Searched refs:cStereo_openvr (Results 1 – 8 of 8) sorted by relevance
305 case cStereo_openvr: in SceneRenderPicking()306 ScenePrepareMatrix(G, 0, cStereo_openvr); in SceneRenderPicking()
281 case cStereo_openvr: in SceneRender()349 stereo_mode == cStereo_openvr ? 0.1f : I->m_view.m_clipSafe.m_front, in SceneRender()548 …if(stereo_mode == cStereo_openvr && (!SettingGetGlobal_b(G, cSetting_text) || SettingGetGlobal_i(G… in SceneRender()1112 if (stereo_mode == cStereo_openvr) {1142 if (stereo_mode == cStereo_openvr) {1188 if (stereo_mode == cStereo_openvr) {1450 case cStereo_openvr:1471 case cStereo_openvr:
151 case cStereo_openvr: in SceneRay()502 case cStereo_openvr: in SceneRay()
261 #define cStereo_openvr 13 macro
621 if (I->StereoMode == cStereo_openvr) { in SceneToViewElem()721 if (I->StereoMode == cStereo_openvr) { in SceneFromViewElem()969 if (I->StereoMode == cStereo_openvr) { in SceneGetView()1028 if (I->StereoMode == cStereo_openvr) { in SceneSetView()1202 if (I->StereoMode == cStereo_openvr || cur_stereo_mode == cStereo_openvr) { in SceneSetStereo()1203 bool enableOpenVR = I->StereoMode == cStereo_openvr; in SceneSetStereo()2502 if (I->StereoMode == cStereo_openvr) { in SceneWindowSphere()2520 if (I->StereoMode == cStereo_openvr) { in SceneWindowSphere()2557 if (dist > -5.f && I->StereoMode != cStereo_openvr) in SceneRelocate()2568 if (I->StereoMode == cStereo_openvr) { in SceneRelocate()[all …]
6563 bool openVR = SceneGetStereo(I->G) == cStereo_openvr; in CGO_gl_special()
597 SetPreprocVar("openvr_enabled", stereo && stereo_mode == cStereo_openvr); in Reload_Shader_Variables()
9382 if (flag == cStereo_openvr) { in ExecutiveStereo()11362 case cStereo_openvr: in ExecutiveDrawNow()