/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | gr_shader_cache_unittest.cc | 46 auto cached_shader = cache_.load(*key); in TEST_F() local 47 ASSERT_TRUE(cached_shader); in TEST_F() 48 EXPECT_TRUE(cached_shader->equals(shader.get())); in TEST_F() 75 auto cached_shader = cache_.load(*key); in TEST_F() local 76 ASSERT_TRUE(cached_shader); in TEST_F() 77 EXPECT_TRUE(cached_shader->equals(shader.get())); in TEST_F() 179 auto cached_shader = cache_.load(*key); in TEST_F() local 180 ASSERT_TRUE(cached_shader); in TEST_F() 181 EXPECT_TRUE(cached_shader->equals(shader.get())); in TEST_F()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/ |
H A D | gr_shader_cache_unittest.cc | 46 auto cached_shader = cache_.load(*key); in TEST_F() local 47 ASSERT_TRUE(cached_shader); in TEST_F() 48 EXPECT_TRUE(cached_shader->equals(shader.get())); in TEST_F() 75 auto cached_shader = cache_.load(*key); in TEST_F() local 76 ASSERT_TRUE(cached_shader); in TEST_F() 77 EXPECT_TRUE(cached_shader->equals(shader.get())); in TEST_F() 179 auto cached_shader = cache_.load(*key); in TEST_F() local 180 ASSERT_TRUE(cached_shader); in TEST_F() 181 EXPECT_TRUE(cached_shader->equals(shader.get())); in TEST_F()
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/dports/emulators/citra/citra-ac98458e0/src/video_core/shader/ |
H A D | shader_jit_x64.cpp | 25 setup.engine_data.cached_shader = iter->second.get(); in SetupBatch() 29 setup.engine_data.cached_shader = shader.get(); in SetupBatch() 37 ASSERT(setup.engine_data.cached_shader != nullptr); in Run() 41 const JitShader* shader = static_cast<const JitShader*>(setup.engine_data.cached_shader); in Run()
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/shader/ |
H A D | shader_jit_x64.cpp | 25 setup.engine_data.cached_shader = iter->second.get(); in SetupBatch() 29 setup.engine_data.cached_shader = shader.get(); in SetupBatch() 37 ASSERT(setup.engine_data.cached_shader != nullptr); in Run() 41 const JitShader* shader = static_cast<const JitShader*>(setup.engine_data.cached_shader); in Run()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local 233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs() 236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs() 240 if (*cached_shader) in vc4_get_yuv_fs() 241 return *cached_shader; in vc4_get_yuv_fs() 310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs() 312 return *cached_shader; in vc4_get_yuv_fs()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local 233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs() 236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs() 240 if (*cached_shader) in vc4_get_yuv_fs() 241 return *cached_shader; in vc4_get_yuv_fs() 310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs() 312 return *cached_shader; in vc4_get_yuv_fs()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local 233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs() 236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs() 240 if (*cached_shader) in vc4_get_yuv_fs() 241 return *cached_shader; in vc4_get_yuv_fs() 310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs() 312 return *cached_shader; in vc4_get_yuv_fs()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local 233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs() 236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs() 240 if (*cached_shader) in vc4_get_yuv_fs() 241 return *cached_shader; in vc4_get_yuv_fs() 310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs() 312 return *cached_shader; in vc4_get_yuv_fs()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local 233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs() 236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs() 240 if (*cached_shader) in vc4_get_yuv_fs() 241 return *cached_shader; in vc4_get_yuv_fs() 310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs() 312 return *cached_shader; in vc4_get_yuv_fs()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local 233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs() 236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs() 240 if (*cached_shader) in vc4_get_yuv_fs() 241 return *cached_shader; in vc4_get_yuv_fs() 310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs() 312 return *cached_shader; in vc4_get_yuv_fs()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local 233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs() 236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs() 240 if (*cached_shader) in vc4_get_yuv_fs() 241 return *cached_shader; in vc4_get_yuv_fs() 310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs() 312 return *cached_shader; in vc4_get_yuv_fs()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local 233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs() 236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs() 240 if (*cached_shader) in vc4_get_yuv_fs() 241 return *cached_shader; in vc4_get_yuv_fs() 310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs() 312 return *cached_shader; in vc4_get_yuv_fs()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 220 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local 224 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs() 227 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs() 231 if (*cached_shader) in vc4_get_yuv_fs() 232 return *cached_shader; in vc4_get_yuv_fs() 301 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs() 303 return *cached_shader; in vc4_get_yuv_fs()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local 233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs() 236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs() 240 if (*cached_shader) in vc4_get_yuv_fs() 241 return *cached_shader; in vc4_get_yuv_fs() 310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs() 312 return *cached_shader; in vc4_get_yuv_fs()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 230 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local 234 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs() 237 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs() 241 if (*cached_shader) in vc4_get_yuv_fs() 242 return *cached_shader; in vc4_get_yuv_fs() 314 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs() 316 return *cached_shader; in vc4_get_yuv_fs()
