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Searched refs:camera_follow_id_overide (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dcamera.cpp170 if ((!g_mission->camera_follow_id_overide) && (id == player.Fetch_player_id())) in Object_visible_to_camera()
299 if (!g_mission->camera_follow_id_overide) in Camera_director()
302 … floor_def->Return_non_rubber_floor_no(logic_structs[g_mission->camera_follow_id_overide], this_re… in Camera_director()
395 if (!g_mission->camera_follow_id_overide) { in Prepare_camera_floors()
408 posi = (PXvector *)&logic_structs[g_mission->camera_follow_id_overide]->mega->actor_xyz; in Prepare_camera_floors()
410 this_rect = logic_structs[g_mission->camera_follow_id_overide]->owner_floor_rect; in Prepare_camera_floors()
459 if (!g_mission->camera_follow_id_overide) { in Process_wa_list()
462 … floor_def->Return_non_rubber_floor_no(logic_structs[g_mission->camera_follow_id_overide], this_re… in Process_wa_list()
H A Dsound_logic.h157 if (g_mission->camera_follow_id_overide) { in ProcessSound()
158 watch = g_mission->camera_follow_id_overide; in ProcessSound()
H A Dmission.h101 uint32 camera_follow_id_overide; // id of a character to watch - if 0 defaults to player variable
H A Dmission.cpp239 camera_follow_id_overide = 0; in ___init_mission()
284 …: session(NULL), camera_follow_id_overide(0), remora_save_mode(0), ad_time(0), lt_time(0), set_tim… in _mission()
353 camera_follow_id_overide = 0; // cancel previous watch in Game_cycle()
382 if (g_mission->camera_follow_id_overide) in Game_cycle()
H A Dplayer.cpp450 …if ((g_mission->camera_follow_id_overide) && (player.Fetch_player_id() != g_mission->camera_follow… in fn_player()
H A Dfunction.cpp2367 g_mission->camera_follow_id_overide = 0; in fn_set_watch()
2369 g_mission->camera_follow_id_overide = id; in fn_set_watch()