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Searched refs:cStereo_openvr (Results 1 – 8 of 8) sorted by relevance

/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/
H A DScenePicking.cpp305 case cStereo_openvr: in SceneRenderPicking()
306 ScenePrepareMatrix(G, 0, cStereo_openvr); in SceneRenderPicking()
H A DSceneRender.cpp281 case cStereo_openvr: in SceneRender()
349 stereo_mode == cStereo_openvr ? 0.1f : I->m_view.m_clipSafe.m_front, in SceneRender()
548 …if(stereo_mode == cStereo_openvr && (!SettingGetGlobal_b(G, cSetting_text) || SettingGetGlobal_i(G… in SceneRender()
1112 if (stereo_mode == cStereo_openvr) {
1142 if (stereo_mode == cStereo_openvr) {
1188 if (stereo_mode == cStereo_openvr) {
1450 case cStereo_openvr:
1471 case cStereo_openvr:
H A DSceneRay.cpp151 case cStereo_openvr: in SceneRay()
502 case cStereo_openvr: in SceneRay()
H A DSetting.h261 #define cStereo_openvr 13 macro
H A DScene.cpp621 if (I->StereoMode == cStereo_openvr) { in SceneToViewElem()
721 if (I->StereoMode == cStereo_openvr) { in SceneFromViewElem()
969 if (I->StereoMode == cStereo_openvr) { in SceneGetView()
1028 if (I->StereoMode == cStereo_openvr) { in SceneSetView()
1202 if (I->StereoMode == cStereo_openvr || cur_stereo_mode == cStereo_openvr) { in SceneSetStereo()
1203 bool enableOpenVR = I->StereoMode == cStereo_openvr; in SceneSetStereo()
2502 if (I->StereoMode == cStereo_openvr) { in SceneWindowSphere()
2520 if (I->StereoMode == cStereo_openvr) { in SceneWindowSphere()
2557 if (dist > -5.f && I->StereoMode != cStereo_openvr) in SceneRelocate()
2568 if (I->StereoMode == cStereo_openvr) { in SceneRelocate()
[all …]
H A DCGO.cpp6563 bool openVR = SceneGetStereo(I->G) == cStereo_openvr; in CGO_gl_special()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/
H A DShaderMgr.cpp597 SetPreprocVar("openvr_enabled", stereo && stereo_mode == cStereo_openvr); in Reload_Shader_Variables()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer3/
H A DExecutive.cpp9382 if (flag == cStereo_openvr) { in ExecutiveStereo()
11362 case cStereo_openvr: in ExecutiveDrawNow()