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Searched refs:buttonReturn (Results 1 – 25 of 40) sorted by relevance

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/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/
H A Dmenu_state_graphic_info.cpp30 buttonReturn.init(387, 100, 125); in MenuStateGraphicInfo()
44 if(buttonReturn.mouseClick(x,y)){ in mouseClick()
51 buttonReturn.mouseMove(x, y); in mouseMove()
59 buttonReturn.setText(lang.get("Return")); in render()
63 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_about.cpp34 buttonReturn.init(460, 100, 125); in MenuStateAbout()
35 buttonReturn.setText(lang.get("Return")); in MenuStateAbout()
65 if(buttonReturn.mouseClick(x, y)){ in mouseClick()
73 buttonReturn.mouseMove(x, y); in mouseMove()
79 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_new_game.cpp43 buttonReturn.init(425, 230, 150); in MenuStateNewGame()
48 buttonReturn.setText(lang.get("Return")); in MenuStateNewGame()
70 else if(buttonReturn.mouseClick(x, y)){ in mouseClick()
80 buttonReturn.mouseMove(x, y); in mouseMove()
89 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_join_game.cpp50 buttonReturn.init(325, 300, 125); in MenuStateJoinGame()
51 buttonReturn.setText(lang.get("Return")); in MenuStateJoinGame()
124 if(buttonReturn.mouseClick(x, y)){ in mouseClick()
146 buttonReturn.mouseMove(x, y); in mouseMove()
162 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_options.cpp38 buttonReturn.init(200, 150, 125); in MenuStateOptions()
67 buttonReturn.setText(lang.get("Return")); in MenuStateOptions()
131 if(buttonReturn.mouseClick(x, y)){ in mouseClick()
183 buttonReturn.mouseMove(x, y); in mouseMove()
199 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_scenario.cpp46 buttonReturn.init(350, 200, 125); in MenuStateScenario()
52 buttonReturn.setText(lang.get("Return")); in MenuStateScenario()
79 if(buttonReturn.mouseClick(x,y)){ in mouseClick()
97 buttonReturn.mouseMove(x, y); in mouseMove()
109 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_custom_game.cpp46 buttonReturn.init(350, 200, 125); in MenuStateCustomGame()
103 buttonReturn.setText(lang.get("Return")); in MenuStateCustomGame()
165 if(buttonReturn.mouseClick(x,y)){ in mouseClick()
229 buttonReturn.mouseMove(x, y); in mouseMove()
248 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_new_game.h28 GraphicButton buttonReturn; variable
H A Dmenu_state_graphic_info.h25 GraphicButton buttonReturn;
H A Dmenu_state_about.h30 GraphicButton buttonReturn;
H A Dmenu_state_options.h25 GraphicButton buttonReturn;
H A Dmenu_state_join_game.h34 GraphicButton buttonReturn;
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_about.cpp52 buttonReturn.registerGraphicComponent(containerName, "buttonReturn"); in MenuStateAbout()
53 buttonReturn.init(438, 100, 125); in MenuStateAbout()
54 buttonReturn.setText(lang.getString("Return")); in MenuStateAbout()
126 …int buttonReturnX = Config::getInstance().getInt("CustomModCreditsReturnX",intToStr(buttonReturn.g… in MenuStateAbout()
127 …int buttonReturnY = Config::getInstance().getInt("CustomModCreditsReturnY",intToStr(buttonReturn.g… in MenuStateAbout()
128 …int buttonReturnW = Config::getInstance().getInt("CustomModCreditsReturnW",intToStr(buttonReturn.g… in MenuStateAbout()
130 buttonReturn.init(buttonReturnX, buttonReturnY, buttonReturnW); in MenuStateAbout()
149 buttonReturn.setText(lang.getString("Return")); in reloadUI()
214 if(buttonReturn.mouseClick(x, y)){ in mouseClick()
222 buttonReturn.mouseMove(x, y); in mouseMove()
[all …]
H A Dmenu_state_graphic_info.cpp34 buttonReturn.registerGraphicComponent(containerName,"buttonReturn"); in MenuStateGraphicInfo()
35 buttonReturn.init(650, 575, 125); in MenuStateGraphicInfo()
37 buttonReturn.setText(lang.getString("Return")); in MenuStateGraphicInfo()
84 buttonReturn.setText(lang.getString("Return")); in reloadUI()
