Searched refs:bulletweapon (Results 1 – 5 of 5) sorted by relevance
342 pstate->bulletweapon = -1; in InitializeWeapons()351 pstate->bulletweapon = wp_pistol; in InitializeWeapons()359 pstate->bulletweapon = -1; in InitializeWeapons()527 pstate->bulletweapon = -1; in RevivePlayerobj()3019 if (pstate->HASBULLETWEAPON[bulletweapon]) in GiveBulletWeapon()3022 GiveWeapon(ob,bulletweapon); in GiveBulletWeapon()3714 pstate->new_weapon = pstate->bulletweapon; in DropWeapon()4653 {pstate->new_weapon = pstate->bulletweapon; in T_BatBlast()4835 {pstate->bulletweapon = pstate->new_weapon; in CheckWeaponChange()4861 {pstate->new_weapon = pstate->bulletweapon; in CheckWeaponChange()[all …]
138 int bulletweapon; member
1275 if ( ( pstate->weapon == pstate->bulletweapon ) && in GiveWeapon()1292 if ( weapon > pstate->bulletweapon ) in GiveWeapon()1294 pstate->bulletweapon = weapon; in GiveWeapon()
2644 pstate->bulletweapon = -1; in SetupPlayers()2648 pstate->oldmissileweapon = pstate->bulletweapon = pstate->weapon = -1; in SetupPlayers()
975 PLAYERSTATE[0].new_weapon = PLAYERSTATE[0].bulletweapon; in A_Steal()