Searched refs:bump_socket (Results 1 – 1 of 1) sorted by relevance
812 bNodeSocket *height_dx_sock, *height_dy_sock, *bump_socket, *bump_dx_socket, *bump_dy_socket; in ntree_shader_bump_branches() local814 bump_socket = ntree_shader_node_find_input(bump, "Height"); in ntree_shader_bump_branches()820 else if (bump_socket && bump_socket->link) { in ntree_shader_bump_branches()821 bNodeLink *link = bump_socket->link; in ntree_shader_bump_branches()