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Searched refs:cachedQueuedMusic (Results 1 – 7 of 7) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/media/audio/
H A Daudio.cpp686 SOUNDCLIP *cachedQueuedMusic = NULL; variable
730 if (cachedQueuedMusic != NULL) { in clear_music_cache()
731 cachedQueuedMusic->destroy(); in clear_music_cache()
732 delete cachedQueuedMusic; in clear_music_cache()
733 cachedQueuedMusic = NULL; in clear_music_cache()
747 play_new_music(tuneToPlay - QUEUED_MUSIC_REPEAT, cachedQueuedMusic); in play_next_queued()
754 play_new_music(tuneToPlay, cachedQueuedMusic); in play_next_queued()
760 cachedQueuedMusic = NULL; in play_next_queued()
767 cachedQueuedMusic = load_music_from_disk(play.music_queue[0], 0); in play_next_queued()
H A Daudio.h110 extern SOUNDCLIP *cachedQueuedMusic;
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/media/audio/
H A Daudio.cpp718 if (_G(cachedQueuedMusic) != nullptr) { in clear_music_cache()
719 _G(cachedQueuedMusic)->destroy(); in clear_music_cache()
720 delete _G(cachedQueuedMusic); in clear_music_cache()
721 _G(cachedQueuedMusic) = nullptr; in clear_music_cache()
737 play_new_music(tuneToPlay - QUEUED_MUSIC_REPEAT, _G(cachedQueuedMusic)); in play_next_queued()
743 play_new_music(tuneToPlay, _G(cachedQueuedMusic)); in play_next_queued()
749 _G(cachedQueuedMusic) = nullptr; in play_next_queued()
756 _G(cachedQueuedMusic) = load_music_from_disk(_GP(play).music_queue[0], 0); in play_next_queued()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/game/
H A Dsavegame.cpp529 if ((play.music_queue_size > 0) && (cachedQueuedMusic == NULL)) in DoAfterRestore()
531 cachedQueuedMusic = load_music_from_disk(play.music_queue[0], 0); in DoAfterRestore()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/game/
H A Dsavegame.cpp636 if ((_GP(play).music_queue_size > 0) && (_G(cachedQueuedMusic) == nullptr)) { in DoAfterRestore()
637 _G(cachedQueuedMusic) = load_music_from_disk(_GP(play).music_queue[0], 0); in DoAfterRestore()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dglobal_audio.cpp258 cachedQueuedMusic = load_music_from_disk(musnum, (play.music_repeat > 0)); in PlayMusicQueued()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dglobal_audio.cpp257 _G(cachedQueuedMusic) = load_music_from_disk(musnum, (_GP(play).music_repeat > 0)); in PlayMusicQueued()