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Searched refs:camera_actor (Results 1 – 5 of 5) sorted by relevance

/dports/multimedia/clutter-gst3/clutter-gst-3.0.27/examples/
H A Dcamera-player.c35 ClutterActor *camera_actor; member
345 clutter_actor_set_position (app->camera_actor, new_x, new_y); in size_change()
346 clutter_actor_set_size (app->camera_actor, new_width, new_height); in size_change()
389 app->camera_actor = g_object_new (CLUTTER_TYPE_ACTOR, in main()
431 clutter_actor_add_child (stage, app->camera_actor); in main()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dgamewin.cc919 camera_actor = nullptr; in clear_world()
1033 int cx = camera_actor->get_cx(); in set_scrolls()
1034 int cy = camera_actor->get_cy(); in set_scrolls()
1037 int tx = camera_actor->get_tx(); in set_scrolls()
1038 int ty = camera_actor->get_ty(); in set_scrolls()
1081 camera_actor && // Change in chunk? in set_camera_actor()
1083 camera_actor->get_cy() != main_actor->get_cy())) in set_camera_actor()
1085 emulate_cache(camera_actor->get_chunk(), in set_camera_actor()
1087 camera_actor = a; in set_camera_actor()
2922 int ax = camera_actor->get_cx() / c_chunks_per_schunk; in emulate_is_move_allowed()
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H A Dgamewin.h125 Actor *camera_actor; // What to center view around. variable
555 return camera_actor; in get_camera_actor()
560 if (a == camera_actor) return scroll_if_needed(t); in scroll_if_needed()
H A Dreadnpcs.cc56 camera_actor = main_actor = ava.get(); in read_npcs()
H A DChangeLog9167 * keyactions.cc: HOME should center around 'camera_actor'.
11630 * SI - Added 'camera_actor' to Game_window, and a usecode