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Searched refs:buttonheld (Results 1 – 17 of 17) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dlnspec.cpp340 if(buttonheld[bt_use]) in FUNC()
646 if(buttonheld[bt_use]) in DECLARE_POINTER()
918 if(buttonheld[bt_use]) in FUNC()
920 buttonheld[bt_use] = true; in FUNC()
929 if(buttonheld[bt_use]) in FUNC()
931 buttonheld[bt_use] = true; in FUNC()
940 if(buttonheld[bt_use]) in FUNC()
942 buttonheld[bt_use] = true; in FUNC()
951 if(buttonheld[bt_use]) in FUNC()
953 buttonheld[bt_use] = true; in FUNC()
[all …]
H A Dwl_play.h29 extern bool buttonheld[NUMBUTTONS], ambuttonheld[NUMAMBUTTONS];
H A Dwl_agent.cpp110 if(buttonstate[bt_nextweapon] && !buttonheld[bt_nextweapon]) in CheckWeaponChange()
113 buttonheld[bt_nextweapon] = true; in CheckWeaponChange()
115 else if(buttonstate[bt_prevweapon] && !buttonheld[bt_prevweapon]) in CheckWeaponChange()
118 buttonheld[bt_prevweapon] = true; in CheckWeaponChange()
124 if(buttonstate[bt_slot0 + i] && !buttonheld[bt_slot0 + i]) in CheckWeaponChange()
127 buttonheld[bt_slot0 + i] = true; in CheckWeaponChange()
H A Dwl_play.cpp154 bool buttonheld[NUMBUTTONS], ambuttonheld[NUMAMBUTTONS]; variable
426 memcpy (buttonheld, buttonstate, sizeof (buttonstate)); in PollControls()
507 if (buttonstate[bt_automap] && !buttonheld[bt_automap]) in PollControls()
743 && (buttonstate[bt_automap] || buttonheld[bt_automap])) in CheckKeys()
H A Dwl_draw.cpp1270 if((buttonstate[bt_showstatusbar] || buttonheld[bt_showstatusbar]) && viewsize == 21) in R_RenderView()
/dports/games/jfsw/jfsw-c434002/jfmact/
H A Dcontrol.c211 CONTROL_Flags[which].buttonheld = false; in CONTROL_SetFlag()
212 } else if (CONTROL_Flags[which].buttonheld == false) { in CONTROL_SetFlag()
213 CONTROL_Flags[which].buttonheld = true; in CONTROL_SetFlag()
256 CONTROL_Flags[which].buttonheld = false; in CONTROL_DefineFlag()
289 CONTROL_Flags[which].toggle, CONTROL_Flags[which].buttonheld, in CONTROL_PrintControlFlag()
H A D_control.h214 byte buttonheld ; member
/dports/games/NBlood/NBlood-a1689a4/source/mact/src/
H A Dcontrol.cpp133 flags.buttonheld = FALSE; in CONTROL_SetFlag()
134 else if (flags.buttonheld == FALSE) in CONTROL_SetFlag()
136 flags.buttonheld = TRUE; in CONTROL_SetFlag()
181 flags.buttonheld = FALSE; in CONTROL_DefineFlag()
218 CONTROL_Flags[which].toggle, CONTROL_Flags[which].buttonheld,
/dports/games/NBlood/NBlood-a1689a4/source/mact/include/
H A D_control.h141 uint8_t buttonheld; member
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.h147 boolean buttonheld[NUMBUTTONS]; member
H A Drt_playr.c1650 if (pstate->buttonheld[bt_use]) in Cmd_Use()
4870 if ((ob==player) && (!(pstate->buttonheld[bt_dropweapon]))) in CheckWeaponChange()
4877 if ((ob==player) && (!(pstate->buttonheld[bt_dropweapon]))) in CheckWeaponChange()
5644 (!pstate->buttonheld[bt_recordsound]) in CheckRemoteRecording()
5658 else if ( (pstate->buttonheld[bt_recordsound]) && in CheckRemoteRecording()
5759 pstate->buttonheld[bt_use]=false; in T_DogUse()
6102 if ((pstate->weapon != wp_split) || (!pstate->buttonheld[bt_attack])) in T_Player()
6124 (pstate->buttonheld[bt_attack]) in T_Player()
H A Drt_net.c530 memset( PLAYERSTATE[ j ].buttonheld, 0, in StartupClientControls()
531 sizeof( PLAYERSTATE[ j ].buttonheld ) ); in StartupClientControls()
2546 memcpy (pstate->buttonheld, pstate->buttonstate, sizeof(pstate->buttonstate)); in ControlPlayerObj()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/
H A Da_playerpawn.cpp308 if(!buttonheld[fireButton]) in Tick()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_agent.cpp2685 buttonheld[bt_attack] = true; in Cmd_Fire()
2743 } else if (!buttonheld[bt_use]) { in Cmd_Use()
2747 buttonheld[bt_use] = true; in Cmd_Use()
2935 if (!buttonheld[bt_use]) { in Cmd_Use()
4199 if (buttonstate[bt_use] && !buttonheld[bt_use]) { in T_Attack()
4203 if (buttonstate[bt_attack] && !buttonheld[bt_attack]) { in T_Attack()
4429 if (buttonstate[bt_attack] && !buttonheld[bt_attack]) { in T_Player()
H A D3d_play.cpp134 bool buttonheld[NUMBUTTONS]; variable
582 memcpy(buttonheld, buttonstate, sizeof(buttonstate)); in PollControls()
H A Did_in.cpp2017 ::buttonheld[i] = false; in in_reset_state()
H A D3d_def.h3214 extern bool buttonheld[NUMBUTTONS];