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Searched refs:c_rz (Results 1 – 11 of 11) sorted by relevance

/dports/science/chrono/chrono-7.0.1/src/chrono/physics/
H A DChLinkMotorLinear.cpp43 this->c_rz = mc_rz; in SetGuideConstraint()
53 this->c_rz = false; in SetGuideConstraint()
61 this->c_rz = true; in SetGuideConstraint()
69 this->c_rz = false; in SetGuideConstraint()
H A DChLinkMate.cpp52 : c_x(mc_x), c_y(mc_y), c_z(mc_z), c_rx(mc_rx), c_ry(mc_ry), c_rz(mc_rz) { in CH_FACTORY_REGISTER()
62 c_rz = other.c_rz; in ChLinkMateGeneric()
75 c_rz = mc_rz; in SetConstrainedCoords()
92 if (c_rz) in SetupLinkMask()
217 if (c_rz) { in Update()
342 if (c_rz) { in IntStateGatherReactions()
382 if (c_rz) { in IntStateScatterReactions()
553 if (c_rz) { in ConstraintsFetch_react()
575 marchive << CHNVP(c_rz); in ArchiveOUT()
594 marchive >> CHNVP(c_rz); in ArchiveIN()
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H A DChLinkMotorRotationTorque.cpp23 this->c_rz = false; in CH_FACTORY_REGISTER()
H A DChLinkMotionImposed.cpp127 if (c_rz) { in Update()
171 if (c_rz) { in IntLoadConstraint_Ct()
H A DChLinkMate.h96 bool IsConstrainedRz() const { return c_rz; } in IsConstrainedRz()
216 bool c_rz; variable
H A DChLinkMotorRotationAngle.cpp104 if (c_rz) { in Update()
H A DChLinkMotorRotationSpeed.cpp120 if (c_rz) { in Update()
H A DChLinkMotorRotationDriveline.cpp23 this->c_rz = false; in CH_FACTORY_REGISTER()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactors.c920 const float c_rz = cos(rz * M_PI / 180); in draw_actor_overtext() local
922 float cam_y = me->y_pos + zoom_level*camera_distance * s_rx * c_rz; in draw_actor_overtext()
H A Deye_candy_wrapper.cpp229 const float c_rz = cos((180 -_actor->z_rot) * (ec::PI / 180)); in set_vec3_actor_bone() local
232 rotz_position.x = unrotated_position.x * c_rz - unrotated_position.y * s_rz; in set_vec3_actor_bone()
233 rotz_position.y = unrotated_position.x * s_rz + unrotated_position.y * c_rz; in set_vec3_actor_bone()
382 const float c_rz = cos(rz * ec::PI / 180); in ec_idle() local
384 float new_camera_y = -zoom_level*camera_distance * s_rx * c_rz + camera_y; in ec_idle()
/dports/games/el/Eternal-Lands-1.9.5.9-1/eye_candy/
H A Deye_candy.cpp959 const float c_rz = *cos_rot_z; in get_force_gradient() local
972 rotz_position.x = rotx_position.x * c_rz - rotx_position.y * s_rz; in get_force_gradient()
973 rotz_position.y = rotx_position.x * s_rz + rotx_position.y * c_rz; in get_force_gradient()