Home
last modified time | relevance | path

Searched refs:cVar_t (Results 1 – 25 of 49) sorted by relevance

12

/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_local.h384 extern cVar_t *cl_gun;
388 extern cVar_t *cl_vwep;
393 extern cVar_t *gender;
394 extern cVar_t *hand;
395 extern cVar_t *skin;
417 extern cVar_t *ch_alpha;
418 extern cVar_t *ch_pulse;
419 extern cVar_t *ch_scale;
420 extern cVar_t *ch_red;
421 extern cVar_t *ch_green;
[all …]
H A Dcg_main.c32 cVar_t *cg_decals;
60 cVar_t *cl_gun;
64 cVar_t *cl_vwep;
67 cVar_t *gender;
68 cVar_t *hand;
69 cVar_t *skin;
90 cVar_t *ch_alpha;
91 cVar_t *ch_pulse;
92 cVar_t *ch_scale;
93 cVar_t *ch_red;
[all …]
H A Dcg_api.h106 cVar_t *(*Cvar_Register) (char *name, char *value, int flags);
107 cVar_t *(*Cvar_Exists) (char *varName);
113 cVar_t *(*Cvar_VariableSet) (cVar_t *var, char *value, qBool force);
114 cVar_t *(*Cvar_VariableSetValue) (cVar_t *var, float value, qBool force);
115 cVar_t *(*Cvar_VariableReset) (cVar_t *var, qBool force);
117 cVar_t *(*Cvar_Set) (char *name, char *value, qBool force);
118 cVar_t *(*Cvar_SetValue) (char *name, float value, qBool force);
119 cVar_t *(*Cvar_Reset) (char *varName, qBool force);
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h801 extern cVar_t *e_test_0;
802 extern cVar_t *e_test_1;
807 extern cVar_t *gl_clear;
808 extern cVar_t *gl_cull;
821 extern cVar_t *gl_log;
823 extern cVar_t *gl_mode;
849 extern cVar_t *r_flares;
860 extern cVar_t *r_noCull;
862 extern cVar_t *r_noVis;
872 extern cVar_t *r_times;
[all …]
H A Drf_init.c26 cVar_t *e_test_0;
27 cVar_t *e_test_1;
30 cVar_t *gl_clear;
31 cVar_t *gl_cull;
33 cVar_t *gl_driver;
64 cVar_t *gl_log;
66 cVar_t *gl_mode;
89 cVar_t *r_flares;
102 cVar_t *r_noVis;
112 cVar_t *r_times;
[all …]
/dports/games/egl/egl-0.3.1_9/client/
H A Dcl_local.h245 extern cVar_t *cl_paused;
248 extern cVar_t *freelook;
252 extern cVar_t *s_khz;
254 extern cVar_t *m_pitch;
255 extern cVar_t *m_yaw;
256 extern cVar_t *m_forward;
257 extern cVar_t *m_side;
269 extern cVar_t *con_alpha;
270 extern cVar_t *con_clock;
271 extern cVar_t *con_drop;
[all …]
H A Dsnd_local.h140 extern cVar_t *s_show;
141 extern cVar_t *s_loadas8bit;
142 extern cVar_t *s_volume;
144 extern cVar_t *s_khz;
145 extern cVar_t *s_mixahead;
146 extern cVar_t *s_testsound;
147 extern cVar_t *s_primary;
150 extern cVar_t *al_device;
153 extern cVar_t *al_driver;
155 extern cVar_t *al_ext_eax2;
[all …]
H A Dcl_main.c35 cVar_t *cl_maxfps;
36 cVar_t *r_maxfps;
37 cVar_t *cl_paused;
57 cVar_t *con_alpha;
58 cVar_t *con_clock;
59 cVar_t *con_drop;
62 cVar_t *freelook;
67 cVar_t *m_pitch;
68 cVar_t *m_yaw;
69 cVar_t *m_forward;
[all …]
H A Dsnd_main.c48 cVar_t *s_initSound;
49 cVar_t *s_show;
51 cVar_t *s_volume;
53 cVar_t *s_testsound;
54 cVar_t *s_khz;
55 cVar_t *s_mixahead;
56 cVar_t *s_primary;
59 cVar_t *al_device;
62 cVar_t *al_driver;
64 cVar_t *al_ext_eax2;
[all …]
H A Dgui_local.h477 cVar_t *cvar;
623 extern cVar_t *gui_developer;
624 extern cVar_t *gui_debugBounds;
625 extern cVar_t *gui_debugScale;
626 extern cVar_t *gui_mouseFilter;
627 extern cVar_t *gui_mouseSensitivity;
H A Dcl_input.c27 cVar_t *cl_nodelta;
29 cVar_t *cl_upspeed;
30 cVar_t *cl_forwardspeed;
31 cVar_t *cl_sidespeed;
33 cVar_t *cl_yawspeed;
34 cVar_t *cl_pitchspeed;
36 static cVar_t *autosensitivity;
37 static cVar_t *cl_anglespeedkey;
38 static cVar_t *cl_run;
39 static cVar_t *m_filter;
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_main.c36 cVar_t *coop;
37 cVar_t *dmflags;
38 cVar_t *skill;
41 cVar_t *password;
