Searched refs:cameraConstrained (Results 1 – 2 of 2) sorted by relevance
1107 bool cameraConstrained; variable
4333 is >> cameraConstrained; in loadSceneXML()4334 levelSF->SetAttribute("cameraConstrained", cameraConstrained); in loadSceneXML()4336 os << "cameraConstrained: " << cameraConstrained; in loadSceneXML()6247 cameraConstrained = true; in applyState()9851 if (cameraConstrained) in constrainCamera()