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Searched refs:built_ins (Results 1 – 25 of 71) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dshader_types.cpp59 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VE… in ShaderTypes()
60 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VE… in ShaderTypes()
61 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TANGENT"] = ShaderLanguage::TYPE_V… in ShaderTypes()
62 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_… in ShaderTypes()
63 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["POSITION"] = ShaderLanguage::TYPE_… in ShaderTypes()
64 shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2; in ShaderTypes()
65 shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV2"] = ShaderLanguage::TYPE_VEC2; in ShaderTypes()
66 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC… in ShaderTypes()
101 …shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["RIM"] = ShaderLanguage::TYPE_FLO… in ShaderTypes()
109 …shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOA… in ShaderTypes()
[all …]
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dshader_types.cpp59 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VE… in ShaderTypes()
60 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VE… in ShaderTypes()
61 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TANGENT"] = ShaderLanguage::TYPE_V… in ShaderTypes()
62 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_… in ShaderTypes()
63 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["POSITION"] = ShaderLanguage::TYPE_… in ShaderTypes()
64 shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2; in ShaderTypes()
65 shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV2"] = ShaderLanguage::TYPE_VEC2; in ShaderTypes()
66 …shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC… in ShaderTypes()
101 …shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["RIM"] = ShaderLanguage::TYPE_FLO… in ShaderTypes()
109 …shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOA… in ShaderTypes()
[all …]
/dports/math/gretl/gretl-2021d/lib/src/
H A Dgretl_string_table.c887 static built_in_string built_ins[] = { variable
904 int i, n = sizeof built_ins / sizeof built_ins[0]; in builtin_strings_cleanup()
907 g_free(built_ins[i].s); in builtin_strings_cleanup()
922 int i, n = sizeof built_ins / sizeof built_ins[0]; in gretl_insert_builtin_string()
926 if (!strcmp(name, built_ins[i].name)) { in gretl_insert_builtin_string()
927 g_free(built_ins[i].s); in gretl_insert_builtin_string()
929 built_ins[i].s = NULL; in gretl_insert_builtin_string()
942 built_ins[i].s = u; in gretl_insert_builtin_string()
949 built_ins[i].s = g_strdup(s); in gretl_insert_builtin_string()
959 int i, n = sizeof built_ins / sizeof built_ins[0]; in get_built_in_string_by_name()
[all …]
/dports/games/flightgear/flightgear-2020.3.11/src/Main/
H A Dfg_scene_commands.cxx506 } built_ins [] = { variable
547 for (int i = 0; built_ins[i].name != 0; i++) { in fgInitSceneCommands()
548 SG_LOG(SG_GENERAL, SG_BULK, " " << built_ins[i].name); in fgInitSceneCommands()
549 globals->get_commands()->addCommand(built_ins[i].name, in fgInitSceneCommands()
550 built_ins[i].command); in fgInitSceneCommands()
H A DsubsystemFactory.cxx313 } built_ins [] = { variable
325 for (int i = 0; built_ins[i].name != 0; i++) { in registerSubsystemCommands()
326 cmdMgr->addCommand(built_ins[i].name, built_ins[i].command); in registerSubsystemCommands()
H A Dfg_commands.cxx954 } built_ins [] = { variable
1009 for (int i = 0; built_ins[i].name != 0; i++) { in fgInitCommands()
1010 SG_LOG(SG_GENERAL, SG_BULK, " " << built_ins[i].name); in fgInitCommands()
1011 globals->get_commands()->addCommand(built_ins[i].name, in fgInitCommands()
1012 built_ins[i].command); in fgInitCommands()
/dports/shells/xonsh/xonsh-0.7.9/tests/
H A Dtest_aliases.py9 import xonsh.built_ins as built_ins namespace
H A Dtest_imphooks.py11 from xonsh.built_ins import unload_builtins
H A Dtest_builtins.py12 from xonsh import built_ins
13 from xonsh.built_ins import (
H A Dconftest.py7 from xonsh.built_ins import ensure_list_of_strs, enter_macro
H A Dtest_ptk_highlight.py21 from xonsh.built_ins import load_builtins, unload_builtins
H A Dtest_dirstack.py14 from xonsh.built_ins import load_builtins
/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/opencl/source/built_ins/
H A Dbuilt_ins.inl8 #include "opencl/source/built_ins/aux_translation_builtin.h"
9 #include "opencl/source/built_ins/populate_built_ins.inl"
/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/shared/test/unit_test/built_ins/
H A Dbuilt_in_tests_shared.inl8 #include "shared/source/built_ins/built_ins.h"
/dports/editors/kakoune/kakoune-2021.11.08/src/
H A Dnormal.hh41 ConstArrayView<KeyInfo> built_ins);
/dports/shells/psh/psh-1.8.1/lib/Psh/Strategy/
H A DExecutable.pm16 my %built_ins=();
/dports/shells/psh/psh-1.8.1/doc/
H A Dpshdevel.pod71 the names of all found dynamic loadable builtins to C<%Psh::built_ins>.
74 %Psh::built_ins variable. If this fails it will try to locate an
/dports/shells/xonsh/xonsh-0.7.9/
H A Dsetup.cfg12 xonsh/built_ins.py F821 E721
/dports/shells/psh/psh-1.8.1/
H A DREADME.upgrade37 - %Psh::built_ins and %Psh::fallback_builtin were removed.
/dports/shells/xonsh/xonsh-0.7.9/xonsh/
H A D__init__.py89 built_ins = __amalgam__ variable
/dports/devel/fatal/fatal-2021.12.27.00/demo/
H A Dytse_jam.cpp177 using built_ins = list<metadata::str::create, metadata::str::json, metadata::str::help>; typedef
344 …if (!trie_find<adjacent_unique<sort<cat<built_ins, transform<op_list, get_type::verb>>, sequence_c… in handle()
/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/level_zero/core/source/cmdqueue/
H A Dcmdqueue_hw.inl10 #include "shared/source/built_ins/built_ins.h"
11 #include "shared/source/built_ins/sip.h"
/dports/sysutils/ansible/ansible-4.7.0/ansible_collections/f5networks/f5_modules/plugins/modules/
H A Dbigip_firewall_log_profile.py678 built_ins = [
682 if self.want.name in built_ins:
/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/shared/source/command_stream/
H A Dpreemption.inl8 #include "shared/source/built_ins/sip.h"
/dports/sysutils/ansible2/ansible-2.9.27/lib/ansible/modules/network/f5/
H A Dbigip_firewall_log_profile.py690 built_ins = [
694 if self.want.name in built_ins:

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