Searched refs:cached_blend (Results 1 – 10 of 10) sorted by relevance
18 bool cached_blend; member127 if (enable_flags.cached_blend == enable && !ignore_cached_state) in SetDeviceCapabilityState()129 enable_flags.cached_blend = enable; in SetDeviceCapabilityState()
17 cached_blend(false), in EnableFlags()126 if (prev_state->enable_flags.cached_blend != enable_flags.cached_blend) { in InitCapabilities()127 EnableDisable(GL_BLEND, enable_flags.cached_blend); in InitCapabilities()188 EnableDisable(GL_BLEND, enable_flags.cached_blend); in InitCapabilities()
1144 if (enable_flags_.cached_blend == enable && in SetupExpectationsForEnableDisable()1147 enable_flags_.cached_blend = enable; in SetupExpectationsForEnableDisable()1246 : cached_blend(false), in EnableFlags()
743 bool cached_blend; member
5624 if (state_.enable_flags.cached_blend != enabled || in SetCapabilityState()5626 state_.enable_flags.cached_blend = enabled; in SetCapabilityState()
1145 if (enable_flags_.cached_blend == enable && in SetupExpectationsForEnableDisable()1148 enable_flags_.cached_blend = enable; in SetupExpectationsForEnableDisable()1247 : cached_blend(false), in EnableFlags()
5752 if (state_.enable_flags.cached_blend != enabled || in SetCapabilityState()5754 state_.enable_flags.cached_blend = enabled; in SetCapabilityState()