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/dports/games/golly/golly-3.3-src/Scripts/Lua/
H A Dlifeviewer.lua134 local camlayers = defcamlayers
506 status = status.." Layers "..camlayers.." Depth "..string.format("%.2f",camlayerdepth)
704 ov("celloption layers "..camlayers)
718 camlayers = defcamlayers
732 defcamlayers = camlayers
1181 if camlayers > viewconstants.minlayers then
1182 camlayers = camlayers - 1
1191 if camlayers < viewconstants.maxlayers then
1192 camlayers = camlayers + 1
1524 camlayers = arguments[1]
/dports/games/golly/golly-3.3-src/gui-wx/
H A Dwxoverlay.h873 int camlayers; // camera layers variable
H A Dwxoverlay.cpp1124 if (theme && camlayers > 1 && depth > 1) { in DrawCellsRotate()
1126 brightinc = 0.4 / (camlayers - 1); in DrawCellsRotate()
1127 layertarget = camlayers; in DrawCellsRotate()
1211 unsigned char transparenttarget = (i * ((aliveEnd + 1) / camlayers)); in DrawCellsRotate()
1325 if (theme && camlayers > 1 && depth > 1) { in DrawCellsNoRotate()
1327 brightinc = 0.4 / (camlayers - 1); in DrawCellsNoRotate()
1328 layertarget = camlayers; in DrawCellsNoRotate()
1416 unsigned char transparenttarget = (i * ((aliveEnd + 1) / camlayers)); in DrawCellsNoRotate()
1946 camlayers = 1; in DoCellView()
2057 camlayers = howmany; in CellOptionLayers()