43 cVar_t *needpass;
57 cVar_t *gun_x;
58 cVar_t *gun_y;
59 cVar_t *gun_z;
62 cVar_t *run_roll;
63 cVar_t *bob_up;
[all …]
H A Dg_local.h505 extern cVar_t *coop;
506 extern cVar_t *dmflags;
507 extern cVar_t *skill;
508 extern cVar_t *fraglimit;
509 extern cVar_t *timelimit;
510 extern cVar_t *password;
512 extern cVar_t *needpass;
514 extern cVar_t *dedicated;
526 extern cVar_t *run_roll;
527 extern cVar_t *bob_up;
[all …]
H A Dgame.h158 cVar_t *(*cvar) (char *varName, char *value, int flags);
159 cVar_t *(*cvar_set) (char *varName, char *value);
160 cVar_t *(*cvar_forceset) (char *varName, char *value);
/dports/games/egl/egl-0.3.1_9/common/
H A Dcvar.h35 extern cVar_t com_cvarList[MAX_CVARS];
43 cVar_t *Cvar_Exists (char *varName);
45 cVar_t *Cvar_Register (char *varName, char *value, int flags);
54 cVar_t *Cvar_VariableSet (cVar_t *var, char *value, qBool force);
55 cVar_t *Cvar_VariableSetValue (cVar_t *var, float value, qBool force);
56 cVar_t *Cvar_VariableReset (cVar_t *var, qBool force);
58 cVar_t *Cvar_Set (char *varName, char *value, qBool force);
59 cVar_t *Cvar_SetValue (char *varName, float value, qBool force);
60 cVar_t *Cvar_Reset (char *varName, qBool force);
H A Dcvar.c52 cVar_t *var; in Cvar_BitInfo()
89 cVar_t *var; in Cvar_WriteVariables()
123 cVar_t *var; in Cvar_Exists()
146 cVar_t *var; in Cvar_CallBack()
165 cVar_t *var; in Cvar_Register()
243 cVar_t *var; in Cvar_FixCheatVars()
271 cVar_t *var; in Cvar_GetLatchedVars()
299 cVar_t *var; in Cvar_GetIntegerValue()
515 cVar_t *Cvar_VariableReset (cVar_t *var, qBool force) in Cvar_VariableReset()
831 const cVar_t *a = (const cVar_t *) _a; in alphaSortCmp()
[all …]
H A Dcommon.h53 extern cVar_t *developer;
54 extern cVar_t *cg_developer;
55 extern cVar_t *fs_developer;
57 extern cVar_t *dedicated;
H A Dcommon.c30 cVar_t nullCvar;
32 cVar_t *developer = &nullCvar;
33 cVar_t *cg_developer;
34 cVar_t *fs_developer = &nullCvar;
36 cVar_t *timescale;
37 cVar_t *fixedtime;
38 cVar_t *logfile; // 1 = buffer log, 2 = flush after each print
39 cVar_t *dedicated;
H A Dcm_common.h50 extern cVar_t *flushmap;
51 extern cVar_t *cm_noAreas;
52 extern cVar_t *cm_noCurves;
53 extern cVar_t *cm_showTrace;
/dports/games/egl/egl-0.3.1_9/win32/
H A Dwin_input.c224 cVar_t *m_accel;
225 cVar_t *in_mouse;
363 cVar_t *cv; in IN_StartupMouse()
476 cVar_t *in_joystick;
477 cVar_t *joy_name;
478 cVar_t *joy_advanced;
479 cVar_t *joy_advaxisx;
480 cVar_t *joy_advaxisy;
481 cVar_t *joy_advaxisz;
482 cVar_t *joy_advaxisr;
[all …]
/dports/games/egl/egl-0.3.1_9/unix/
H A Dunix_local.h24 extern cVar_t *s_bits;
25 extern cVar_t *s_speed;
26 extern cVar_t *s_channels;
27 extern cVar_t *s_system;
H A Dunix_snd_main.c27 cVar_t *s_bits;
28 cVar_t *s_speed;
29 cVar_t *s_channels;
30 cVar_t *s_system;
/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_main.c31 cVar_t *sv_paused;
32 cVar_t *sv_timedemo;
34 cVar_t *sv_enforcetime;
41 cVar_t *allow_download;
43 cVar_t *allow_download_models;
44 cVar_t *allow_download_sounds;
45 cVar_t *allow_download_maps;
47 cVar_t *sv_airaccelerate;
51 cVar_t *maxclients;
52 cVar_t *sv_showclamp;
[all …]
H A Dsv_local.h210 extern cVar_t *sv_paused;
211 extern cVar_t *maxclients;
212 extern cVar_t *sv_noreload; // don't reload level state when reentering
213 extern cVar_t *sv_airaccelerate; // don't reload level state when reentering
215 extern cVar_t *sv_enforcetime;
/dports/games/egl/egl-0.3.1_9/cgame/menu/
H A Dmenu.h75 extern cVar_t *ui_jsMenuPage;
76 extern cVar_t *ui_jsSortItem;
77 extern cVar_t *ui_jsSortMethod;

12