/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/ |
H A D | menu_state_graphic_info.cpp | 30 buttonReturn.init(387, 100, 125); in MenuStateGraphicInfo() 44 if(buttonReturn.mouseClick(x,y)){ in mouseClick() 51 buttonReturn.mouseMove(x, y); in mouseMove() 59 buttonReturn.setText(lang.get("Return")); in render() 63 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_about.cpp | 34 buttonReturn.init(460, 100, 125); in MenuStateAbout() 35 buttonReturn.setText(lang.get("Return")); in MenuStateAbout() 65 if(buttonReturn.mouseClick(x, y)){ in mouseClick() 73 buttonReturn.mouseMove(x, y); in mouseMove() 79 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_new_game.cpp | 43 buttonReturn.init(425, 230, 150); in MenuStateNewGame() 48 buttonReturn.setText(lang.get("Return")); in MenuStateNewGame() 70 else if(buttonReturn.mouseClick(x, y)){ in mouseClick() 80 buttonReturn.mouseMove(x, y); in mouseMove() 89 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_join_game.cpp | 50 buttonReturn.init(325, 300, 125); in MenuStateJoinGame() 51 buttonReturn.setText(lang.get("Return")); in MenuStateJoinGame() 124 if(buttonReturn.mouseClick(x, y)){ in mouseClick() 146 buttonReturn.mouseMove(x, y); in mouseMove() 162 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_options.cpp | 38 buttonReturn.init(200, 150, 125); in MenuStateOptions() 67 buttonReturn.setText(lang.get("Return")); in MenuStateOptions() 131 if(buttonReturn.mouseClick(x, y)){ in mouseClick() 183 buttonReturn.mouseMove(x, y); in mouseMove() 199 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_scenario.cpp | 46 buttonReturn.init(350, 200, 125); in MenuStateScenario() 52 buttonReturn.setText(lang.get("Return")); in MenuStateScenario() 79 if(buttonReturn.mouseClick(x,y)){ in mouseClick() 97 buttonReturn.mouseMove(x, y); in mouseMove() 109 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_custom_game.cpp | 46 buttonReturn.init(350, 200, 125); in MenuStateCustomGame() 103 buttonReturn.setText(lang.get("Return")); in MenuStateCustomGame() 165 if(buttonReturn.mouseClick(x,y)){ in mouseClick() 229 buttonReturn.mouseMove(x, y); in mouseMove() 248 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_new_game.h | 28 GraphicButton buttonReturn; variable
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H A D | menu_state_graphic_info.h | 25 GraphicButton buttonReturn;
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H A D | menu_state_about.h | 30 GraphicButton buttonReturn;
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H A D | menu_state_options.h | 25 GraphicButton buttonReturn;
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H A D | menu_state_join_game.h | 34 GraphicButton buttonReturn;
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/ |
H A D | menu_state_about.cpp | 52 buttonReturn.registerGraphicComponent(containerName, "buttonReturn"); in MenuStateAbout() 53 buttonReturn.init(438, 100, 125); in MenuStateAbout() 54 buttonReturn.setText(lang.getString("Return")); in MenuStateAbout() 126 …int buttonReturnX = Config::getInstance().getInt("CustomModCreditsReturnX",intToStr(buttonReturn.g… in MenuStateAbout() 127 …int buttonReturnY = Config::getInstance().getInt("CustomModCreditsReturnY",intToStr(buttonReturn.g… in MenuStateAbout() 128 …int buttonReturnW = Config::getInstance().getInt("CustomModCreditsReturnW",intToStr(buttonReturn.g… in MenuStateAbout() 130 buttonReturn.init(buttonReturnX, buttonReturnY, buttonReturnW); in MenuStateAbout() 149 buttonReturn.setText(lang.getString("Return")); in reloadUI() 214 if(buttonReturn.mouseClick(x, y)){ in mouseClick() 222 buttonReturn.mouseMove(x, y); in mouseMove() [all …]
