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Searched refs:c_any_shapenum (Results 1 – 12 of 12) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Dmappatch.h44 Object_spec(Tile_coord const &t, int shnum = c_any_shapenum,
H A Dmappatch.cc77 if (mod.shapenum != c_any_shapenum) in apply()
H A Dcontain.cc558 if ((shapenum == c_any_shapenum || obj->get_shapenum() == shapenum) && in count_objects()
586 if ((shapenum == c_any_shapenum || obj->get_shapenum() == shapenum) && in get_objects()
768 get_objects(vec, c_any_shapenum, c_any_qual, c_any_framenum); in find_weapon_ammo()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dexult_constants.h45 constexpr const int c_any_shapenum = -359; variable
H A Dschedule.cc181 npc->find_nearby_actors(vec, c_any_shapenum, 20, 0x28); in seek_foes()
842 if (!npc->find_nearby_actors(vec, c_any_shapenum, 16)) in Find_congregant()
1694 npc->find_nearby_actors(vec, c_any_shapenum, 16); in now_what()
2151 bed->find_nearby_actors(occ, c_any_shapenum, 2); in is_bed_occupied()
2461 if (Game_object::find_nearby(occ, sitloc, c_any_shapenum, 0, 8)) in is_occupied()
3240 !plate->find_nearby_actors(custs, c_any_shapenum, 2)) { in find_unattended_plate()
3256 npc->find_nearby_actors(vec, c_any_shapenum, 32); in find_customer()
H A Dactors.cc312 get_objects(vec, c_any_shapenum, c_any_qual, c_any_framenum); in find_best_ammo()
545 get_objects(vec, c_any_shapenum, c_any_qual, c_any_framenum); in ready_best_shield()
603 get_objects(vec, c_any_shapenum, c_any_qual, c_any_framenum); in ready_best_weapon()
2845 get_objects(vec, c_any_shapenum, c_any_qual, c_any_framenum); in reduce_health()
3915 get_objects(vec, c_any_shapenum, c_any_qual, c_any_framenum); in figure_hit_points()
H A Dgamewin.cc2448 main_actor->find_nearby_actors(nearby, c_any_shapenum, 12, 0x28); in find_witness()
2657 main_actor->find_nearby_actors(nearby, c_any_shapenum, 20, 0x28); in attack_avatar()
H A Dcombat.cc1565 npc->find_nearby_actors(vec, c_any_shapenum, 24); in find_opponents()
H A Deffects.cc471 Game_object::find_nearby(vec, pos, c_any_shapenum, in handle_event()
H A DChangeLog10959 * objs.cc: Use Check_mask() if shapenum=c_any_shapenum. Can now
/dports/games/exult/exult-snapshot-v1.7.0.20211128/gumps/
H A DGump_manager.cc138 (shapenum == c_any_shapenum || in find_gump()
144 (shapenum == c_any_shapenum || in find_gump()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/
H A Dintrinsics.cc1789 gwin->get_main_actor()->find_nearby_actors(vec, c_any_shapenum, 40, 0x28); in USECODE_INTRINSIC()
2462 Gump *gump = gumpman->find_gump(obj, c_any_shapenum); in USECODE_INTRINSIC()