (building->buildingStatus == B_STATUS_WORKING in CP_GetSalaryUpKeepBase()1488 || building->buildingStatus == B_STATUS_CONSTRUCTION_FINISHED) in CP_GetSalaryUpKeepBase()
553 if (building->buildingStatus == B_STATUS_WORKING) in BDEF_RemoveBattery_f()
481 switch (building->buildingStatus) { in GAME_CP_DrawBase()
1224 CU_ASSERT_EQUAL(building1->buildingStatus, B_STATUS_UNDER_CONSTRUCTION); in testBuildingConstruction()1229 CU_ASSERT_EQUAL(building1->buildingStatus, B_STATUS_WORKING); in testBuildingConstruction()