/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | lnspec.cpp | 340 if(buttonheld[bt_use]) in FUNC() 646 if(buttonheld[bt_use]) in DECLARE_POINTER() 918 if(buttonheld[bt_use]) in FUNC() 920 buttonheld[bt_use] = true; in FUNC() 929 if(buttonheld[bt_use]) in FUNC() 931 buttonheld[bt_use] = true; in FUNC() 940 if(buttonheld[bt_use]) in FUNC() 942 buttonheld[bt_use] = true; in FUNC() 951 if(buttonheld[bt_use]) in FUNC() 953 buttonheld[bt_use] = true; in FUNC() [all …]
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H A D | wl_play.h | 29 extern bool buttonheld[NUMBUTTONS], ambuttonheld[NUMAMBUTTONS];
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H A D | wl_agent.cpp | 110 if(buttonstate[bt_nextweapon] && !buttonheld[bt_nextweapon]) in CheckWeaponChange() 113 buttonheld[bt_nextweapon] = true; in CheckWeaponChange() 115 else if(buttonstate[bt_prevweapon] && !buttonheld[bt_prevweapon]) in CheckWeaponChange() 118 buttonheld[bt_prevweapon] = true; in CheckWeaponChange() 124 if(buttonstate[bt_slot0 + i] && !buttonheld[bt_slot0 + i]) in CheckWeaponChange() 127 buttonheld[bt_slot0 + i] = true; in CheckWeaponChange()
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H A D | wl_play.cpp | 154 bool buttonheld[NUMBUTTONS], ambuttonheld[NUMAMBUTTONS]; variable 426 memcpy (buttonheld, buttonstate, sizeof (buttonstate)); in PollControls() 507 if (buttonstate[bt_automap] && !buttonheld[bt_automap]) in PollControls() 743 && (buttonstate[bt_automap] || buttonheld[bt_automap])) in CheckKeys()
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H A D | wl_draw.cpp | 1270 if((buttonstate[bt_showstatusbar] || buttonheld[bt_showstatusbar]) && viewsize == 21) in R_RenderView()
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/dports/games/jfsw/jfsw-c434002/jfmact/ |
H A D | control.c | 211 CONTROL_Flags[which].buttonheld = false; in CONTROL_SetFlag() 212 } else if (CONTROL_Flags[which].buttonheld == false) { in CONTROL_SetFlag() 213 CONTROL_Flags[which].buttonheld = true; in CONTROL_SetFlag() 256 CONTROL_Flags[which].buttonheld = false; in CONTROL_DefineFlag() 289 CONTROL_Flags[which].toggle, CONTROL_Flags[which].buttonheld, in CONTROL_PrintControlFlag()
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H A D | _control.h | 214 byte buttonheld ; member
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/dports/games/NBlood/NBlood-a1689a4/source/mact/src/ |
H A D | control.cpp | 133 flags.buttonheld = FALSE; in CONTROL_SetFlag() 134 else if (flags.buttonheld == FALSE) in CONTROL_SetFlag() 136 flags.buttonheld = TRUE; in CONTROL_SetFlag() 181 flags.buttonheld = FALSE; in CONTROL_DefineFlag() 218 CONTROL_Flags[which].toggle, CONTROL_Flags[which].buttonheld,
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/dports/games/NBlood/NBlood-a1689a4/source/mact/include/ |
H A D | _control.h | 141 uint8_t buttonheld; member
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_playr.h | 147 boolean buttonheld[NUMBUTTONS]; member
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H A D | rt_playr.c | 1650 if (pstate->buttonheld[bt_use]) in Cmd_Use() 4870 if ((ob==player) && (!(pstate->buttonheld[bt_dropweapon]))) in CheckWeaponChange() 4877 if ((ob==player) && (!(pstate->buttonheld[bt_dropweapon]))) in CheckWeaponChange() 5644 (!pstate->buttonheld[bt_recordsound]) in CheckRemoteRecording() 5658 else if ( (pstate->buttonheld[bt_recordsound]) && in CheckRemoteRecording() 5759 pstate->buttonheld[bt_use]=false; in T_DogUse() 6102 if ((pstate->weapon != wp_split) || (!pstate->buttonheld[bt_attack])) in T_Player() 6124 (pstate->buttonheld[bt_attack]) in T_Player()
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H A D | rt_net.c | 530 memset( PLAYERSTATE[ j ].buttonheld, 0, in StartupClientControls() 531 sizeof( PLAYERSTATE[ j ].buttonheld ) ); in StartupClientControls() 2546 memcpy (pstate->buttonheld, pstate->buttonstate, sizeof(pstate->buttonstate)); in ControlPlayerObj()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/ |
H A D | a_playerpawn.cpp | 308 if(!buttonheld[fireButton]) in Tick()
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_agent.cpp | 2685 buttonheld[bt_attack] = true; in Cmd_Fire() 2743 } else if (!buttonheld[bt_use]) { in Cmd_Use() 2747 buttonheld[bt_use] = true; in Cmd_Use() 2935 if (!buttonheld[bt_use]) { in Cmd_Use() 4199 if (buttonstate[bt_use] && !buttonheld[bt_use]) { in T_Attack() 4203 if (buttonstate[bt_attack] && !buttonheld[bt_attack]) { in T_Attack() 4429 if (buttonstate[bt_attack] && !buttonheld[bt_attack]) { in T_Player()
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H A D | 3d_play.cpp | 134 bool buttonheld[NUMBUTTONS]; variable 582 memcpy(buttonheld, buttonstate, sizeof(buttonstate)); in PollControls()
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H A D | id_in.cpp | 2017 ::buttonheld[i] = false; in in_reset_state()
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H A D | 3d_def.h | 3214 extern bool buttonheld[NUMBUTTONS];
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