Searched refs:busy_road_paths (Results 1 – 3 of 3) sorted by relevance
126 const std::vector<std::string>& busy_road_paths() const;
332 for (const std::string& texture_path : tribe->busy_road_paths()) { in load_graphics()
389 const std::vector<std::string>& TribeDescr::busy_road_paths() const { in busy_road_paths() function in Widelands::TribeDescr