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/dports/games/spring/spring_98.0/cont/base/springcontent/shaders/ARB/
H A DwaterDyn.fp4 TEMP temp,camdir,reflectdir,waterNormal,angle,reflectColor;
11 SUB camdir, fragment.texcoord, program.env[1];
12 DP3 temp.x, camdir, camdir;
14 MUL camdir, camdir, temp.x;
30 DP3 angle.x, camdir, waterNormal;
32 MAD reflectdir, waterNormal, temp.x, camdir;
48 DP3 angle2.x, camdir, waterNormal2;
50 MAD reflectdir2, waterNormal2, temp.x, camdir;
64 MAD refractdir,waterNormal2, refractMul,camdir;
/dports/graphics/Coin/coin-Coin-4.0.0/src/projectors/
H A DSbSphereProjector.cpp195 SbVec3f camdir; in isPointInFront() local
199 camdir = campos - this->sphere.getCenter(); in isPointInFront()
202 if (vv.getNearDist() < 0.0f) camdir *= -1.0f; in isPointInFront()
205 this->worldToWorking.multDirMatrix( vv.zVector(), camdir); in isPointInFront()
208 return ptdir.dot(camdir) >= 0.0f; in isPointInFront()
H A DSbCylinderProjector.cpp198 SbVec3f camdir; in isPointInFront() local
202 camdir = campos - this->cylinder.getAxis().getClosestPoint(point); in isPointInFront()
205 if (vv.getNearDist() < 0.0f) camdir *= -1.0f; in isPointInFront()
207 this->worldToWorking.multDirMatrix( vv.zVector(), camdir); in isPointInFront()
210 return camdir.dot(ptdir) >= 0.0f; in isPointInFront()
/dports/games/tesseract-data/tesseract/config/glsl/
H A Dui.cfg54 vec3 camdir = normalize(camera - pos.xyz);
55 float facing = 2.0*dot(normal.xyz, camdir);
56 …float sunspec = pow(clamp(sunfacing*facing - dot(camdir, sunlightdir), 0.0, 1.0), 8.0) * diffuse.a;
H A Dmaterial.cfg105 vec3 camdir = camera - surface, camvec = normalize(camdir);
124 float raydepth = length(rdir)*(1.0 + camdir.z/rdir.z);
287 varying vec3 camdir;
295 camdir = camera.xyz - vvertex.xyz;
309 varying vec3 camdir;
316 vec3 camvec = normalize(camdir);
389 varying vec3 camdir;
397 camdir = camera.xyz - vvertex.xyz;
410 varying vec3 camdir;
417 vec3 camvec = normalize(camdir);
H A Dsky.cfg115 vec3 camdir = normalize(camvec);
116 float costheta = dot(camdir, sundir);
119 float raydist = baseopticaldepth(camdir);
125 … float lightraydist = opticaldepth(camdir * (raydist * max(0.15 + 0.75 * sundir.z, 0.0)), sundir);
H A Ddeferred.cfg420 vec3 camdir = normalize(camera - pos.xyz);
421 float facing = 2.0*dot(normal.xyz, camdir);
474 vec3 camdir = normalize(camera - pos.xyz);
475 float facing = 2.0*dot(normal.xyz, camdir);
477 …float sunspec = pow(clamp(sunfacing*facing - dot(camdir, sunlightdir), 0.0, 1.0), 16.0) * diffuse.…
562 vec3 camdir = normalize(camera - pos.xyz);
563 float facing = 2.0*dot(normal.xyz, camdir);
565 …float light@[j]spec = pow(clamp(light@[j]invdist*(dot(camdir, light@[j]dir) - light@[j]facing*faci…
718 vec3 camdir = normalize(camera - pos.xyz);
719 float facing = 2.0*dot(normal.xyz, camdir);
[all …]
/dports/games/redeclipse/base-2.0.0/config/glsl/
H A Dmaterial.cfg104 vec3 camdir = camera - surface, camvec = normalize(camdir);
123 float raydepth = length(rdir)*(1.0 + camdir.z/rdir.z);
291 varying vec3 camdir;
299 camdir = camera.xyz - vvertex.xyz;
313 varying vec3 camdir;
320 vec3 camvec = normalize(camdir);
395 varying vec3 camdir;
403 camdir = camera.xyz - vvertex.xyz;
416 varying vec3 camdir;
423 vec3 camvec = normalize(camdir);
H A Dsky.cfg113 vec3 camdir = normalize(camvec);
114 float costheta = dot(camdir, sundir);
117 float raydist = baseopticaldepth(camdir);
123 … float lightraydist = opticaldepth(camdir * (raydist * max(0.15 + 0.75 * sundir.z, 0.0)), sundir);
/dports/x11-toolkits/SoXt/SoXt-1.3.0/src/Inventor/Xt/common/nodes/
H A DPane.cpp.in112 SbVec3f camdir = center - campos; local
113 camdir.normalize();
114 backface = (normal.dot(camdir) >= 0.0f) ? TRUE : FALSE;
175 SbVec3f camdir = SoViewVolumeElement::get(state).getProjectionDirection(); local
176 camdir = center - campos;
177 camdir.normalize();
179 const float dot = normal.dot(camdir);
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dlensflare.h75 vec center = vec(camdir).mul(flaredir.dot(camdir)).add(camera1->o); in addflare()
