/dports/games/shootingstar/shootingstar-1.2.0/src/engine/ |
H A D | cMixer.cpp | 40 cMixer::cMixer (void): in cMixer() function in cMixer 54 cMixer::~cMixer (void) in ~cMixer() 64 cMixer::LoadSound (string filename) in LoadSound() 91 cMixer::FreeAllSounds (void) in FreeAllSounds() 140 cMixer::StopAllSounds (void) in StopAllSounds() 150 cMixer::FreeMusic (void) in FreeMusic() 162 cMixer::PlayMusic (string filename) in PlayMusic() 184 cMixer::FadeMusic (void) in FadeMusic() 199 cMixer::SetMusicVolume (int volume) in SetMusicVolume() 208 cMixer::GetMusicVolume (void) in GetMusicVolume() [all …]
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H A D | cMixer.hpp | 42 class cMixer class 47 cMixer (void); 50 ~cMixer (void); 55 static cMixer &GetInstance (void) in GetInstance() 57 static cMixer singleton; in GetInstance()
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H A D | cHarmful.cpp | 43 mSound (cMixer::GetInstance ().LoadSound ("hit.wav")), in cHarmful() 67 cMixer::GetInstance ().PlaySound (mSound); in OnObjectCollision()
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H A D | Makefile.am | 27 cMixer.hpp cMixer.cpp\
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H A D | Makefile.in | 154 cMixer.hpp cMixer.cpp\ 178 cMixer.$(OBJEXT) cTextureFont.$(OBJEXT) cPointer.$(OBJEXT) \ 193 @AMDEP_TRUE@ ./$(DEPDIR)/cMixer.Po ./$(DEPDIR)/cObject.Po \ 253 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/cMixer.Po@am__quote@
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/dports/games/shootingstar/shootingstar-1.2.0/src/game/ |
H A D | cGameCore.cpp | 210 cMixer::GetInstance ().SetDataDir (mDataDir + string ("sounds/")); in Initialize() 231 cMixer::GetInstance ().PlayMusic ("menu.ogg"); in Run() 242 cMixer::GetInstance ().FadeMusic (); in Run() 243 cMixer::GetInstance ().PlayMusic ("dead.ogg"); in Run() 247 cMixer::GetInstance ().FadeMusic (); in Run() 248 cMixer::GetInstance ().PlayMusic ("dead.ogg"); in Run() 260 cMixer::GetInstance ().FadeMusic (); in Run()
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H A D | cPistol.cpp | 44 mSound (cMixer::GetInstance ().LoadSound ("pistol.wav")), in cPistol() 45 mReloadSound (cMixer::GetInstance ().LoadSound ("reload.wav")) in cPistol() 64 cMixer::GetInstance ().PlaySound (mSound); in Fire() 83 cMixer::GetInstance ().PlaySound (mReloadSound); in EndReload()
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H A D | cShotgun.cpp | 43 mSound (cMixer::GetInstance ().LoadSound ("shotgun.wav")), in cShotgun() 44 mReloadSound (cMixer::GetInstance ().LoadSound ("shotgunreload.wav")) in cShotgun() 63 cMixer::GetInstance ().PlaySound (mSound); in Fire() 84 cMixer::GetInstance ().PlaySound (mReloadSound,7); in BeginReload()
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H A D | cRocketLauncher.cpp | 43 mSound (cMixer::GetInstance ().LoadSound ("rocket.wav")), in cRocketLauncher() 44 mReloadSound (cMixer::GetInstance ().LoadSound ("bazookareload.wav")) in cRocketLauncher() 61 mChannel = cMixer::GetInstance ().PlaySound (mSound); in Fire() 79 cMixer::GetInstance ().PlaySound (mReloadSound); in BeginReload()
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H A D | cBurningEffect.cpp | 44 mSound (cMixer::GetInstance ().LoadSound ("burning.wav")), in cBurningEffect() 64 cMixer::GetInstance ().StopSound (mChannel); in ~cBurningEffect() 76 cMixer::GetInstance ().StopSound (mChannel); in Update() 95 mChannel = cMixer::GetInstance ().PlaySound (mSound,-1); in Update()
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H A D | cFlamer.cpp | 56 mSound (cMixer::GetInstance ().LoadSound ("flamer.wav")), in cFlamer() 109 mChannel = cMixer::GetInstance ().PlaySound (mSound,-1); in BeginFiring() 118 cMixer::GetInstance ().StopSound (mChannel,400); in EndFiring()
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H A D | cRocket.cpp | 47 mSound (cMixer::GetInstance ().LoadSound ("explosion.wav")), in cRocket() 118 cMixer::GetInstance ().StopSound(mChannel,250); in Explode() 121 mChannel = cMixer::GetInstance ().PlaySound (mSound); in Explode()
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H A D | cMedPack.cpp | 42 mSound (cMixer::GetInstance ().LoadSound ("pickup.wav")) in cMedPack() 75 cMixer::GetInstance ().PlaySound (mSound); in OnObjectCollision()
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H A D | cMachineGun.cpp | 41 mSound (cMixer::GetInstance ().LoadSound ("machinegun.wav")) in cMachineGun() 55 cMixer::GetInstance ().PlaySound (mSound); in Fire()
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H A D | cWeaponBox.cpp | 48 mSound (cMixer::GetInstance ().LoadSound ("pickup.wav")) in cWeaponBox() 96 cMixer::GetInstance ().PlaySound (mSound); in OnObjectCollision()
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H A D | cGameMode.hpp | 50 class cMixer; 103 cMixer &mMixer;
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H A D | cSoldier.cpp | 65 mSoundDeath (cMixer::GetInstance ().LoadSound ("death.wav")), in cSoldier() 66 mSoundHurt (cMixer::GetInstance ().LoadSound ("hurt.wav")) in cSoldier() 383 cMixer::GetInstance ().PlaySound (mSoundDeath); in OnDeath()
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H A D | cOptions.cpp | 164 cMixer::GetInstance ().EnableMusic (mMusic); in Load() 165 cMixer::GetInstance ().EnableSounds (mSound); in Load()
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H A D | cRocketLauncher.hpp | 36 class cMixer;
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H A D | cFlamer.hpp | 41 class cMixer;
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H A D | cRocket.hpp | 39 class cMixer;
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H A D | cMainMenu.cpp | 830 cMixer::GetInstance ().EnableSounds (mOptions.mSound); in CheckOptions() 836 cMixer::GetInstance ().EnableMusic (mOptions.mMusic); in CheckOptions() 838 cMixer::GetInstance ().FadeMusic (); in CheckOptions() 840 cMixer::GetInstance ().PlayMusic ("menu.ogg"); in CheckOptions()
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H A D | cWeapon.cpp | 55 mSound (cMixer::GetInstance ().LoadSound ("empty.wav")), in cWeapon()
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H A D | cWeapon.hpp | 90 cMixer::GetInstance ().PlaySound (mSound); in PullTrigger()
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H A D | cGameMode.cpp | 72 mMixer (cMixer::GetInstance ()), in cGameMode() 250 cMixer::GetInstance ().FadeMusic (); in Run() 251 cMixer::GetInstance ().PlayMusic ("menu.ogg"); in Run()
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