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H A D | menu_state_graphic_info.cpp | 34 buttonReturn.registerGraphicComponent(containerName,"buttonReturn"); in MenuStateGraphicInfo() 35 buttonReturn.init(650, 575, 125); in MenuStateGraphicInfo() 37 buttonReturn.setText(lang.getString("Return")); in MenuStateGraphicInfo() 84 buttonReturn.setText(lang.getString("Return")); in reloadUI() 124 if(buttonReturn.mouseClick(x,y)){ in mouseClick() 131 buttonReturn.mouseMove(x, y); in mouseMove() 139 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_new_game.cpp | 61 buttonReturn.registerGraphicComponent(containerName,"buttonReturn"); in MenuStateNewGame() 62 buttonReturn.init(buttonXPosition, yPos, buttonWidth); in MenuStateNewGame() 69 buttonReturn.setText(lang.getString("Return")); in MenuStateNewGame() 84 buttonReturn.setText(lang.getString("Return")); in reloadUI() 137 else if(buttonReturn.mouseClick(x, y)){ in mouseClick() 149 buttonReturn.mouseMove(x, y); in mouseMove() 160 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_options_sound.cpp | 41 buttonReturn("Options_Sound","buttonReturn"), in MenuStateOptionsSound() 172 buttonReturn.setText(lang.getString("Return")); in MenuStateOptionsSound() 174 buttonReturn.init(buttonStartPos+110, buttonRowPos, 100); in MenuStateOptionsSound() 208 buttonReturn.setText(lang.getString("Return")); in reloadUI() 258 else if(buttonReturn.mouseClick(x, y)){ in mouseClick() 310 buttonReturn.mouseMove(x, y); in mouseMove() 362 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_options_network.cpp | 41 buttonReturn("Options_Network","buttonReturn"), in MenuStateOptionsNetwork() 231 buttonReturn.setText(lang.getString("Return")); in MenuStateOptionsNetwork() 232 buttonReturn.init(buttonStartPos+110, buttonRowPos, 100); in MenuStateOptionsNetwork() 280 buttonReturn.setText(lang.getString("Return")); in reloadUI() 317 else if(buttonReturn.mouseClick(x, y)){ in mouseClick() 382 buttonReturn.mouseMove(x, y); in mouseMove() 435 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_scenario.cpp | 74 buttonReturn.registerGraphicComponent(containerName,"buttonReturn"); in MenuStateScenario() 75 buttonReturn.init(buttonStartX, buttonStartY, 125); in MenuStateScenario() 76 buttonReturn.setText(lang.getString("Return")); in MenuStateScenario() 182 buttonReturn.setText(lang.getString("Return")); in reloadUI() 233 if(buttonReturn.mouseClick(x,y)){ in mouseClick() 278 buttonReturn.mouseMove(x, y); in mouseMove() 301 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_keysetup.cpp | 42 buttonReturn("KeySetup","buttonReturn"), in MenuStateKeysetup() 144 buttonReturn.init(buttonStartPos+110, buttonRowPos, 100); in MenuStateKeysetup() 145 buttonReturn.setText(lang.getString("Return")); in MenuStateKeysetup() 226 buttonReturn.setText(lang.getString("Return")); in reloadUI() 275 else if(buttonReturn.mouseClick(x, y)){ in mouseClick() 383 buttonReturn.mouseMove(x, y); in mouseMove() 417 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_join_game.cpp | 106 buttonReturn.registerGraphicComponent(containerName,"buttonReturn"); in CommonInit() 107 buttonReturn.init(250, 300, 150); in CommonInit() 108 buttonReturn.setText(lang.getString("Return")); in CommonInit() 237 buttonReturn.setText(lang.getString("Return")); in reloadUI() 383 if(buttonReturn.mouseClick(x, y)) { in mouseClick() 451 buttonReturn.mouseMove(x, y); in mouseMove() 472 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_graphic_info.h | 28 GraphicButton buttonReturn;
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H A D | menu_state_new_game.h | 31 GraphicButton buttonReturn; variable
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H A D | menu_state_options_graphics.cpp | 42 buttonReturn("Options_Graphics","buttonReturn"), in MenuStateOptionsGraphics() 376 buttonReturn.setText(lang.getString("Return")); in MenuStateOptionsGraphics() 378 buttonReturn.init(buttonStartPos+110, buttonRowPos, 100); in MenuStateOptionsGraphics() 464 buttonReturn.setText(lang.getString("Return")); in reloadUI() 641 else if(buttonReturn.mouseClick(x, y)){ in mouseClick() 738 buttonReturn.mouseMove(x, y); in mouseMove() 809 renderer.renderButton(&buttonReturn); in render()
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H A D | menu_state_about.h | 37 GraphicButton buttonReturn;
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H A D | menu_state_options_sound.h | 28 GraphicButton buttonReturn; variable
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