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Searched refs:busyTimeA (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Ddb.h138 unsigned int busyTimeA : 12; // OFF->ON busyTime member
H A Ddb.cpp950 pXSector->busyTimeA = bitReader.readUnsigned(12); in dbLoadMap()
1284 pXSector->busyTimeB = pXSector->busyTimeA; in dbLoadMap()
1285 if (pXSector->busyTimeA > 0) in dbLoadMap()
1293 pXSector->waitTimeB = pXSector->busyTimeA; in dbLoadMap()
1469 bitWriter.write(pXSector->busyTimeA, 12); in dbSaveMap()
H A Dtriggers.cpp1154 vbp = 65536/ClipLow((120*pXSector->busyTimeA)/10, 1); in VDoorBusy()
1393 AddBusy(nSector, busyWave, 65536/ClipLow((pXSector->busyTimeA*120)/10, 1)); in OperateDoor()
1405 if (t) nDelta = 65536/ClipLow((pXSector->busyTimeA*120)/10, 1); in OperateDoor()
1582 … AddBusy(nSector, BUSYID_5, 65536/ClipLow((120*pXSector->busyTimeA)/10, 1)); in OperateSector()
1600 if (!pXSector->busyTimeA && !pXSector->busyTimeB) { in OperateSector()
H A Dnnexts.cpp4106 int busyTimeA = pXSector->busyTimeA; int waitTimeA = pXSector->waitTimeA; in sectorContinueMotion() local
4110 busyTimeA = busyTimeB = xsprite[sprite[pXSector->marker0].extra].busyTime; in sectorContinueMotion()
4143 nDelta = 65536 / ClipLow((busyTimeA * 120) / 10, 1); in sectorContinueMotion()
4146 nDelta = 65536 / ClipLow((((pXSector->state) ? busyTimeB : busyTimeA) * 120) / 10, 1); in sectorContinueMotion()
H A Dmapedit.cpp2535 ControlSet(controlXSector, 12, pXSector->busyTimeA); // OFF->ON busyTime in XSectorControlSet()
2601 pXSector->busyTimeA = ControlRead(controlXSector, 12); // OFF->ON busyTime in XSectorControlRead()