/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | shader_types.cpp | 59 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VE… in ShaderTypes() 60 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VE… in ShaderTypes() 61 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TANGENT"] = ShaderLanguage::TYPE_V… in ShaderTypes() 62 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_… in ShaderTypes() 63 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["POSITION"] = ShaderLanguage::TYPE_… in ShaderTypes() 64 shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2; in ShaderTypes() 65 shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV2"] = ShaderLanguage::TYPE_VEC2; in ShaderTypes() 66 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC… in ShaderTypes() 101 …shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["RIM"] = ShaderLanguage::TYPE_FLO… in ShaderTypes() 109 …shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOA… in ShaderTypes() [all …]
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | shader_types.cpp | 59 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VE… in ShaderTypes() 60 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VE… in ShaderTypes() 61 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TANGENT"] = ShaderLanguage::TYPE_V… in ShaderTypes() 62 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_… in ShaderTypes() 63 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["POSITION"] = ShaderLanguage::TYPE_… in ShaderTypes() 64 shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2; in ShaderTypes() 65 shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV2"] = ShaderLanguage::TYPE_VEC2; in ShaderTypes() 66 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC… in ShaderTypes() 101 …shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["RIM"] = ShaderLanguage::TYPE_FLO… in ShaderTypes() 109 …shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOA… in ShaderTypes() [all …]
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/dports/math/gretl/gretl-2021d/lib/src/ |
H A D | gretl_string_table.c | 887 static built_in_string built_ins[] = { variable 904 int i, n = sizeof built_ins / sizeof built_ins[0]; in builtin_strings_cleanup() 907 g_free(built_ins[i].s); in builtin_strings_cleanup() 922 int i, n = sizeof built_ins / sizeof built_ins[0]; in gretl_insert_builtin_string() 926 if (!strcmp(name, built_ins[i].name)) { in gretl_insert_builtin_string() 927 g_free(built_ins[i].s); in gretl_insert_builtin_string() 929 built_ins[i].s = NULL; in gretl_insert_builtin_string() 942 built_ins[i].s = u; in gretl_insert_builtin_string() 949 built_ins[i].s = g_strdup(s); in gretl_insert_builtin_string() 959 int i, n = sizeof built_ins / sizeof built_ins[0]; in get_built_in_string_by_name() [all …]
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/dports/games/flightgear/flightgear-2020.3.11/src/Main/ |
H A D | fg_scene_commands.cxx | 506 } built_ins [] = { variable 547 for (int i = 0; built_ins[i].name != 0; i++) { in fgInitSceneCommands() 548 SG_LOG(SG_GENERAL, SG_BULK, " " << built_ins[i].name); in fgInitSceneCommands() 549 globals->get_commands()->addCommand(built_ins[i].name, in fgInitSceneCommands() 550 built_ins[i].command); in fgInitSceneCommands()
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H A D | subsystemFactory.cxx | 313 } built_ins [] = { variable 325 for (int i = 0; built_ins[i].name != 0; i++) { in registerSubsystemCommands() 326 cmdMgr->addCommand(built_ins[i].name, built_ins[i].command); in registerSubsystemCommands()
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H A D | fg_commands.cxx | 954 } built_ins [] = { variable 1009 for (int i = 0; built_ins[i].name != 0; i++) { in fgInitCommands() 1010 SG_LOG(SG_GENERAL, SG_BULK, " " << built_ins[i].name); in fgInitCommands() 1011 globals->get_commands()->addCommand(built_ins[i].name, in fgInitCommands() 1012 built_ins[i].command); in fgInitCommands()
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/dports/shells/xonsh/xonsh-0.7.9/tests/ |
H A D | test_aliases.py | 9 import xonsh.built_ins as built_ins namespace
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H A D | test_imphooks.py | 11 from xonsh.built_ins import unload_builtins
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H A D | test_builtins.py | 12 from xonsh import built_ins 13 from xonsh.built_ins import (
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H A D | conftest.py | 7 from xonsh.built_ins import ensure_list_of_strs, enter_macro
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H A D | test_ptk_highlight.py | 21 from xonsh.built_ins import load_builtins, unload_builtins
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H A D | test_dirstack.py | 14 from xonsh.built_ins import load_builtins
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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/opencl/source/built_ins/ |
H A D | built_ins.inl | 8 #include "opencl/source/built_ins/aux_translation_builtin.h" 9 #include "opencl/source/built_ins/populate_built_ins.inl"
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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/shared/test/unit_test/built_ins/ |
H A D | built_in_tests_shared.inl | 8 #include "shared/source/built_ins/built_ins.h"
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/dports/editors/kakoune/kakoune-2021.11.08/src/ |
H A D | normal.hh | 41 ConstArrayView<KeyInfo> built_ins);
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/dports/shells/psh/psh-1.8.1/lib/Psh/Strategy/ |
H A D | Executable.pm | 16 my %built_ins=();
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/dports/shells/psh/psh-1.8.1/doc/ |
H A D | pshdevel.pod | 71 the names of all found dynamic loadable builtins to C<%Psh::built_ins>. 74 %Psh::built_ins variable. If this fails it will try to locate an
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/dports/shells/xonsh/xonsh-0.7.9/ |
H A D | setup.cfg | 12 xonsh/built_ins.py F821 E721
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/dports/shells/psh/psh-1.8.1/ |
H A D | README.upgrade | 37 - %Psh::built_ins and %Psh::fallback_builtin were removed.
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/dports/shells/xonsh/xonsh-0.7.9/xonsh/ |
H A D | __init__.py | 89 built_ins = __amalgam__ variable
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/dports/devel/fatal/fatal-2021.12.27.00/demo/ |
H A D | ytse_jam.cpp | 177 using built_ins = list<metadata::str::create, metadata::str::json, metadata::str::help>; typedef 344 …if (!trie_find<adjacent_unique<sort<cat<built_ins, transform<op_list, get_type::verb>>, sequence_c… in handle()
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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/level_zero/core/source/cmdqueue/ |
H A D | cmdqueue_hw.inl | 10 #include "shared/source/built_ins/built_ins.h" 11 #include "shared/source/built_ins/sip.h"
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/dports/sysutils/ansible/ansible-4.7.0/ansible_collections/f5networks/f5_modules/plugins/modules/ |
H A D | bigip_firewall_log_profile.py | 678 built_ins = [ 682 if self.want.name in built_ins:
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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/shared/source/command_stream/ |
H A D | preemption.inl | 8 #include "shared/source/built_ins/sip.h"
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/dports/sysutils/ansible2/ansible-2.9.27/lib/ansible/modules/network/f5/ |
H A D | bigip_firewall_log_profile.py | 690 built_ins = [ 694 if self.want.name in built_ins:
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