Searched refs:c_any_shapenum (Results 1 – 12 of 12) sorted by relevance
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/ |
H A D | mappatch.h | 44 Object_spec(Tile_coord const &t, int shnum = c_any_shapenum,
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H A D | mappatch.cc | 77 if (mod.shapenum != c_any_shapenum) in apply()
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H A D | contain.cc | 558 if ((shapenum == c_any_shapenum || obj->get_shapenum() == shapenum) && in count_objects() 586 if ((shapenum == c_any_shapenum || obj->get_shapenum() == shapenum) && in get_objects() 768 get_objects(vec, c_any_shapenum, c_any_qual, c_any_framenum); in find_weapon_ammo()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | exult_constants.h | 45 constexpr const int c_any_shapenum = -359; variable
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H A D | schedule.cc | 181 npc->find_nearby_actors(vec, c_any_shapenum, 20, 0x28); in seek_foes() 842 if (!npc->find_nearby_actors(vec, c_any_shapenum, 16)) in Find_congregant() 1694 npc->find_nearby_actors(vec, c_any_shapenum, 16); in now_what() 2151 bed->find_nearby_actors(occ, c_any_shapenum, 2); in is_bed_occupied() 2461 if (Game_object::find_nearby(occ, sitloc, c_any_shapenum, 0, 8)) in is_occupied() 3240 !plate->find_nearby_actors(custs, c_any_shapenum, 2)) { in find_unattended_plate() 3256 npc->find_nearby_actors(vec, c_any_shapenum, 32); in find_customer()
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H A D | actors.cc | 312 get_objects(vec, c_any_shapenum, c_any_qual, c_any_framenum); in find_best_ammo() 545 get_objects(vec, c_any_shapenum, c_any_qual, c_any_framenum); in ready_best_shield() 603 get_objects(vec, c_any_shapenum, c_any_qual, c_any_framenum); in ready_best_weapon() 2845 get_objects(vec, c_any_shapenum, c_any_qual, c_any_framenum); in reduce_health() 3915 get_objects(vec, c_any_shapenum, c_any_qual, c_any_framenum); in figure_hit_points()
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H A D | gamewin.cc | 2448 main_actor->find_nearby_actors(nearby, c_any_shapenum, 12, 0x28); in find_witness() 2657 main_actor->find_nearby_actors(nearby, c_any_shapenum, 20, 0x28); in attack_avatar()
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H A D | combat.cc | 1565 npc->find_nearby_actors(vec, c_any_shapenum, 24); in find_opponents()
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H A D | effects.cc | 471 Game_object::find_nearby(vec, pos, c_any_shapenum, in handle_event()
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H A D | ChangeLog | 10959 * objs.cc: Use Check_mask() if shapenum=c_any_shapenum. Can now
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/gumps/ |
H A D | Gump_manager.cc | 138 (shapenum == c_any_shapenum || in find_gump() 144 (shapenum == c_any_shapenum || in find_gump()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/ |
H A D | intrinsics.cc | 1789 gwin->get_main_actor()->find_nearby_actors(vec, c_any_shapenum, 40, 0x28); in USECODE_INTRINSIC() 2462 Gump *gump = gumpman->find_gump(obj, c_any_shapenum); in USECODE_INTRINSIC()
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