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Searched refs:buildingTemplates (Results 1 – 6 of 6) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_building.cpp155 if (Q_streq(ccs.buildingTemplates[i].id, name)) { in B_ParseBuildings()
162 building = &ccs.buildingTemplates[ccs.numBuildingTemplates]; in B_ParseBuildings()
250 for (i = 0, b = ccs.buildingTemplates; i < ccs.numBuildingTemplates; i++, b++) { in B_BuildingScriptSanityCheck()
284 building_t* buildingTemplate = &ccs.buildingTemplates[i]; in B_GetBuildingTemplateSilent()
317 const building_t* buildingTemplate = &ccs.buildingTemplates[i]; in B_GetBuildingTemplateByType()
H A Dcp_base_callbacks.cpp355 const building_t* b = &ccs.buildingTemplates[i]; in B_BaseInit_f()
452 const building_t* b = &ccs.buildingTemplates[i]; in B_BuildingSpace_f()
489 building_t* tpl = &ccs.buildingTemplates[i]; in B_BuildingInit()
845 const building_t* b = &ccs.buildingTemplates[i]; in BaseSummary_Init()
H A Dcp_base.cpp1121 building_t* building = &ccs.buildingTemplates[i]; in B_BuildFromTemplate()
1616 if (Q_streq(ccs.buildingTemplates[i].id, buildingToken)) { in B_ParseBaseTemplate()
1617 tile->building = &ccs.buildingTemplates[i]; in B_ParseBaseTemplate()
1645 const building_t* building = &ccs.buildingTemplates[i]; in B_ParseBaseTemplate()
2096 if (ccs.buildingTemplates[j].buildingType != buildingType) in B_PrintCapacities_f()
2100 ccs.buildingTemplates[j].id, CAP_GetMax(base, i), CAP_GetCurrent(base, cap)); in B_PrintCapacities_f()
2393 const building_t* b = &ccs.buildingTemplates[i]; in B_UpdateBaseCapacities()
2409 ccs.buildingTemplates[buildingTemplateIDX].id, CAP_GetMax(base, cap)); in B_UpdateBaseCapacities()
H A Dcp_campaign.h519 building_t buildingTemplates[MAX_BUILDINGS]; member
H A Dcp_transfer_callbacks.cpp901 const building_t* building = &ccs.buildingTemplates[i]; in TR_DestinationCapacityList_f()
H A Dcp_research.cpp566 building_t* building = &ccs.buildingTemplates[j]; in RS_InitTree()