/dports/games/freeorion/freeorion-0.4.10.2/UI/ |
H A D | InGameMenu.cpp | 125 GG::Pt button_ul(GG::X(15), GG::Y(12)); in DoLayout() local 128 button_lr += button_ul; in DoLayout() 132 m_save_btn->SizeMove(button_ul, button_lr); in DoLayout() 133 button_ul.y += GG::Y(button_cell_height); in DoLayout() 135 m_load_or_concede_btn->SizeMove(button_ul, button_lr); in DoLayout() 136 button_ul.y += GG::Y(button_cell_height); in DoLayout() 138 m_resign_btn->SizeMove(button_ul, button_lr); in DoLayout() 139 button_ul.y += GG::Y(button_cell_height); in DoLayout() 141 m_options_btn->SizeMove(button_ul, button_lr); in DoLayout() 142 button_ul.y += GG::Y(button_cell_height) * 1.75; in DoLayout() [all …]
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H A D | SitRepPanel.cpp | 432 GG::Pt button_ul(ClientWidth() - GG::X(INNER_BORDER_ANGLE_OFFSET) - BUTTON_WIDTH, in DoLayout() local 435 m_last_turn_button->SizeMove(button_ul, button_ul + GG::Pt(BUTTON_WIDTH, BUTTON_HEIGHT)); in DoLayout() 436 button_ul -= GG::Pt(BUTTON_WIDTH + GG::X(PAD), GG::Y0); in DoLayout() 437 m_next_turn_button->SizeMove(button_ul, button_ul + GG::Pt(BUTTON_WIDTH, BUTTON_HEIGHT)); in DoLayout() 438 button_ul -= GG::Pt(BUTTON_WIDTH + GG::X(PAD), GG::Y0); in DoLayout() 439 m_prev_turn_button->SizeMove(button_ul, button_ul + GG::Pt(BUTTON_WIDTH, BUTTON_HEIGHT)); in DoLayout() 440 button_ul -= GG::Pt(BUTTON_WIDTH + GG::X(PAD), GG::Y0); in DoLayout() 442 m_sitreps_lb->SizeMove(GG::Pt(GG::X0, GG::Y0), GG::Pt(ClientWidth() - 1, button_ul.y)); in DoLayout() 444 …m_filter_button->SizeMove(GG::Pt(GG::X0, button_ul.y), GG::Pt(BUTTON_WIDTH*2, button_ul.y + BUTTON… in DoLayout()
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H A D | About.cpp | 93 GG::Pt button_ul = draw_point - BUTTON_SIZE; in DoLayout() local 94 button->SizeMove(button_ul, draw_point); in DoLayout()
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H A D | CUIWnd.cpp | 435 …GG::Pt button_ul = GG::Pt(Width() - ClientUI::Pts() - BORDER_RIGHT, BUTTON_TOP_OFFSET) + UpperLeft… in PositionButtons() local 438 m_close_button->MoveTo(GG::Pt(button_ul.x, button_ul.y)); in PositionButtons() 439 …button_ul -= GG::Pt(m_close_button->Width(), GG::Y0) + GG::Pt(GG::X(ClientUI::TitlePts()/3), GG::Y… in PositionButtons() 443 m_minimize_button->MoveTo(GG::Pt(button_ul.x, button_ul.y)); in PositionButtons() 444 …button_ul -= GG::Pt(m_minimize_button->Width(), GG::Y0) + GG::Pt(GG::X(ClientUI::TitlePts()/3), GG… in PositionButtons() 448 m_pin_button->MoveTo(GG::Pt(button_ul.x, button_ul.y)); in PositionButtons()
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H A D | GalaxySetupWnd.cpp | 836 GG::Pt button_ul(2 * LABELS_WIDTH + 3 * CONTROL_MARGIN - 30, CONTROL_VMARGIN); in DoLayout() local 837 GG::Pt button_lr = button_ul + GG::Pt(GG::X(20), GG::Y(20)); in DoLayout() 841 m_random->SizeMove(button_ul, button_lr); in DoLayout() 1162 …GG::Pt button_ul(CONTROL_MARGIN * 2, ScreenToClient(ClientLowerRight()).y - CONTROL_VMARGIN * 2 - … in DoLayout() local 1166 button_lr += button_ul; in DoLayout() 1168 m_ok->SizeMove(button_ul, button_lr); in DoLayout() 1170 button_ul.x += m_ok->Width() + CONTROL_MARGIN * 2; in DoLayout() 1172 m_cancel->SizeMove(button_ul, button_lr); in DoLayout()
