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Searched refs:cached_shader (Results 1 – 25 of 40) sorted by relevance

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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/
H A Dgr_shader_cache_unittest.cc46 auto cached_shader = cache_.load(*key); in TEST_F() local
47 ASSERT_TRUE(cached_shader); in TEST_F()
48 EXPECT_TRUE(cached_shader->equals(shader.get())); in TEST_F()
75 auto cached_shader = cache_.load(*key); in TEST_F() local
76 ASSERT_TRUE(cached_shader); in TEST_F()
77 EXPECT_TRUE(cached_shader->equals(shader.get())); in TEST_F()
179 auto cached_shader = cache_.load(*key); in TEST_F() local
180 ASSERT_TRUE(cached_shader); in TEST_F()
181 EXPECT_TRUE(cached_shader->equals(shader.get())); in TEST_F()
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/
H A Dgr_shader_cache_unittest.cc46 auto cached_shader = cache_.load(*key); in TEST_F() local
47 ASSERT_TRUE(cached_shader); in TEST_F()
48 EXPECT_TRUE(cached_shader->equals(shader.get())); in TEST_F()
75 auto cached_shader = cache_.load(*key); in TEST_F() local
76 ASSERT_TRUE(cached_shader); in TEST_F()
77 EXPECT_TRUE(cached_shader->equals(shader.get())); in TEST_F()
179 auto cached_shader = cache_.load(*key); in TEST_F() local
180 ASSERT_TRUE(cached_shader); in TEST_F()
181 EXPECT_TRUE(cached_shader->equals(shader.get())); in TEST_F()
/dports/emulators/citra/citra-ac98458e0/src/video_core/shader/
H A Dshader_jit_x64.cpp25 setup.engine_data.cached_shader = iter->second.get(); in SetupBatch()
29 setup.engine_data.cached_shader = shader.get(); in SetupBatch()
37 ASSERT(setup.engine_data.cached_shader != nullptr); in Run()
41 const JitShader* shader = static_cast<const JitShader*>(setup.engine_data.cached_shader); in Run()
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/shader/
H A Dshader_jit_x64.cpp25 setup.engine_data.cached_shader = iter->second.get(); in SetupBatch()
29 setup.engine_data.cached_shader = shader.get(); in SetupBatch()
37 ASSERT(setup.engine_data.cached_shader != nullptr); in Run()
41 const JitShader* shader = static_cast<const JitShader*>(setup.engine_data.cached_shader); in Run()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_blit.c229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local
233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs()
236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs()
240 if (*cached_shader) in vc4_get_yuv_fs()
241 return *cached_shader; in vc4_get_yuv_fs()
310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs()
312 return *cached_shader; in vc4_get_yuv_fs()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_blit.c229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local
233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs()
236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs()
240 if (*cached_shader) in vc4_get_yuv_fs()
241 return *cached_shader; in vc4_get_yuv_fs()
310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs()
312 return *cached_shader; in vc4_get_yuv_fs()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_blit.c229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local
233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs()
236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs()
240 if (*cached_shader) in vc4_get_yuv_fs()
241 return *cached_shader; in vc4_get_yuv_fs()
310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs()
312 return *cached_shader; in vc4_get_yuv_fs()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_blit.c229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local
233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs()
236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs()
240 if (*cached_shader) in vc4_get_yuv_fs()
241 return *cached_shader; in vc4_get_yuv_fs()
310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs()
312 return *cached_shader; in vc4_get_yuv_fs()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_blit.c229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local
233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs()
236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs()
240 if (*cached_shader) in vc4_get_yuv_fs()
241 return *cached_shader; in vc4_get_yuv_fs()
310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs()
312 return *cached_shader; in vc4_get_yuv_fs()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_blit.c229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local
233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs()
236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs()
240 if (*cached_shader) in vc4_get_yuv_fs()
241 return *cached_shader; in vc4_get_yuv_fs()
310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs()
312 return *cached_shader; in vc4_get_yuv_fs()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_blit.c229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local
233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs()
236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs()
240 if (*cached_shader) in vc4_get_yuv_fs()
241 return *cached_shader; in vc4_get_yuv_fs()
310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs()
312 return *cached_shader; in vc4_get_yuv_fs()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_blit.c229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local
233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs()
236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs()
240 if (*cached_shader) in vc4_get_yuv_fs()
241 return *cached_shader; in vc4_get_yuv_fs()
310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs()
312 return *cached_shader; in vc4_get_yuv_fs()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/vc4/
H A Dvc4_blit.c220 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local
224 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs()
227 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs()
231 if (*cached_shader) in vc4_get_yuv_fs()
