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Searched refs:building_exists (Results 1 – 10 of 10) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dtribes.h101 bool building_exists(const std::string& buildingname) const;
102 bool building_exists(const DescriptionIndex& index) const;
H A Dtribes.cc207 bool Tribes::building_exists(const std::string& buildingname) const { in building_exists() function in Widelands::Tribes
210 bool Tribes::building_exists(const DescriptionIndex& index) const { in building_exists() function in Widelands::Tribes
226 if (!building_exists(result)) { in safe_building_index()
382 if (building_exists(enhancement)) { in postload()
H A Dtribe_descr.cc345 assert(tribes_.building_exists(port_)); in port()
H A Dbuilding.cc122 if (tribes_.building_exists(en_i)) { in BuildingDescr()
/dports/games/widelands/widelands-build21/src/scripting/
H A Dlua_bases.cc209 if (!tribes.building_exists(building_index)) { in get_building_description()
835 if (!tribes.building_exists(name)) { in place_building()
H A Dlua_game.cc801 if (!tribes.building_exists(i)) { in get_suitability()
977 if (!tribes.building_exists(i)) { in parse_building_list()
H A Dlua_map.cc2395 assert(egbase.tribes().building_exists(enhanced_from)); in get_enhanced_from()
/dports/games/widelands/widelands-build21/src/website/
H A Dcreate_spritesheet.cc169 if (tribes.building_exists(tribes.building_index(map_object_name))) { in write_animation_spritesheets()
/dports/games/widelands/widelands-build21/src/map_io/
H A Dmap_players_view_packet.cc225 if (!egbase.tribes().building_exists(index)) { in read_building_type()
/dports/games/widelands/widelands-build21/src/logic/
H A Dgame.cc740 assert(tribes().building_exists(id)); in send_player_build()