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Searched refs:cMixer (Results 1 – 25 of 26) sorted by relevance

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/dports/games/shootingstar/shootingstar-1.2.0/src/engine/
H A DcMixer.cpp40 cMixer::cMixer (void): in cMixer() function in cMixer
54 cMixer::~cMixer (void) in ~cMixer()
64 cMixer::LoadSound (string filename) in LoadSound()
91 cMixer::FreeAllSounds (void) in FreeAllSounds()
140 cMixer::StopAllSounds (void) in StopAllSounds()
150 cMixer::FreeMusic (void) in FreeMusic()
162 cMixer::PlayMusic (string filename) in PlayMusic()
184 cMixer::FadeMusic (void) in FadeMusic()
199 cMixer::SetMusicVolume (int volume) in SetMusicVolume()
208 cMixer::GetMusicVolume (void) in GetMusicVolume()
[all …]
H A DcMixer.hpp42 class cMixer class
47 cMixer (void);
50 ~cMixer (void);
55 static cMixer &GetInstance (void) in GetInstance()
57 static cMixer singleton; in GetInstance()
H A DcHarmful.cpp43 mSound (cMixer::GetInstance ().LoadSound ("hit.wav")), in cHarmful()
67 cMixer::GetInstance ().PlaySound (mSound); in OnObjectCollision()
H A DMakefile.am27 cMixer.hpp cMixer.cpp\
H A DMakefile.in154 cMixer.hpp cMixer.cpp\
178 cMixer.$(OBJEXT) cTextureFont.$(OBJEXT) cPointer.$(OBJEXT) \
193 @AMDEP_TRUE@ ./$(DEPDIR)/cMixer.Po ./$(DEPDIR)/cObject.Po \
253 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/cMixer.Po@am__quote@
/dports/games/shootingstar/shootingstar-1.2.0/src/game/
H A DcGameCore.cpp210 cMixer::GetInstance ().SetDataDir (mDataDir + string ("sounds/")); in Initialize()
231 cMixer::GetInstance ().PlayMusic ("menu.ogg"); in Run()
242 cMixer::GetInstance ().FadeMusic (); in Run()
243 cMixer::GetInstance ().PlayMusic ("dead.ogg"); in Run()
247 cMixer::GetInstance ().FadeMusic (); in Run()
248 cMixer::GetInstance ().PlayMusic ("dead.ogg"); in Run()
260 cMixer::GetInstance ().FadeMusic (); in Run()
H A DcPistol.cpp44 mSound (cMixer::GetInstance ().LoadSound ("pistol.wav")), in cPistol()
45 mReloadSound (cMixer::GetInstance ().LoadSound ("reload.wav")) in cPistol()
64 cMixer::GetInstance ().PlaySound (mSound); in Fire()
83 cMixer::GetInstance ().PlaySound (mReloadSound); in EndReload()
H A DcShotgun.cpp43 mSound (cMixer::GetInstance ().LoadSound ("shotgun.wav")), in cShotgun()
44 mReloadSound (cMixer::GetInstance ().LoadSound ("shotgunreload.wav")) in cShotgun()
63 cMixer::GetInstance ().PlaySound (mSound); in Fire()
84 cMixer::GetInstance ().PlaySound (mReloadSound,7); in BeginReload()
H A DcRocketLauncher.cpp43 mSound (cMixer::GetInstance ().LoadSound ("rocket.wav")), in cRocketLauncher()
44 mReloadSound (cMixer::GetInstance ().LoadSound ("bazookareload.wav")) in cRocketLauncher()
61 mChannel = cMixer::GetInstance ().PlaySound (mSound); in Fire()
79 cMixer::GetInstance ().PlaySound (mReloadSound); in BeginReload()
H A DcBurningEffect.cpp44 mSound (cMixer::GetInstance ().LoadSound ("burning.wav")), in cBurningEffect()
64 cMixer::GetInstance ().StopSound (mChannel); in ~cBurningEffect()
76 cMixer::GetInstance ().StopSound (mChannel); in Update()
95 mChannel = cMixer::GetInstance ().PlaySound (mSound,-1); in Update()
H A DcFlamer.cpp56 mSound (cMixer::GetInstance ().LoadSound ("flamer.wav")), in cFlamer()
109 mChannel = cMixer::GetInstance ().PlaySound (mSound,-1); in BeginFiring()
118 cMixer::GetInstance ().StopSound (mChannel,400); in EndFiring()
H A DcRocket.cpp47 mSound (cMixer::GetInstance ().LoadSound ("explosion.wav")), in cRocket()
118 cMixer::GetInstance ().StopSound(mChannel,250); in Explode()
121 mChannel = cMixer::GetInstance ().PlaySound (mSound); in Explode()
H A DcMedPack.cpp42 mSound (cMixer::GetInstance ().LoadSound ("pickup.wav")) in cMedPack()
75 cMixer::GetInstance ().PlaySound (mSound); in OnObjectCollision()
H A DcMachineGun.cpp41 mSound (cMixer::GetInstance ().LoadSound ("machinegun.wav")) in cMachineGun()
55 cMixer::GetInstance ().PlaySound (mSound); in Fire()
H A DcWeaponBox.cpp48 mSound (cMixer::GetInstance ().LoadSound ("pickup.wav")) in cWeaponBox()
96 cMixer::GetInstance ().PlaySound (mSound); in OnObjectCollision()
H A DcGameMode.hpp50 class cMixer;
103 cMixer &mMixer;
H A DcSoldier.cpp65 mSoundDeath (cMixer::GetInstance ().LoadSound ("death.wav")), in cSoldier()
66 mSoundHurt (cMixer::GetInstance ().LoadSound ("hurt.wav")) in cSoldier()
383 cMixer::GetInstance ().PlaySound (mSoundDeath); in OnDeath()
H A DcOptions.cpp164 cMixer::GetInstance ().EnableMusic (mMusic); in Load()
165 cMixer::GetInstance ().EnableSounds (mSound); in Load()
H A DcRocketLauncher.hpp36 class cMixer;
H A DcFlamer.hpp41 class cMixer;
H A DcRocket.hpp39 class cMixer;
H A DcMainMenu.cpp830 cMixer::GetInstance ().EnableSounds (mOptions.mSound); in CheckOptions()
836 cMixer::GetInstance ().EnableMusic (mOptions.mMusic); in CheckOptions()
838 cMixer::GetInstance ().FadeMusic (); in CheckOptions()
840 cMixer::GetInstance ().PlayMusic ("menu.ogg"); in CheckOptions()
H A DcWeapon.cpp55 mSound (cMixer::GetInstance ().LoadSound ("empty.wav")), in cWeapon()
H A DcWeapon.hpp90 cMixer::GetInstance ().PlaySound (mSound); in PullTrigger()
H A DcGameMode.cpp72 mMixer (cMixer::GetInstance ()), in cGameMode()
250 cMixer::GetInstance ().FadeMusic (); in Run()
251 cMixer::GetInstance ().PlayMusic ("menu.ogg"); in Run()

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