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_shader_manager.cpp | 227 OGLShaderStage& cached_shader = iter->second; in Get() local 231 cached_shader.Create(result->code.c_str(), ShaderType); in Get() 233 return {cached_shader.GetHandle(), std::move(result)}; in Get() 272 OGLShaderStage& cached_shader = iter->second; in Get() local 276 cached_shader.Create(program.c_str(), ShaderType); in Get() 278 shader_map[key] = &cached_shader; in Get() 279 return {cached_shader.GetHandle(), std::move(result)}; in Get() 293 OGLShaderStage& cached_shader = iter->second; in Inject() local 294 shader_map.insert_or_assign(key, &cached_shader); in Inject()
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_shader_manager.cpp | 227 OGLShaderStage& cached_shader = iter->second; in Get() local 231 cached_shader.Create(result->code.c_str(), ShaderType); in Get() 233 return {cached_shader.GetHandle(), std::move(result)}; in Get() 272 OGLShaderStage& cached_shader = iter->second; in Get() local 276 cached_shader.Create(program.c_str(), ShaderType); in Get() 278 shader_map[key] = &cached_shader; in Get() 279 return {cached_shader.GetHandle(), std::move(result)}; in Get() 293 OGLShaderStage& cached_shader = iter->second; in Inject() local 294 shader_map.insert_or_assign(key, &cached_shader); in Inject()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_blit.c | 618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local 622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs() 625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs() 629 if (*cached_shader) in v3d_get_sand8_fs() 630 return *cached_shader; in v3d_get_sand8_fs() 743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs() 745 return *cached_shader; in v3d_get_sand8_fs()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_blit.c | 618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local 622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs() 625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs() 629 if (*cached_shader) in v3d_get_sand8_fs() 630 return *cached_shader; in v3d_get_sand8_fs() 743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs() 745 return *cached_shader; in v3d_get_sand8_fs()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_blit.c | 618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local 622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs() 625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs() 629 if (*cached_shader) in v3d_get_sand8_fs() 630 return *cached_shader; in v3d_get_sand8_fs() 743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs() 745 return *cached_shader; in v3d_get_sand8_fs()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_blit.c | 618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local 622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs() 625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs() 629 if (*cached_shader) in v3d_get_sand8_fs() 630 return *cached_shader; in v3d_get_sand8_fs() 743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs() 745 return *cached_shader; in v3d_get_sand8_fs()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_blit.c | 618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local 622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs() 625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs() 629 if (*cached_shader) in v3d_get_sand8_fs() 630 return *cached_shader; in v3d_get_sand8_fs() 743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs() 745 return *cached_shader; in v3d_get_sand8_fs()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_blit.c | 618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local 622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs() 625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs() 629 if (*cached_shader) in v3d_get_sand8_fs() 630 return *cached_shader; in v3d_get_sand8_fs() 743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs() 745 return *cached_shader; in v3d_get_sand8_fs()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_blit.c | 618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local 622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs() 625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs() 629 if (*cached_shader) in v3d_get_sand8_fs() 630 return *cached_shader; in v3d_get_sand8_fs() 743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs() 745 return *cached_shader; in v3d_get_sand8_fs()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_blit.c | 618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local 622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs() 625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs() 629 if (*cached_shader) in v3d_get_sand8_fs() 630 return *cached_shader; in v3d_get_sand8_fs() 743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs() 745 return *cached_shader; in v3d_get_sand8_fs()
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