Searched refs:buildingTemplates (Results 1 – 6 of 6) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_building.cpp | 155 if (Q_streq(ccs.buildingTemplates[i].id, name)) { in B_ParseBuildings() 162 building = &ccs.buildingTemplates[ccs.numBuildingTemplates]; in B_ParseBuildings() 250 for (i = 0, b = ccs.buildingTemplates; i < ccs.numBuildingTemplates; i++, b++) { in B_BuildingScriptSanityCheck() 284 building_t* buildingTemplate = &ccs.buildingTemplates[i]; in B_GetBuildingTemplateSilent() 317 const building_t* buildingTemplate = &ccs.buildingTemplates[i]; in B_GetBuildingTemplateByType()
|
H A D | cp_base_callbacks.cpp | 355 const building_t* b = &ccs.buildingTemplates[i]; in B_BaseInit_f() 452 const building_t* b = &ccs.buildingTemplates[i]; in B_BuildingSpace_f() 489 building_t* tpl = &ccs.buildingTemplates[i]; in B_BuildingInit() 845 const building_t* b = &ccs.buildingTemplates[i]; in BaseSummary_Init()
|
H A D | cp_base.cpp | 1121 building_t* building = &ccs.buildingTemplates[i]; in B_BuildFromTemplate() 1616 if (Q_streq(ccs.buildingTemplates[i].id, buildingToken)) { in B_ParseBaseTemplate() 1617 tile->building = &ccs.buildingTemplates[i]; in B_ParseBaseTemplate() 1645 const building_t* building = &ccs.buildingTemplates[i]; in B_ParseBaseTemplate() 2096 if (ccs.buildingTemplates[j].buildingType != buildingType) in B_PrintCapacities_f() 2100 ccs.buildingTemplates[j].id, CAP_GetMax(base, i), CAP_GetCurrent(base, cap)); in B_PrintCapacities_f() 2393 const building_t* b = &ccs.buildingTemplates[i]; in B_UpdateBaseCapacities() 2409 ccs.buildingTemplates[buildingTemplateIDX].id, CAP_GetMax(base, cap)); in B_UpdateBaseCapacities()
|
H A D | cp_campaign.h | 519 building_t buildingTemplates[MAX_BUILDINGS]; member
|
H A D | cp_transfer_callbacks.cpp | 901 const building_t* building = &ccs.buildingTemplates[i]; in TR_DestinationCapacityList_f()
|
H A D | cp_research.cpp | 566 building_t* building = &ccs.buildingTemplates[j]; in RS_InitTree()
|