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Searched refs:bulletweapon (Results 1 – 5 of 5) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.c342 pstate->bulletweapon = -1; in InitializeWeapons()
351 pstate->bulletweapon = wp_pistol; in InitializeWeapons()
359 pstate->bulletweapon = -1; in InitializeWeapons()
527 pstate->bulletweapon = -1; in RevivePlayerobj()
3019 if (pstate->HASBULLETWEAPON[bulletweapon]) in GiveBulletWeapon()
3022 GiveWeapon(ob,bulletweapon); in GiveBulletWeapon()
3714 pstate->new_weapon = pstate->bulletweapon; in DropWeapon()
4653 {pstate->new_weapon = pstate->bulletweapon; in T_BatBlast()
4835 {pstate->bulletweapon = pstate->new_weapon; in CheckWeaponChange()
4861 {pstate->new_weapon = pstate->bulletweapon; in CheckWeaponChange()
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H A Drt_playr.h138 int bulletweapon; member
H A Drt_game.c1275 if ( ( pstate->weapon == pstate->bulletweapon ) && in GiveWeapon()
1292 if ( weapon > pstate->bulletweapon ) in GiveWeapon()
1294 pstate->bulletweapon = weapon; in GiveWeapon()
H A Drt_ted.c2644 pstate->bulletweapon = -1; in SetupPlayers()
2648 pstate->oldmissileweapon = pstate->bulletweapon = pstate->weapon = -1; in SetupPlayers()
H A Drt_actor.c975 PLAYERSTATE[0].new_weapon = PLAYERSTATE[0].bulletweapon; in A_Steal()