232 return *cached_shader; in vc4_get_yuv_fs()
301 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs()
303 return *cached_shader; in vc4_get_yuv_fs()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_blit.c229 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local
233 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs()
236 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs()
240 if (*cached_shader) in vc4_get_yuv_fs()
241 return *cached_shader; in vc4_get_yuv_fs()
310 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs()
312 return *cached_shader; in vc4_get_yuv_fs()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/vc4/
H A Dvc4_blit.c230 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local
234 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs()
237 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs()
241 if (*cached_shader) in vc4_get_yuv_fs()
242 return *cached_shader; in vc4_get_yuv_fs()
314 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs()
316 return *cached_shader; in vc4_get_yuv_fs()
/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_shader_manager.cpp227 OGLShaderStage& cached_shader = iter->second; in Get() local
231 cached_shader.Create(result->code.c_str(), ShaderType); in Get()
233 return {cached_shader.GetHandle(), std::move(result)}; in Get()
272 OGLShaderStage& cached_shader = iter->second; in Get() local
276 cached_shader.Create(program.c_str(), ShaderType); in Get()
278 shader_map[key] = &cached_shader; in Get()
279 return {cached_shader.GetHandle(), std::move(result)}; in Get()
293 OGLShaderStage& cached_shader = iter->second; in Inject() local
294 shader_map.insert_or_assign(key, &cached_shader); in Inject()
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_shader_manager.cpp227 OGLShaderStage& cached_shader = iter->second; in Get() local
231 cached_shader.Create(result->code.c_str(), ShaderType); in Get()
233 return {cached_shader.GetHandle(), std::move(result)}; in Get()
272 OGLShaderStage& cached_shader = iter->second; in Get() local
276 cached_shader.Create(program.c_str(), ShaderType); in Get()
278 shader_map[key] = &cached_shader; in Get()
279 return {cached_shader.GetHandle(), std::move(result)}; in Get()
293 OGLShaderStage& cached_shader = iter->second; in Inject() local
294 shader_map.insert_or_assign(key, &cached_shader); in Inject()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_blit.c618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local
622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs()
625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs()
629 if (*cached_shader) in v3d_get_sand8_fs()
630 return *cached_shader; in v3d_get_sand8_fs()
743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs()
745 return *cached_shader; in v3d_get_sand8_fs()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_blit.c618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local
622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs()
625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs()
629 if (*cached_shader) in v3d_get_sand8_fs()
630 return *cached_shader; in v3d_get_sand8_fs()
743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs()
745 return *cached_shader; in v3d_get_sand8_fs()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_blit.c618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local
622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs()
625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs()
629 if (*cached_shader) in v3d_get_sand8_fs()
630 return *cached_shader; in v3d_get_sand8_fs()
743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs()
745 return *cached_shader; in v3d_get_sand8_fs()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_blit.c618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local
622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs()
625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs()
629 if (*cached_shader) in v3d_get_sand8_fs()
630 return *cached_shader; in v3d_get_sand8_fs()
743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs()
745 return *cached_shader; in v3d_get_sand8_fs()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_blit.c618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local
622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs()
625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs()
629 if (*cached_shader) in v3d_get_sand8_fs()
630 return *cached_shader; in v3d_get_sand8_fs()
743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs()
745 return *cached_shader; in v3d_get_sand8_fs()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_blit.c618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local
622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs()
625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs()
629 if (*cached_shader) in v3d_get_sand8_fs()
630 return *cached_shader; in v3d_get_sand8_fs()
743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs()
745 return *cached_shader; in v3d_get_sand8_fs()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_blit.c618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local
622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs()
625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs()
629 if (*cached_shader) in v3d_get_sand8_fs()
630 return *cached_shader; in v3d_get_sand8_fs()
743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs()
745 return *cached_shader; in v3d_get_sand8_fs()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_blit.c618 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local
622 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs()
625 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs()
629 if (*cached_shader) in v3d_get_sand8_fs()
630 return *cached_shader; in v3d_get_sand8_fs()
743 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs()
745 return *cached_shader; in v3d_get_sand8_fs()

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