Searched refs:camera_actor (Results 1 – 5 of 5) sorted by relevance
35 ClutterActor *camera_actor; member345 clutter_actor_set_position (app->camera_actor, new_x, new_y); in size_change()346 clutter_actor_set_size (app->camera_actor, new_width, new_height); in size_change()389 app->camera_actor = g_object_new (CLUTTER_TYPE_ACTOR, in main()431 clutter_actor_add_child (stage, app->camera_actor); in main()
919 camera_actor = nullptr; in clear_world()1033 int cx = camera_actor->get_cx(); in set_scrolls()1034 int cy = camera_actor->get_cy(); in set_scrolls()1037 int tx = camera_actor->get_tx(); in set_scrolls()1038 int ty = camera_actor->get_ty(); in set_scrolls()1081 camera_actor && // Change in chunk? in set_camera_actor()1083 camera_actor->get_cy() != main_actor->get_cy())) in set_camera_actor()1085 emulate_cache(camera_actor->get_chunk(), in set_camera_actor()1087 camera_actor = a; in set_camera_actor()2922 int ax = camera_actor->get_cx() / c_chunks_per_schunk; in emulate_is_move_allowed()[all …]
125 Actor *camera_actor; // What to center view around. variable555 return camera_actor; in get_camera_actor()560 if (a == camera_actor) return scroll_if_needed(t); in scroll_if_needed()
56 camera_actor = main_actor = ava.get(); in read_npcs()
9167 * keyactions.cc: HOME should center around 'camera_actor'.11630 * SI - Added 'camera_actor' to Game_window, and a usecode