111 vec center = vec(camdir).mul(flaredir.dot(camdir)).add(camera1->o); in makelightflares()
/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/nodes/
H A DPane.cpp.in121 SbVec3f camdir = center - campos; local
122 camdir.normalize();
123 backface = (normal.dot(camdir) >= 0.0f) ? TRUE : FALSE;
184 SbVec3f camdir = SoViewVolumeElement::get(state).getProjectionDirection(); local
185 camdir = center - campos;
186 camdir.normalize();
188 const float dot = normal.dot(camdir);
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/boxm2/pro/processes/
H A Dboxm2_scene_from_box_cams_process.cxx51 std::string camdir = pro.get_input<std::string>(0); in boxm2_scene_from_box_cams_process() local
66 …tor<vpgl_perspective_camera<double>* > ptrcams = bpgl_camera_utils::cameras_from_directory(camdir); in boxm2_scene_from_box_cams_process()
/dports/games/sauerbraten/sauerbraten/data/
H A Dglsl.cfg668 vec3 duv = vec3((step*parallaxscale.x/camdir.z)*camdir.xy, step);
2024 varying vec3 camdir, color;
2053 varying vec3 camdir, color;
2456 varying vec3 camdir;
2462 camdir = camera - vvertex.xyz;
2476 varying vec3 camdir;
2500 varying vec3 color, camdir;
2517 varying vec3 color, camdir;
2543 rvec = 2.0*dot(camdir, vnormal) * vnormal - camdir;
2570 rvec = 2.0*dot(camdir, vnormal) * vnormal - camdir;
[all …]
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dlensflare.h98 …newflare(o, vec(camdir).mul(flaredir.dot(camdir)).add(camera1->o), r, g, b, mod, size, sun, sparkl… in addflare()
154 …newflare(o, vec(camdir).mul(flaredir.dot(camdir)).add(camera1->o), r, g, b, mod, size*scale, sun, … in drawflares()
/dports/games/redeclipse16/base-1.6.0/config/
H A Dglsl.cfg652 vec3 duv = vec3((step*parallaxscale.x/camdir.z)*camdir.xy, step);
2004 varying vec3 camdir, color;
2033 varying vec3 camdir, color;
2409 varying vec3 camdir;
2417 camdir = camera - vvertex.xyz;
2428 varying vec3 camdir;
2436 vec3 camvec = normalize(camdir);
2452 varying vec3 color, camdir;
2459 camdir = camera - vvertex.xyz;
2468 varying vec3 color, camdir;
[all …]
/dports/games/spring/spring_98.0/rts/System/Sound/Null/
H A DNullSound.cpp45 void NullSound::UpdateListener(const float3& campos, const float3& camdir, const float3& camup, flo… in UpdateListener() argument
H A DNullSound.h26 …void UpdateListener(const float3& campos, const float3& camdir, const float3& camup, float lastFra…
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dcube.h44 extern vec worldpos, camup, camright, camdir; // current target of the crosshair in the world
/dports/games/spring/spring_98.0/rts/System/Sound/OpenAL/
H A DSound.cpp432 void CSound::UpdateListener(const float3& campos, const float3& camdir, const float3& camup, float … in UpdateListener() argument
467 ALfloat ListenerOri[] = {camdir.x, camdir.y, camdir.z, camup.x, camup.y, camup.z}; in UpdateListener()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dlensflare.h74 vec center = vec(camdir).mul(flaredir.dot(camdir)).add(camera1->o); in addflare()
/dports/games/tesseract/tesseract/src/engine/
H A Dlensflare.h74 vec center = vec(camdir).mul(flaredir.dot(camdir)).add(camera1->o); in addflare()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bwm/video/exe/
H A Dbwm_video_normalize_3d_corr.cxx97 vul_arg<std::string> camdir ("-camdir", "Camera Directory", ""); in main() local
104 std::string cam_glob=vul_file::dirname(camdir())+"/*.???"; in main()
/dports/x11-toolkits/SoXt/SoXt-1.3.0/src/Inventor/Xt/common/viewers/
H A DSoGuiConstrainedViewer.cpp.in196 SbVec3f camdir; local
197 camera->orientation.getValue().multVec(SbVec3f(0, 0, -1), camdir);
199 SbRotation(this->getUpDirection().cross(camdir), delta);
/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/viewers/
H A DSoGuiConstrainedViewer.cpp.in206 SbVec3f camdir; local
207 camera->orientation.getValue().multVec(SbVec3f(0, 0, -1), camdir);
209 SbRotation(this->getUpDirection().cross(camdir), delta);

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