124 if(buttonReturn.mouseClick(x,y)){ in mouseClick()
131 buttonReturn.mouseMove(x, y); in mouseMove()
139 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_new_game.cpp61 buttonReturn.registerGraphicComponent(containerName,"buttonReturn"); in MenuStateNewGame()
62 buttonReturn.init(buttonXPosition, yPos, buttonWidth); in MenuStateNewGame()
69 buttonReturn.setText(lang.getString("Return")); in MenuStateNewGame()
84 buttonReturn.setText(lang.getString("Return")); in reloadUI()
137 else if(buttonReturn.mouseClick(x, y)){ in mouseClick()
149 buttonReturn.mouseMove(x, y); in mouseMove()
160 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_options_sound.cpp41 buttonReturn("Options_Sound","buttonReturn"), in MenuStateOptionsSound()
172 buttonReturn.setText(lang.getString("Return")); in MenuStateOptionsSound()
174 buttonReturn.init(buttonStartPos+110, buttonRowPos, 100); in MenuStateOptionsSound()
208 buttonReturn.setText(lang.getString("Return")); in reloadUI()
258 else if(buttonReturn.mouseClick(x, y)){ in mouseClick()
310 buttonReturn.mouseMove(x, y); in mouseMove()
362 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_options_network.cpp41 buttonReturn("Options_Network","buttonReturn"), in MenuStateOptionsNetwork()
231 buttonReturn.setText(lang.getString("Return")); in MenuStateOptionsNetwork()
232 buttonReturn.init(buttonStartPos+110, buttonRowPos, 100); in MenuStateOptionsNetwork()
280 buttonReturn.setText(lang.getString("Return")); in reloadUI()
317 else if(buttonReturn.mouseClick(x, y)){ in mouseClick()
382 buttonReturn.mouseMove(x, y); in mouseMove()
435 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_scenario.cpp74 buttonReturn.registerGraphicComponent(containerName,"buttonReturn"); in MenuStateScenario()
75 buttonReturn.init(buttonStartX, buttonStartY, 125); in MenuStateScenario()
76 buttonReturn.setText(lang.getString("Return")); in MenuStateScenario()
182 buttonReturn.setText(lang.getString("Return")); in reloadUI()
233 if(buttonReturn.mouseClick(x,y)){ in mouseClick()
278 buttonReturn.mouseMove(x, y); in mouseMove()
301 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_keysetup.cpp42 buttonReturn("KeySetup","buttonReturn"), in MenuStateKeysetup()
144 buttonReturn.init(buttonStartPos+110, buttonRowPos, 100); in MenuStateKeysetup()
145 buttonReturn.setText(lang.getString("Return")); in MenuStateKeysetup()
226 buttonReturn.setText(lang.getString("Return")); in reloadUI()
275 else if(buttonReturn.mouseClick(x, y)){ in mouseClick()
383 buttonReturn.mouseMove(x, y); in mouseMove()
417 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_join_game.cpp106 buttonReturn.registerGraphicComponent(containerName,"buttonReturn"); in CommonInit()
107 buttonReturn.init(250, 300, 150); in CommonInit()
108 buttonReturn.setText(lang.getString("Return")); in CommonInit()
237 buttonReturn.setText(lang.getString("Return")); in reloadUI()
383 if(buttonReturn.mouseClick(x, y)) { in mouseClick()
451 buttonReturn.mouseMove(x, y); in mouseMove()
472 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_graphic_info.h28 GraphicButton buttonReturn;
H A Dmenu_state_new_game.h31 GraphicButton buttonReturn; variable
H A Dmenu_state_options_graphics.cpp42 buttonReturn("Options_Graphics","buttonReturn"), in MenuStateOptionsGraphics()
376 buttonReturn.setText(lang.getString("Return")); in MenuStateOptionsGraphics()
378 buttonReturn.init(buttonStartPos+110, buttonRowPos, 100); in MenuStateOptionsGraphics()
464 buttonReturn.setText(lang.getString("Return")); in reloadUI()
641 else if(buttonReturn.mouseClick(x, y)){ in mouseClick()
738 buttonReturn.mouseMove(x, y); in mouseMove()
809 renderer.renderButton(&buttonReturn); in render()
H A Dmenu_state_about.h37 GraphicButton buttonReturn;
H A Dmenu_state_options_sound.h28 GraphicButton buttonReturn; variable

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