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Searched refs:busy_road_paths (Results 1 – 3 of 3) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dtribe_descr.h126 const std::vector<std::string>& busy_road_paths() const;
H A Dtribes.cc332 for (const std::string& texture_path : tribe->busy_road_paths()) { in load_graphics()
H A Dtribe_descr.cc389 const std::vector<std::string>& TribeDescr::busy_road_paths() const { in busy_road_paths() function in Widelands::TribeDescr