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Searched refs:burnSquare (Results 1 – 4 of 4) sorted by relevance

/dports/games/powder/powder118_src/
H A Dmap.h209 bool burnSquare(int x, int y, MOB *burner);
H A Dmap.cpp5124 MAP::burnSquare(int x, int y, MOB *burner) in burnSquare() function in MAP
5776 burnSquare(x, y, getGuiltyMob(x, y)); in moveFluids()
5784 burnSquare(x,y, getGuiltyMob(x, y)); in moveFluids()
5789 burnSquare(x,y, getGuiltyMob(x, y)); in moveFluids()
5794 burnSquare(x, y, getGuiltyMob(x, y)); in moveFluids()
H A Ditem.cpp3957 glbCurLevel->burnSquare(zx, zy, zapper); in actionZap()
4290 if (glbCurLevel->burnSquare(x, y, ourZapper.getMob())) in grenadeCallback()
4588 glbCurLevel->burnSquare(x, y, ourZapper.getMob()); in zapCallback()
H A Dcreature.cpp2688 glbCurLevel->burnSquare(getX(), getY(), this); in doHeartbeat()
3192 glbCurLevel->burnSquare(x, y, srcmobref->getMob()); in areaAttackCBStatic()
9553 glbCurLevel->burnSquare(x, y, thismob); in zapCallbackStatic()