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H A D | ObjectListWnd.cpp | 2446 GG::Pt button_ul(GG::X0, ClientHeight() - BUTTON_HEIGHT); in DoLayout() local 2448 m_filter_button->SizeMove(button_ul, button_ul + GG::Pt(BUTTON_WIDTH, BUTTON_HEIGHT)); in DoLayout() 2449 button_ul += GG::Pt(BUTTON_WIDTH + GG::X(PAD), GG::Y0); in DoLayout() 2450 m_collapse_button->SizeMove(button_ul, button_ul + GG::Pt(BUTTON_WIDTH, BUTTON_HEIGHT)); in DoLayout() 2451 button_ul += GG::Pt(BUTTON_WIDTH + GG::X(PAD), GG::Y0); in DoLayout() 2453 m_list_box->SizeMove(GG::Pt(GG::X0, GG::Y0), GG::Pt(ClientWidth(), button_ul.y)); in DoLayout()
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H A D | TechTreeWnd.cpp | 1175 GG::Pt button_ul = GG::Pt(Width() - ZBSIZE - ZBOFFSET - SCRLWDTH, GG::Y(ZBOFFSET)); in DoLayout() local 1176 m_zoom_in_button->MoveTo(button_ul); in DoLayout() 1178 button_ul += GG::Pt(GG::X0, m_zoom_in_button->Height() + ZBOFFSET); in DoLayout() 1179 m_zoom_out_button->MoveTo(button_ul); in DoLayout()
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H A D | MapWnd.cpp | 4815 GG::Pt button_ul(button_pos->first * ZoomFactor() - FLEET_BUTTON_SIZE.x / 2.0, in DoFleetButtonsLayout() local 4818 fb->MoveTo(button_ul); in DoFleetButtonsLayout() 4836 GG::Pt button_ul(button_pos.first * ZoomFactor() - FLEET_BUTTON_SIZE.x / 2.0, in DoFleetButtonsLayout() local 4839 fb->MoveTo(button_ul); in DoFleetButtonsLayout()
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/dports/games/freeorion/freeorion-0.4.10.2/GG/src/ |
H A D | Button.cpp | 388 void StateButtonRepresenter::DoLayout(const GG::StateButton& button, Pt& button_ul, Pt& button_lr, … in DoLayout() argument 393 button_ul = Pt(); in DoLayout() 398 const X BN_W = button_lr.x - button_ul.x; in DoLayout() 399 const Y BN_H = button_lr.y - button_ul.y; in DoLayout() 400 X bn_x = button_ul.x; in DoLayout() 401 Y bn_y = button_ul.y; in DoLayout() 436 button_ul = Pt(bn_x, bn_y); in DoLayout() 437 button_lr = button_ul + Pt(BN_W, BN_H); in DoLayout()
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/dports/games/freeorion/freeorion-0.4.10.2/GG/GG/ |
H A D | Button.h | 280 …virtual void DoLayout(const GG::StateButton& button, Pt& button_ul, Pt& button_lr, Pt& text_ul) co…
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/dports/games/freeorion/freeorion-0.4.10.2/GG/src/dialogs/ |
H A D | ColorDlg.cpp | 652 Pt button_ul = m_color_buttons[m_current_color_button]->UpperLeft() - Pt(X(2), Y(2)); in Render() local 654 FlatRectangle(button_ul, button_lr, CLR_ZERO, m_text_color, 2); in Render()
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